Crixdaz wrote:I 've been looking the countries that doesn't have .ord files and I found this:
-Denmark, I can't load the file because it's doesn't appear in load game.
-Chile, good industry, army and navy, but lack of coal.
-Egypt, completely invaded by Germany, it's going to be annexed?
-Colombia, a very rich country but can't build a single ship, it's that normal?
If they are all my options I'll prefer Colombia if it's possible to build a navy.
Thanks![]()
Crixdaz wrote:I 've been looking the countries that doesn't have .ord files and I found this:
-Denmark, I can't load the file because it's doesn't appear in load game.
-Chile, good industry, army and navy, but lack of coal.
-Egypt, completely invaded by Germany, it's going to be annexed?
-Colombia, a very rich country but can't build a single ship, it's that normal?
If they are all my options I'll prefer Colombia if it's possible to build a navy.
Thanks![]()
lukasberger wrote:I've been playing Chile as a second nation and yeah the lack of coal is a real issue. And you can't build coal mines without coalSo I haven't been filing turns real regularly. Other than the coal issue Chile is a really nice nation to play if you want them.
If you take Chile and get to the point where you have enough PC to build a coal mine in a nation with whom you have a commercial agreement, such as my Austria, then I'll make a scripted deal with you where I'll sell you some coal. Enough to clear the -numbers and to build the mine.
Kensai wrote:Script a deal for a trade offer? That would be uncool and almost cheating as you will be circumventing the design mechanisms, given that the game already has a "free trade" system which is very accurate for the era and factors in state relations, ruler attributes, trade ships score, premium paid, as well as other countries vying for limited resources.
lukasberger wrote:It's not accurate if you can't get any at all. I've offered to pay the 25% premium repeatedly, and tired to buy the entire market worth. The coal level never rises.
Kensai wrote:...
Citizen X, of course the Ottoman Empire can be brought back to life, but this era is historically extremely difficult as it marks the twilight of the Sultanate. I feel that albeit the coming issues (Balkans insurrections, Middle East crises, etc) the Ottoman Empire has a very interesting play to make trying to hold what it can until Kemal comes in the final years of the game and kicks the beep out of 4-5 nations in 3-4 different theaters of operations. Can you be that man? Can you do better than that? It's a challenge, I know, especially for late comers, but I suspect tons of satisfaction in case you succeed.![]()
lukasberger wrote:It's not accurate if you can't get any at all. I've offered to pay the 25% premium repeatedly, and tired to buy the entire market worth. The coal level never rises.
Crixdaz wrote:After a good search, I believe that the abandoned nations are Denmark and Chile, right? I could try both and not disturbing anyone. What do you think?
Citizen X wrote:I am in for the challenge. However, I know how it should look like by 1877 (in the game) and besides some rail there is less than it started with in 1850 in most accords. So I am not sure how much time OE will stay behind. Having no diplomats for (almost) the rest of the game is not helping either.
But we will see.![]()
Jonathan Pollard wrote:Because I have reason to believe that China is doomed to use smoothbore cannons and muskets until the game ends in 1920, I'm officially quitting and opening China to anyone who wants it. I already have the tech for Dreyse Needle Guns and even Gatling Guns, but the only firearms-equipped units I have available use smoothbore muskets. Jim-NC doesn't seem to believe there is any problem with the unit availability, so maybe he could take over China temporarily and try to prove me wrong. Needless to say, I'm very disappointed in a game that tricks the player into thinking that his technological research has any meaning.
lukasberger wrote:On the one hand I understand your frustration.
On the other hand the idea of China having Gatling guns in 1878 is a little (no, a lot) ridiculous.
Kensai wrote:
Guys, the event that fired up the Balkan War made a scripted alliance of Russia with Montenegro, Serbia, and Moldavia (strangely not with Bulgaria, the reason all this mess started in the first place). Nevertheless, I wish to propose to pass a similar script for Greece to have alliances with said nations for the duration of this war. It is not for the extra firepower, but for the silly thing that without an alliance I cannot enter a region that belongs to these nations. So even if for example the Turks have conquered Montenergo, I cannot target and enter that region to free the Montenegris. If Montenegro was played by a human player, such an alliance would have been activated without further thinking. I think I shall put this on vote.
