Pocus wrote:And now an image for you. Free cookie, yeah!
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WANT!!

Pocus wrote:Yes, tutorials ... it is always difficult to make them good but they are very important, granted!
DrPostman wrote:I don't think that AGEod will want to pay for a server just to counter cheating. Is cheating really that big of
a problem? I have yet to delve into PBEM gaming so I don't have a clue how bad it might be.
Narwhal wrote:BTW - I recognize almost none of the posters names here, but some of you have a lot of comments. Funny how they are mostly 2 sorts of AGEOD players :
- Those who play AACW and almost only AACW
- Those who play everything else (except maybe PoN) but not AACW![]()
Ace wrote:Paranoia is the problem,not the actual cheating. Once playing as CSA, I won every embargo roll while my opponent lost one of his two embargo rolls. When Trent affair fired (10% probability) bringing me close to FI, I was almost embarrassed to send him turn resolution. The string of luck on my side was unbelievable. I know, if roles were reversed, I would be paranoid, I would have to control myself, hoping that my opponent is the honorable one - as we are all role playing honorable generals from the past.
DrPostman wrote:I can see that now. Perhaps they'll work something in. I'll have to give RoP a look see
now too.
Narwhal wrote:If you are into AACW and WWII, I believe RUS is closer to AACW than any other AGEOD games. Plus, there are armors, trains, and all sort of stuff closer to the modern era you fancy.
Also, it is a civil war too.
Of course, if you don't know European / Russian 1910-1920 history, you'll be like "why the f*** do I have Czech in Siberia, Serbs, French & Americans in Northern Russia, Greeks in Ukraine and English in Central Asia ???
Pocus wrote:And now an image for you. Free cookie, yeah!
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Ace wrote:Paranoia is the problem,not the actual cheating. Once playing as CSA, I won every embargo roll while my opponent lost one of his two embargo rolls. When Trent affair fired (10% probability) bringing me close to FI, I was almost embarrassed to send him turn resolution. The string of luck on my side was unbelievable. I know, if roles were reversed, I would be paranoid, I would have to control myself, hoping that my opponent is the honorable one - as we are all role playing honorable generals from the past.
Narwhal wrote:
BTW - I recognize almost none of the posters names here, but some of you have a lot of comments. Funny how they are mostly 2 sorts of AGEOD players :
- Those who play AACW and almost only AACW
- Those who play everything else (except maybe PoN) but not AACW![]()
ltm6942 wrote:I played a game very smiler to the first ACW back in the early 90's still have the 3.5 disk... It was American Civil War Blue and the Gray.
DrPostman wrote:That must have been this game: http://www.old-games.com/games/strategy/5
Jarkko wrote:The direct link:
http://www.old-games.com/download/5107/blue-and-the-gray-the
There is a review of it on grognard.com
http://grognard.com/reviews/bluegray.doc
It was at the time a game with marvelous ease of play for a computer strategy game (you know, you could click on a unit and you saw immediatly where it could move, without you having to calculate movement costs etc). But the game itself was rather shallow.
DrPostman wrote:Somewhere in the corner of the Leader's counter a standard NATO military symbol (XX for a
division, XXX for a corps XXXX for an army) might work, or place it on the tab like how the
army icon currently works. I'm usually well aware of my troop dispositions but I can see how
that might help others, especially if you don't play the game as often as I do.
Boomer wrote:I thought it was an amazing game back in the day. Sure, AACW and other modern civil war games blow it away, but for the mid-90s, it was about the best we had as far as strategic level playing. I remember having to upgrade my Pentium with more RAM just to be able to play it. And now look at it, the entire install file is smaller than most mobile apps.
Jarkko wrote:The direct link:
http://www.old-games.com/download/5107/blue-and-the-gray-the
There is a review of it on grognard.com
http://grognard.com/reviews/bluegray.doc
It was at the time a game with marvelous ease of play for a computer strategy game (you know, you could click on a unit and you saw immediatly where it could move, without you having to calculate movement costs etc). But the game itself was rather shallow.
The ebb and flow of Army or stack activity as it stands is derived from activation penalties and delays in moving which is fine as far as it goes; however, I would like to see an Army command build up something like "Campaign Points" (CPs) by resting in a depot region X number of turns.
Any Army engaging in movement or combat with 0 CPs suffers significant reductions in combat strength, movement rate and MTSG capabilities. With CPs generated the command can launch an extended campaign without having to rejeuvenate in a depot. Say, 2 "Campaign Points" per turn saved resting in camp, and 2 expended out of camp per turn when moving into enemy controlled territory or engaging in any sort of combat. And so historically Lee sets out on his Gettysburg campaign beginning of June '63 with 8 CPs and over the course of 3 turns expends 6 CPs. After the failure of the offensive on the 3rd turn Lee is obliged to fall back on his depot in the Shenandoah south of Harper's Ferry, expending the last 2 of his available CPs. Meade's pursuing force is also out of CPs to push things further so both sides settle into their camps to regenerate.
CP recovery and expenditure tied into Army command capabilities.
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