I'm not sure exactly how ship prestige is handled, is the prestige penalty for ships lost in combat the same as for those that are voluntarily disbanded? In any case, the prestige loss for the USA (and the gain for China) could be temporary, because I promised the USA that he can have those ships back any time he wants. I wonder if the USA in real life lost any prestige when they lend-leased 50 obsolescent destroyers to the UK. I made arrangements for the USA to be compensated with modern ships from a 3rd party who has already agreed to sell them, but the construction of those ships has not yet been completed.
Kensai wrote: Then we need to abstract some NM loss for the gargantuan sale (counting the ships, it sounds to me almost as the complete US naval force pool) as well and we are done. Is -10 NM enough?
Jonathan Pollard wrote:I have agreed to lease Hainan to the French for 10 years. I know it's probably too late to include a script to transfer Hainan to French control for today's processing, but please do so for the following turn if you can't do it today.
Boernes wrote:Just passed Italy in the rankings, now Sweden is on #9 and steadily steaming on. You're next, Belgium!
Kensai wrote:We cannot script that, obviously, you know Japan is invading the darn island.
Kensai wrote:Anyway, this as close as to "gaming the engine" as it can get. We should add a rule to allow for leasing of land only if the countries are at peace. Otherwise the engine cannot cope with it. If that land was to pass to French my troops would have... teleported!![]()
Kensai wrote:Way to go, Boernes. Is this normalized (overall) rankings or Prestige only?
Jonathan Pollard wrote:No need to transfer the US ships now that the US has CB against Japan. I was worried that the US might be unlucky and not get CB for a long time, but now I'd rather have the US control the fleet. I'm still interested in going ahead with all of the naval purchases that I have agreed to from other countries, you should get details of those purchases soon.
Boernes wrote:Prestige ranking, that is. Overall it is #11, all fields within the top #20 and three within #10. Sweden is going places man, not especially top-notch, but places ^^
No idea where Italy or Japan are in that ranking, as both disappeared from F10 screen for me
De_Spinoza wrote:Why not? Selling or lending territories to semi-neutral third parties - during or just before wars - to prevent enemy occupation is perfectly plausible from a historic point of view. And it makes more much sense than the way 'peacekeepers' are now still allowed to be used.
bjfagan wrote:Or at least allow for the leasing to be part of a peace treaty. Now that Kensai agrees to leasing national provinces, I would like to lease Suez as part of Germany's peace treaty with Egypt. We can say a lease term for 99 years, kinda like what Britain got from China for an extension of their Hong Kong territory.
Kensai wrote:This is the best course of action indeed. But do not agree to any purchase until you know the exact force pool of China for naval units. No country should go over them.
Kensai wrote:18 additional of what type? There are types of ships. I believe China is allowed only junk ships. In other words, without any extra concessions you are allowed to have 25x (pun intended) of junk!![]()
Jonathan Pollard wrote:I guess in that case the Chinese in real life must have been cheating when they obtained by 1894 the German-built steel turret battleships Dingyuan 定遠 and Zhenyuan 鎮遠, a squadron of eight protected or armoured cruisers, most of which were built in either Britain or Germany, the armoured cruiser Pingyuan, a product of the Foochow Navy Yard, six steel but unarmoured British-built gunboats, and an array of small torpedo boats.
https://en.wikipedia.org/wiki/Beiyang_Fleet
Kensai wrote:Force pools and structure pools have to be respected. If a nation historically was not having a significant navy (Mexico, China, etc) then of course they can buy but at very limited amounts. This is what we've done in the past. China has already got some ships thanks to a scripted event of not long ago, they have been all sunk. A few turns back it got some more again, with a wrong script that gave them ships of better generation than they were supposed to have. We already screwed the balance of the South American nations with the oversized Brazilian naval force pool (which was erroneously adapted from out-of-the-game accounts and not taking into consideration balance, which is important in the game), let's not go over this again.
We need to learn to play the game according to the strengths and limits of each nation. The reason I started this war as Japan was because I knew China was not supposed to have a navy to challenge me. I calculated this fact. You cannot expect to change the rules on the fly in a multiplayer game. I feel already cheated by the generational upgrade of the Chinese ships (which if I hadn't run the script myself I wouldn't even know) and other proposals on the fly: for example when Jonathan somehow "sensed" I was gonna land on Hainan again and tried to propose a lease of the island (!!) the moment I was landing.
Get a grip, please, fair play is paramount at this level. I have my own list of "imperfect abstractions" (some of which are even applied to the current situation) but I do NOT propose them while in a conflict out of respect for my fellow players.
Sure, then you can wait for 1890s for the limited scripted units you will take. Btw, what's your take on the fact I cannot build anything on Korea and Formosa as long as Japan does not formally have the "ownership"? As I said, there are some imperfect abstractions, some go against your avatar nation, some against mine, but I did not change the rules on the fly, so please stop changing them yourself too. We are far from an impasse that cannot be dealt with IN game. If we reach that, we can discuss again.
Play the game with its limitations.
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SelectFaction = $CMN
SelectRegion = $Constantinople
StartEvent = Five Diplomats arrive at Istanbul (starting pool) (1868)|1|1|NULL|NULL|$Constantinople|NULL
Actions
SelectFaction = TUR
ChangeResStock = $merDiplomat;5
EndEvent
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