Kensai wrote:Inflation is only a simple measure to slow things down when we pass custom scripts. It doesn't matter if it comes from loans, gifts, purchases or services... as long as so much capital flows into a state's coffers at once, we need to abstract an anti-abuse criterion. If you think it is too big, then we can make the buy paid in rates every 3-4 months with smaller inflation increases that could be easier absorbed (since inflation tends to go down through decisions or sound economic policies).
If you remember from the templates for loans: we had said 1% for every 200 of private capital or 250 of state funds. But where did Citizen X disagree, I missed that.
Code: Select all
SelectFaction = $CMN
SelectRegion = $Zhanjiang
StartEvent = Despawning wrong models of China (1878)|1|1|NULL|NULL|$Zhanjiang|NULL
Actions
SelectFaction = $CHI
SelectRegion = $Zhanjiang
SelectSubUnits = Region $Zhanjiang;Domains $Naval
AlterCuSubUnit = ApplytoList;Kill
Kensai wrote:If coolbean can confirm that he has two free slots for transport ships and Boernes is ok with that sale, why not.
Prepare the script if you like.
Jonathan Pollard wrote:Coolbean doesn't think he has the free slots for transport ships in his pool. So I'm willing to auction off those transport ships to the highest bidder in terms of warships that won't be auto-upgraded by China. I'm willing to add state and/or private capital as part of the deal.
Kensai wrote:Your calculations are wrong, anyway, as you wish.
(people have overestimated the effect of inflation in the past, look for old discussions of ours in the Paradox forums)
Kensai wrote:
2) do it as we've always done (on my watch, at least) with the templates for money/capital transactions that include inflation... why is inflation so terrible? usually it goes down pretty fast through sunrise events when economy is good... if you fear it chop the transaction in many rates that will spread the increase of inflation over several months or years OR decrease the amount of money exchanged
Jim-NC wrote:I can confirm bjfagan's findings. I had a battleship squadron that was missing 2 elements. The 2 replacement elements that were built were Steel Battleships 1915-1920. I can currently build 1875-1890 battleships. I have destroyed the squadron in question.
I will have to check my entire navy (what a pain) now for overly upgraded ships.
Jim-NC wrote:Now that I look at the Royal Navy, it has a lot of problems. I didn't realize that I was getting 1905-1920 cruisers in my squadrons, so I have a lot of squadrons with 1 or 2 very modern light cruisers. The same I believe with some transport ships, and I have protected cruisers.
Do we know of a way to downgrade them? I would hate to destroy a squadron of 3 ironclads to fix 1 modern light cruiser, but in the same vein, I don't want the keep the light cruisers that I certainly can't build at this time. I have a lot of squadrons that have this problem, and don't want to sink half my fleet if I don't have to.
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SelectFaction = $CMN
SelectRegion = $Anglia
StartEvent = Two Diplomats for Turkey 2nd Half (1878)|1|1|NULL|NULL|$Anglia|NULL
Actions
SelectFaction = $TUR
SelectRegion = $Constantinople
ChangeResStock = $merDiplomat;2
EndEvent
Kensai wrote:In that case, sounds like a genuine bug to me, Brian. Hopefully Pocus will squash it together with the whole autoupgrade problem in the coming v1.04 which will be ready soon. Some patience.
Late October 1878Code: Select all
SelectFaction = $CMN
SelectRegion = $Anglia
StartEvent = Two Diplomats for Turkey 2nd Half (1878)|1|1|NULL|NULL|$Anglia|NULL
Actions
SelectFaction = $TUR
SelectRegion = $Constantinople
ChangeResStock = $merDiplomat;2
EndEvent
Adding Citizen X's script for the needed 2 diplomats (2nd semester of 1878).
Savoyard wrote:Has anyone noticed that the structures in Central America don't match the resource in the province (San Salvador and Managua)?
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