Kensai wrote:Although a graphic for a Gatling gun unit appears in the database, I don't think that technology does anything else than indeed improving the stats of all of your units, as the description says. As for observation balloons, it's the same story with auxiliaries and "minor" nations we have discussed many times in the past (even in the old forum). Do not overestimate what the auxiliaries actually do: telegraph and balloons simply provide some bonuses of CP. I have far less soldiers in the area than the complete cap of CPs provided by my Field Marshals. So their contribution in these battles is null. The only auxiliary that indeed plays some role is the medical unit, but the superior battleworthiness of the Japanese troops in our little conflict is due to cohesion differences (both max attainable and regaining) which stem from the fact Japan has a value of 9 in Imperialism as well as higher National Morale than its direct rival. The number 1 parameter in all AGEOD games is COHESION. Lose that and you are toast. Have lots of it and helpless battles will become unprecedented victories.
Citizen X wrote:Things you should have considered before deliberately declaring war on your peaceful neighbors I should say. You had the opportunity to make them your allies beforehand.
Kensai wrote:Sure, but the abstraction problem remains: I cannot enter an Ottoman-held (even if we are at war!!) region because it happens to be the conquered Montenegrin capital. So effectively the Ottomans in that region are cast in an invulnerability bubble.
We had a similar problem in the past: the first time the Greeks went to the Dodecanese, it was still a Turkish region but controlled by rebels. In that case, at least I was allowed to enter the region (even without being at war with the Ottomans). The engine reacted in a different way: it allows the Greeks to dispatch the rebels and returned the region to its lawful owners (the Ottomans). I was expecting something similar here, more importantly because I am at war with the Ottomans.
I simply ask to have the same abstraction for Greece as in the scripted event by the designers of the game. Only for the duration of the war.
Although I'm disappointed that a new unit built in 1878 has the same stats as a unit built in 1850, I did some further checking and concluded that it's indeed possible that some Chinese Gatling guns are present on the field. I have no problem with smoothbore infantry in 1920 as long as the stats of the 1920 infantry is better than the stats for smoothbores in 1850, because it would represent a small percentage of the unit being equipped with machine guns and modern rifles while the rest of the unit uses smoothbores. I checked on the map and indeed some of my more experienced smoothbore units have a defensive fire rating of 21 whereas a new smoothbore unit has a 16 defensive fire rating. And it would be logical for the most experienced units to be given priority for the limited quantity of modern weaponry available. Indeed, I have an experienced levy unit that ordinarily would have no firearms and stats of 0/0 that now is officially smoothbore-equipped and has stats of 15/22 for offensive and defensive fire. So I will continue with the game.Kensai wrote:Although a graphic for a Gatling gun unit appears in the database, I don't think that technology does anything else than indeed improving the stats of all of your units, as the description says.
Kensai wrote:You don't understand. The goal here is the correct abstraction of certain events which cannot possibly have been predicted by the game designers as Greece (and obviously the rest of the minors) were not meant to be played by humans. Moreover, this is not something that will benefit Greece as you let it appear, but those minors (Serbia, Montenegro, Moldavia) that will be possible to free them. It is almost impossible to coordinate an army (let alone navy) attack with the AI, so this is not done for my avatar nation to somehow coordinate with the (already?) defeated armies of said nations.
So how do you propose to fix this? Right now you can sit in the old Montenegrin capital and amass troops without Greece having the possibility to dispatch you unless I get passage rights from them. The AI is not smart enough to do this, in minor-to-minor relations it almost always says no to anything better than a commercial agreement, even if its destruction is imminent as in this case. The other solution is even worse: Greece will have to declare war on said nations to free them (!!?!)... You seriously do not want to "win" under these circumstances, do you? It's too gamey to have a cloak of invincibility.
Anyway, please vote, it is not critical, but it is very correct abstraction for the situation in hand. The precedence is in, the scripted event of the Russo-Turkish war of 1877.
Kensai wrote:The China problem is not necessarily a limitation (albeit a disturbing one), it's knowing about it and doing the economics to always account for maintenance. If you forget about maintenance, you suffer the consequences. Straightforward.
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