So a legion plus cav, skirmisher and an auxiliary or two would be a good effective stack?
But - am I mistaken here? - I always thought that there is no disadvantage to having more troops than there can be in an area. With other words, if you have more troops than can fight the units that can't participate will stay in reserve and exhausted units can retreat to make room for fresh ones in reserve.
And if your opponent lets you defend in hilly terrain... isn't that kinda your opponent's fault anyway? There are nearly no important objectives that can't be reached over a non-hilly path IIRC.
bob. wrote:But - am I mistaken here? - I always thought that there is no disadvantage to having more troops than there can be in an area.
James D Burns wrote:I decided to go ahead and upload a save as there is another issue that might need looking at in this save besides the scripting issue I mention above. A while back pirates landed in Italy and I forced them to retreat a few times and they eventually went into the region of Beneventum. Maybe 2 turns after that a legion was built in Rome and I sent it there and left it there on attack for many turns.
Eventually it ran totally out of supplies and had to return to Rome for refit and repairs. The whole time it was in Beneventum it never located a unit nor changed military control at all away from the Pirates. I have added a few extra units to the legion and given it orders to march back, so if you execute a few turns you can quickly see what might be the trouble.
Jim
but roman forces cannot "see" it.
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