Jagger2013
General of the Army
Posts: 641
Joined: Sat Apr 27, 2013 2:14 am

Rome in the Great Mithridites War

Fri May 31, 2013 3:43 pm

And now for the Romans in the Great Mithriditic War. I found a couple odd things playing 1.02a.

First, I can't build roman supply wagons. I just built a new roman army to replace one lost in Spain but I can't build supply wagons to go along with them. Which means the army is going to be pretty limited unless I transfer some from the east. I assume the inability to build supply wagons is an error but maybe not.

Also I received a notification that Caius Cassius Longinus and army was now available for my command and sure enough, there they were in northern Italy. Unfortunately they were locked and as of my last turn, are still locked. Not sure if they are supposed to be locked or not but the message stated they were available for my command.

Finally at the beginning of the game, I moved my three star roman general, Marcus Cotta , to join the locked Galatians army. I did it because I knew the Pontics were going to attack and the Galatian army was front line and very large but lacked command points. When war was declared by the Pontics, they immediately attacked the Galatian army and unlocked them. Shortly afterwards for a substantial cost, I was given the political option to form an alliance with the Galatian army. However, they were already unlocked because they were attacked on turn one of the war. I don't know if they would have been attacked if I hadn't put a Roman general in charge. But the result was I had the Galatian army and didn't have to pay to obtain their services.

As to balance within the scenario, so far I have found playing Sertorius very easy and fun. Playing as the Romans, the Pontics are large but not really much of a challenge so far. I haven't needed to even bring in reinforcements to the East. Sertorius destroyed one of my two armies in Spain through a dumb mistake on my part. I put my army into Emporiae after Sertorius had stomped them at Osca and the entire army surrendered as soon as Sertorius put the town under seige. My plan was to have a fleet pull them out when the walls were breached but it turns out Emporiae doesn't have a harbor. And since the army didn't even wait for any breaches to surrender, a harbor and a navy wouldn't have made a difference either way. I still hold Gades in the south and sally out from time to time. I am really nervous about leaving the town because I have no idea where Sertorius is at. I suspect the best strategy in Spain against the AI or a human is similiar to Otho's strategy in the 4emperors scneario, run and don't stop running. Running combined with scorched earth strategy might work. I also hope to have Sortorius assassinated. If I can have him assassinated, I may have a chance in Spain. Overall, I suspect the Romans will win even if they lose Spain because they receive so many VPs elsewhere. A scorched earth strategy might work against a human but if it doesn't, I could see Sertorius in Rome fairly easily and the Romans losing.

Haven't tried playing as the Pontics yet and I may wait to do so until I find out about the Roman supply wagons.

User avatar
Bohémond
Posts: 2810
Joined: Wed May 14, 2008 8:47 pm

Fri May 31, 2013 5:10 pm

As Roman Player, you could not have more than 15 Supply Wagon units.

Could you check this maximum number has not been reached yet ?

Regards
Marco, perché vai così forte in salita?» «Per abbreviare la mia agonia.

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Fri May 31, 2013 6:11 pm

As to the Gaius Longinus bugs (in fact you also end with two generals with the same name...) was already noted and fixed for 1.02b. Also the Galatian activation option was tweaked, being only active if Galatians are not attacked and unlocked.

All already in for 1.02b :)

(PS: regarding what Bohémond told you, in fact there is always a limited force pool of buildable units. If you reached it, the only options are for you to move them around or destroy some (!) to be able to build some new ones)

Regards

bob.
General
Posts: 543
Joined: Thu Oct 04, 2012 6:56 pm

Fri May 31, 2013 6:46 pm

Do you have an ETA for 1.02b already? :)

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Fri May 31, 2013 10:46 pm

bob. wrote:Do you have an ETA for 1.02b already? :)


Only the augurs, I mean the Phils, know those arcane secrets... ;)

(but IMHO a public beta patch is coming soon...)

Regards

Jagger2013
General of the Army
Posts: 641
Joined: Sat Apr 27, 2013 2:14 am

Sat Jun 01, 2013 3:23 am

Unless I missed some, I counted 16 Roman supply wagons. I have 4 in Spain and 12 in the East. I lost 4 when I lost the northern Spain army. I believe they were captured rather than destroyed. I haven't had an option to build any roman supply wagons. I do have the option to build one Cappadocia supply wagon but not willing to do it now due to enemy threats.

Sounds like I need to move some supply wagons from the East to the West.

dpt24
Sergeant
Posts: 82
Joined: Fri Aug 24, 2012 6:36 am

Sat Jun 01, 2013 4:04 am

You can get more supply wagons by capturing them in battle! Make sure not to lose them and not to let them be used in building supply depots.

Jagger2013
General of the Army
Posts: 641
Joined: Sat Apr 27, 2013 2:14 am

Sat Jun 01, 2013 2:56 pm

You can get more supply wagons by capturing them in battle! Make sure not to lose them and not to let them be used in building supply depots.



Hehe, I am trying..... :niark: Although not so easy against Sertorius in Spain.

Jagger2013
General of the Army
Posts: 641
Joined: Sat Apr 27, 2013 2:14 am

Mon Jun 03, 2013 2:40 am

Just noticed one other problem as Rome. I receive messages stating that I have the political option to repair Merchant Fleet. Yet when I go to the political options, the political option is not available. However since I have no clue when I should repair my merchant fleet, it isn't a big deal.

Jagger2013
General of the Army
Posts: 641
Joined: Sat Apr 27, 2013 2:14 am

Wed Jun 05, 2013 5:04 pm

Well I finished the game as the Romans. The Mithridites forces were basically annihilated. I was able to defeat them using my original forces organized into two large armies. The pirates were never eliminated but they also were not a serious threat. Spartacus was a monster to finish off. It took three large armies to finally destroy them in the 2nd to last year of the game. Sertorius destroyed one of my two large armies in Spain. The second army I evacuated out of Spain and held the approaches to Italy. So Sertorius had complete control of Spain but never attempted to leave Spain. I did make one attempt to re-enter Spain with my one surviving Spanish army but then Sertorius showed up with 85,000 men and promptly kicked my army back out of Spain. Only in the very last year was I able to re-enter Spain. I consolidated my best Italian troops, which had fought Spartacus, into an army of around 65,000 men and launched a sea invasion. For some reason, Sertorius was very slow to react which allowed me to establish a foothold and capture enough supply locations to prevent starvation. And then Sertorius was finally assassinated in the second to last turn of the game. I did win as the Romans against the AI but I have serious doubts as to whether I could survive against Sertorius controlled by a human player. I suspect a human Sertorius player could achieve a sudden death victory against the Romans. Otherwise, I think the Romans would win simply because they have access to so many more victory points. Very good game.

I also noticed that my navy could not enter the harbor at Nicaea. It has the harbor symbol but doesn't seem to act as a harbor.

Well now time to try the scenario as Mithridites. Once I finish this scenario, I will only have two scenarios left. Although one is the big Ceasar-Pompey scenario.

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