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Sir Garnet
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Sat May 11, 2013 10:25 am

I understand Britain is on holiday. Are Belgium, Italy, and China being actively played? Don't want to waste more diplomats.

Crash issue appears resolved - Win7 (with which I have only a couple of days experience) adjusted for a compatibility issue with the 1.03d QF file.

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Kensai
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Sat May 11, 2013 6:36 pm

I am not sure about Belgium, if not, we should turn it on AI. China is AI, so I guess it simply did not want to respond (can happen). Italy is played by Gimpli.
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Soulstrider
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Sat May 11, 2013 6:41 pm

I am playing as Belgium, though as I said due to the amount of work I am having this past months I am uploading turns a bit irregularly.

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lukasberger
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Sat May 11, 2013 7:18 pm

Kensai wrote:Italy is played by Gimpli.


Lindi, actually :)

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nemethand
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Sat May 11, 2013 7:51 pm

Anyone has any ideas how Russia could terminate its DA with the Ottos? The option simply does not appear on the F9 screen.

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Kensai
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Sat May 11, 2013 7:55 pm

Haha, where did I get that Gimpli... :wacko:

Late June 1877 in a few minutes.
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Lindi
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Sat May 11, 2013 10:34 pm

I have a bug I can move army of Egypt in Suez area, blocked area that said.

it's normal?

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Kensai
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Sun May 12, 2013 8:25 am

You can or you cannot? As long as it is not claimed by someone and is colonial area, I suppose you can move there, especially if you are at war with the claimer.

---

Citizen X, I have found this post of mine from the old forum, I sincerely cannot recall if it worked or not, need to try it again:

Code: Select all

SelectFaction = $CMN
SelectRegion = $Smyrna
StartEvent = Fixing Colonial Penetration in Turkey and Smyrna Relief (1867)|1|1|NULL|NULL|$Smyrna|NULL
Actions

SelectFaction = $GBR
SetColStatusArea = $Colony_Asia_Minor;$colUnclaimed

SelectFaction = $GER
SetColStatusArea = $Colony_Asia_Minor;$colUnclaimed

SelectFaction = $GBR
SetColStatusArea = $Colony_Cilicia;$colUnclaimed

EndEvent


I have a blank of memory of how I fixed it, need to find some time and experiment.

---

Last, got this this last turn...

Image

Never seen such a message in the past. There is a small unknown fleet in the Inner Sea. Probably pirates or something like that. Curious cause it is blocking without the possibility to target it. Will send the big fleet to see what's wrong...
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Citizen X
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Sun May 12, 2013 12:47 pm

Hey Kensai,
thx for looking into the problem.
The script I posted works fine. Indeed I copied large parts of it from other posts, including another one of yours. I tested it several times and I think it can be run. I repost it here with some comments to your convinience and for the interested public (comments are behind "//").

I used "SetColStatusArea" which seems by far more elegant but it behaved unpredictable. So I switched to targeting each region that needs fixing individually.

Code: Select all

//[I] Header as always[/I]
SelectFaction = $TUR
SelectRegion = $Syria
StartEvent = evt_nam_syria|1|1|NULL|NULL|$Syria|NULL

