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coolbean
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Location: USA

Fri Jun 14, 2013 9:09 pm

Gentlemen, I will be at the beach this weekend and unable to perform turns. I will return Sunday, and be able to play two more weeks, but at that time I have to leave and will be without my gaming computer. I don't know when I will be back, probably anywhere from two to five months. If anyone had any interest in taking over Russia, let me know. Sorry for this sudden news, I only found out today.

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Jim-NC
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Location: Near Region 209, North Carolina

Sat Jun 15, 2013 4:01 am

The American Embassy in the Netherlands was seized by Dutch ruffians, and we would like it back.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

Soulstrider
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Location: Northern Lusitania

Sat Jun 15, 2013 9:30 pm

With 2 diplomacy at what rate should I get diplomats? I haven't had one for quite a while.

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PhilThib
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Sat Jun 15, 2013 9:33 pm

Diplomats are received twice per year, in January and July. If you don't have more in January, advise me.
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Soulstrider
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Sat Jun 15, 2013 9:56 pm

PhilThib wrote:Diplomats are received twice per year, in January and July. If you don't have more in January, advise me.


Well in the tooltip it says I am getting 0 diplomats twice a year but I'll wait for next January then.

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Citizen X
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Sat Jun 15, 2013 10:48 pm

Soulstrider wrote:Well in the tooltip it says I am getting 0 diplomats twice a year but I'll wait for next January then.


You have the Ottomans? They don't recieve any diplomats during the reign of Abdulhamit II, which ends 1909.
"I am here already.", said the hedgehog to the hare.

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unclejoe
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Sat Jun 15, 2013 11:10 pm

Citizen X wrote:You have the Ottomans? They don't recieve any diplomats during the reign of Abdulhamit II, which ends 1909.


That's brutal.
Playing China in the other Multiplayer for a time.....didn't get diplomats (I don't believe it was by design) and was helped out with a fix.......

Soulstrider
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Location: Northern Lusitania

Sun Jun 16, 2013 1:20 am

Citizen X wrote:You have the Ottomans? They don't recieve any diplomats during the reign of Abdulhamit II, which ends 1909.


Damn that's pretty bad if WAD. With no diplomats not only I can't purpose anything to other nations it also kills the little colonial game I have available.

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Citizen X
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Sun Jun 16, 2013 7:42 am

Soulstrider wrote:Damn that's pretty bad if WAD. With no diplomats not only I can't purpose anything to other nations it also kills the little colonial game I have available.


Can't be WAD. I am waiting on an official statement though in that matter.
"I am here already.", said the hedgehog to the hare.

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PhilThib
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Sun Jun 16, 2013 9:03 am

I shall make a fix early 1884 if this is still the case. As mentionned, every nation gets diplomats twice per year (January + July). If Turkey gets nothing, then it'a bug and it will be fixed by a script.
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Jim-NC
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Sun Jun 16, 2013 10:30 pm

Turkey doesn't normally get any. In the CIE, we have had to resort to additions by script every so often.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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Citizen X
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Sun Jun 16, 2013 10:33 pm

Jim-NC wrote:Turkey doesn't normally get any. In the CIE, we have had to resort to additions by script every so often.



That's not quite correct. It gets diplomats under the Sultans before Abdulhamit II.
"I am here already.", said the hedgehog to the hare.

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lukasberger
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Tue Jun 18, 2013 4:52 am

Am I correct that no one has taken over GB? If not then I'd like to jump back in along with Sir Garnet. We discussed it further and I really think we can make this work around my limitations by sharing GB. It killed me to leave, so I hope I'll be welcome back :)

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PhilThib
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Tue Jun 18, 2013 8:39 am

Yup, since 2 turns already, the AI has taken over Britain and Russia, as these were the two countries for which no orders were received. Athena usually does a good job.... by the way, I have not seen any Spanish orders since ages, so it seems Spain has also vanished...
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Lindi
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Location: Province de Québec (Montréal)

Tue Jun 18, 2013 11:13 am

I have an agreement with the Spanish, for Maroc, if the playeur is dead, I considered this agreement dead, so plz said here you are live or I go Maroc.


Edit : Maybe do a new post for recruting new playeur?

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bjfagan
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Wed Jun 19, 2013 8:48 am

This last turn the Italians assaulted the Ottoman outpost at Djeddah nine times and killed the garrison each time, but never occupied it. The garrison just kept respawning like the outpost at Massawa. There is a bug that keeps these Ottoman outposts from being taken.

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Lindi
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Wed Jun 19, 2013 10:43 am

Sir Garnet is the new playeur of Brithis? If yes plz change the WIC - Details.txt for name and mail =)

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PhilThib
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Wed Jun 19, 2013 11:08 am

bjfagan wrote:This last turn the Italians assaulted the Ottoman outpost at Djeddah nine times and killed the garrison each time, but never occupied it. The garrison just kept respawning like the outpost at Massawa. There is a bug that keeps these Ottoman outposts from being taken.


