Kensai wrote:Aritomo, the highest Field Marshal of the Japanese Imperial Army has indeed landed on mainland China, but his contribution in this battle was simply that of Commander-in-Chief and (possibly) marching-at-the-sound-of-guns.
Citizen X wrote:Istanbul, Derâliye, February 1878
War Bulletin No 2
The Sublime Porte advises the public, that his Imperial Majesty, Sultan Abdulhamt II., and His Royal Highness Alexander I. have come to terms. They negotiated immediate peace. Alexander I. shall be allowed to govern Sofia as Viceroy of the Ottoman Empire and may carry the title as King of Bulgaria and be free to governe the city of Sofia as he so pleases. In return he will pay a lease of £ 3 per year. He declares himself saturated, thus no other cities are given under his rule.
King Alexander and Sultan Abdulhamit equally ask the Russians to seize hostilities, as the main wargoal has now been reached.
Kensai wrote:There are several potential issues with that treaty which is otherwise ok, game wise. Regarding (1) bear in mind that we have always put arrangements up to 10 years with scripted VP penalties. Going 20 years is not an issue, but I think that penalties should apply only for the first 10 or in case the player changes or goes AI these requirements should not apply anymore. (2) we should keep ship sales-buys limited per amount-time, meaning only certain units per semester or so. Otherwise it is the new black, every nation in issues will be buying a fleet's worth of ships in each war it engages by neutral countries and wage war. See guys, I am portrayed as the bad guy here but everything I have been complaining about so far has ended up true. Every potential abusable mechanism has been abused, including ships, spawned units, force pools, etc. Be careful! Regarding (3) you are cutting down the "unity" of the colonial area, are you sure you want to do that? The rest sounds ok and doable.
Citizen X wrote:Point one: We promise each other, as players, not to go to war with each other for a strategic period of time. What the underlying scripts are doing, in regard of potential change in command is of rather little concern to me. Let's say that in then gameyears the script fixes penalties for another 10 game years, when we are still both in charge of the respective countries, or else expires. Every wich way, really...
Point two: (Question: do ships grade up, other than by the replacements mechanism?) I don't see any issue here. It is merely a declaration of intent, to boost the build-up of the Ottoman Navy after this war is over (maybe already achieved in three years). It extends on the equivalent of a squadron of battleships and isn't fixed in detail yet. I appreciate your advise on this matter. However, forcepools are defintly not the issue here on behalf of the Ottoman Empire.
Point three: Unless there are negative impacts from the game-mechanics (of which I don't know any), yes we agreed on cutting it. Are there any known issues?
Jim-NC wrote:There may be. As it is 1 colonial area, declaring a colony could make the entire colony the colonizers (thus Italy could "gain" your part or vice versa). Also, the holder of the non colonial capital can't change the colonial status of their regions (you can't make a colony of a region unless you play the card in the capital). We may have to split the colony, and add a 2nd colonial capital to make it work, or some other scripting.
Kensai wrote:We warn the Ottoman government that a force, well fed and supplied, is inbound to relieve Athens from its imminent siege. This combined force is almost double their size and will fight fiercely for their homeland. Any sacking of the capital will simply add to the wrath of the population for more punishing measures when peace is finally done. Any destruction perpetrated will be accounted for. We are puzzled by the spasmodic naval invasions of the Ottoman forces which will simply add up to the final reparations account, against the Porte. Mainland Greece is not Arabia, a land mostly of deserts and emptiness. People live here and the pillaging done should be avenged.
Greek HQ
(OOC: Citizen X, I hope you know what you are doing and have a real exit plan for your policies cause with all this destruction you have caused it's gonna be a huge bill in the end. So big, you are probably compromising your avatar nation's possibilities of reconstruction for a decade to come.)
What do you think how much fun this was on my part so far. Being baited into taking the OE, just go back and read. Strong country, strong allies, Bulgaria and Kars will be given back by script. Only to learn, that it was plotted from the beginning, before I even entered the game that this was only made to stage the Balcan crisis, with the obvious goal to give Greece the opportunity to widen its borders.
Kensai wrote:I simply wanted to warn you that we do remember "bad actions". Some nations have even gone to sign a treaty against unwarranted destruction (see in the game folders).
Keep up the good work! If you feel so confident, it's awesome.
Just reread your post.
Baited? Come on, you are exaggerating. It is a war game that follows historical events as closely as scripted events can. You cannot simply expect that neither Russia nor Greece will push for their objectives when the time is right. And the time WAS right when four minor nations (Bulgaria, Serbia, Montenegro, Moldavia) all at once decided to rebel against the Ottoman Empire. What did you expect, that I as Greece would attack the Ottomans alone at a time of your convenience?
As for the rest of your points, perhaps you are right perhaps not. But nobody promised here that keeping the OE intact in this era will be easy. Steam had built up. Anyway, we will see, there is always the possibility that you are right.
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