Yes I know, I exchanged with Pocus this morning on the subject and it should be fixed with a new EXE that will come later today or tomorrow :cool:

There is another "bug" that we are trying to solve, which is 'peace with disappeared nations'...in fact, when a faction disappears, mostly thorough events (e.g. the Mahdists after being conquered), the engine does not kill it, so the powers that were at war remain so... we shall see how to solve this, possibly in the same patch... in the meanwhile, my suggestion is that you can use F9 screen, select the enemy nation, and offer peace (as they don't exist anymore on map, nothing to obtain or get from them, but at least you have peace and cease losing NM)...

so go carefully through F9 screen and checks for 'ongoing' ghost wars.... from the top of my head, I think we have seen wars like:

Britain: Ashantee, Mahdiyya
France: Tukulor, Mahdiyya
Holland: Aceh
Germany: Mahdiyya
Ottoman Empire: Mahdiyya
Italy: Mahdiyya
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PhilThib
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Wed Jun 19, 2013 11:10 am

Lindi wrote:I have an agreement with the Spanish, for Maroc, if the playeur is dead, I considered this agreement dead, so plz said here you are live or I go Maroc.


Edit : Maybe do a new post for recruting new playeur?


Yes, trying to recruit one would be good indeed...but if we can't find one, so be it... although we can also have one of the existing players (Belgium, Holland) willing to take over... I'll try to send a mail and see response from Spain
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lukasberger
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Wed Jun 19, 2013 2:44 pm

Lindi wrote:Sir Garnet is the new playeur of Brithis? If yes plz change the WIC - Details.txt for name and mail =)


Sir Garnet and I are cooperating on running GB. You can contact either of us.

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Lindi
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Wed Jun 19, 2013 5:34 pm

Ok =)

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nemethand
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Location: Budapest

Wed Jun 19, 2013 9:57 pm

nemethand wrote:Dear All,

I regret that I have to withdraw from the game. Various RL factors, including a change in job, significantly affects my schedule as well as my spare time. Thus, I have to drop this additional (second) game.

It has been so far and might have further been an interesting, different experience but I feel I cannot keep up with it - as recent weeks have clearly shown.



To bump this post, for all those who might have missed. Unfortunately, as I had expected, RL changes do not allow for another game and, thus, I decided to quit and remove the Spanish crown. :(

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Lemoni
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Location: Greece

Wed Jun 19, 2013 9:58 pm

PhilThib wrote:Yes, trying to recruit one would be good indeed...but if we can't find one, so be it... although we can also have one of the existing players (Belgium, Holland) willing to take over... I'll try to send a mail and see response from Spain


I love Holland ,I like to play Holland so sorry I am not interested to upgrade. My next goal is to reach Japan in PP and I am dedicated to this goal

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coolbean
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Location: USA

Thu Jun 20, 2013 1:42 am

nemethand wrote:To bump this post, for all those who might have missed. Unfortunately, as I had expected, RL changes do not allow for another game and, thus, I decided to quit and remove the Spanish crown. :(


Sorry to see you go, nemethand.




PhilThib, is there any news on the leader assign/split issue? I am considering having two PoN installs, one for each game, in order to maintain the ability to assign/split in the other game... but am really trying to avoid this.

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PhilThib
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Thu Jun 20, 2013 9:48 am

I don't have any issue with leaders myself, I did that all over my Sudan campaign with the Germans, so it must be only you... may be send a save with the exact issue you are having and where
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Lindi
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Location: Province de Québec (Montréal)

Thu Jun 20, 2013 10:41 am

I have the same prob with the leader, I can't attach unit with leader with this game but I can with other PBM and with my solo game.

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PhilThib
Posts: 13705
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Thu Jun 20, 2013 10:49 am

Same answer, give me save with exact special cases not working, so Pocus can study why...
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lukasberger
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Thu Jun 20, 2013 12:49 pm

PhilThib wrote:Same answer, give me save with exact special cases not working, so Pocus can study why...


It's not just a specific case for me. It's everyone. I can't combine any leaders with any units. Haven't been able to since the game started.

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unclejoe
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Location: Cairo, California SG

Thu Jun 20, 2013 3:35 pm

Aloha Nemethand.

Happy to stick with Belgium..... learning more about Colonializing in Africa.....so want to stay where I'm at.

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Sir Garnet
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Combine is semi-functional - workaround

Thu Jun 20, 2013 4:15 pm

lukasberger wrote:It's not just a specific case for me. It's everyone. I can't combine any leaders with any units. Haven't been able to since the game started.


This is what I found testing this in a second clean PON install 1.03e with the WIC files added.

The + Combine button shows as red but when leader and unit are selected and it is pressed the icons do not combine. However, there are odd effects: neither one can be individually selected and separated out (until a third unit joins the force); trying to drag the "attached" unit or the leader out alone once paired fails, but in a stack dragging the leader out drags the attached unit as well, as though they were connected; the icon of the stack comprising the leader and initial unit is sometimes the unit icon, not the leader icon.

As mentioned, joining a third unit to the force allows the original pair members to be individually selected and removed. If the units start as part of a larger force, the paired units show the same highlight and cliicking and dragging either out pulls the pair but then the spell is broken and they can be individually selected from the extracted pair's own stack. If ylou go to a different force and then come back, the individual units are separately selectable.

The "-" button does not activate, but the "+" button will show up again if the leader and original unit are both selected and if both selected then clicking to drag one once again won't work.

I have tried and can reproduce this over and over, combining leader and unit without the icons merging and making them separable by involving other units. My guess is that the game treats them as combined at least for a time but it is not showing up on screen. I have no idea if they fight as if combined.

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