//[I]Starting to do stuff[/I]
Actions
//[I]For Great Britain do: ...[/I]
SelectFaction = $GBR
//[I]... select the region with the alias $XY...[/I]
SelectRegion = $Mugla
//[I]...and set its colonial penetration to zero.[/I]
//[I]ChgColonialPen = -101 can be used also and someone had indeed posted such a solution...[/I]
//[I]...but for me the other way seemed more straightforward.[/I]
SetColonialPen = 0
//[I]Rinse and repeat[/I]
SelectRegion = $Burdur
SetColonialPen = 0
SelectRegion = $Ankara
SetColonialPen = 0
SelectRegion = $Kilikya
SetColonialPen = 0
SelectRegion = $Urfa
SetColonialPen = 0
SelectRegion = $Syria
SetColonialPen = 0
SelectRegion = $Rutbah
SetColonialPen = 0
//[I]Set the Colonial status of Damascus (and thus for entire Lebanon & Syria) to unclaimed[/I]
SetColStatus = 800;-1
//[I]For Russia do:...[/I]
SelectFaction = $RUS
SelectRegion = $Ankara
SetColonialPen = 0
//[I]For Prussia do:..[/I]
//[I]Repeated four times with both the alias of Prussia and Germany and...[/I]
//[I]... their respective UID because at first it didn't work. However now when I run it it does work. ...[/I]
// [I]... No clue why this happened.[/I]
//[I]Havent checked though which one of those actually triggers.[/I]
SelectFaction = $PRU
SelectRegion = $Urfa
SetColonialPen = 0
SelectFaction = 177
SelectRegion = $Urfa
SetColonialPen = 0
SelectFaction = 81
SelectRegion = $Urfa
SetColonialPen = 0
SelectFaction = GER
SelectRegion = $Urfa
SetColonialPen = 0
//[I]For the Ottomans do:...[/I]
SelectFaction = $TUR
//[I]... set the CP of the following regions to their original values of 1850 [/I]
SelectRegion = $Aleppo
SetColonialPen = 75
SelectRegion = $Dayr
SetColonialPen = 75
SelectRegion = $Rutbah
SetColonialPen = 75
SelectRegion = $Hims
SetColonialPen = 75
SelectRegion = $Liban
SetColonialPen = 75
SelectRegion = $Palmyra
SetColonialPen = 75
//[I]Colonial status for all other regions in the area Ebanon & Syria is set to colony.[/I]
//[I]...here I didnt target the capital of the colonial area because it didn't work well with the above.[/I]
//[I]...in fact I did neither touch Latakia nor Damascus for the Ottomans at all. There were to many mix ups.[/I]
SetColStatus = 802;2
SetColStatus = 803;2
SetColStatus = 804;2
SetColStatus = 805;2
SetColStatus = 801;2
SetColStatus = 798;2
//[I]Select any Unit in Constantinople with any Turcish guard model in it...[/I]
SelectSubUnits = Region 232;Models 3341 332 3343 3344 3345 3346
//[I]... and lock the entire list for 0 rounds[/I]
//([I]Quite proud of this two-liner for I couldn't find such a solution anywhere and had to figure out myself[/I] :) [I])[/I]
AlterCuSubUnit = ApplyToList;SetParentGroupFixing 0
EndEvent


Hope this helps.
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Citizen X
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Sun May 12, 2013 12:48 pm

Kensai wrote:Never seen such a message in the past. There is a small unknown fleet in the Inner Sea. Probably pirates or something like that. Curious cause it is blocking without the possibility to target it. Will send the big fleet to see what's wrong...


Often pirates are not detected. A common pestilence around the Red Sea and Gulf.
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Kensai
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Sun May 12, 2013 4:31 pm

Citizen X wrote:Hey Kensai,
thx for looking into the problem.
The script I posted works fine. Indeed I copied large parts of it from other posts, including another one of yours. I tested it several times and I think it can be run. I repost it here with some comments to your convinience and for the interested public (comments are behind "//").


Great work and initiative, I will have a look at this ASAP. If it all works as intended we can run it indeed one of the following days. :)

Early July 1877
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Lindi
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Sun May 12, 2013 10:58 pm

I can't sorry. This area is blocked for me same if I am not war with Germany

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Jim-NC
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Mon May 13, 2013 3:21 am

The 1877 Jane's Defense Review has been completed and is open for perusal in the appropriate drop box folder.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

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Citizen X
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Mon May 13, 2013 9:16 am

Lindi wrote:I can't sorry. This area is blocked for me same if I am not war with Germany


I noticed already that Prussia comes in two different national colours. The lilac that is Suez colour right now (background of the name) is the old colour of Prussia. Can you target Cairo with that army?

Did the "Unification of Germany" event fire in this game? Maybe something went wrong there.

Also a possible cause could be an attempt to move the army by river transportation wich might get blocked by enemy artillery.
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Lindi
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Mon May 13, 2013 10:04 am

I can go Cairo.

Juste Suez I can't.

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Kensai
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Mon May 13, 2013 10:14 am

The Suez is indeed one of the issues Pocus should see once he has some time.

Jim, thanks!! :)
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Citizen X
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Mon May 13, 2013 10:54 am

EDIT: Obsolete
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Lindi
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Mon May 13, 2013 11:14 am

thank Kensai and Pocus when he have time :thumbsup:

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Sir Garnet
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Mon May 13, 2013 1:55 pm

PS. See, Sir Garnet? Smaller nations might not have fortress units, but the actions (which were designed for larger nations) are overpowered when played. The conscripts Greece got was a greater surge than you would get for Russia, proportionally.


Smaller countries might be expected to overraise troops to try to reduce the odds, though few went as far as Paraguay. There should be definite costs and consequences depending on how the effort fares.

Smaller countries do have fortress countries. It is just Latin America that was tail-end Charlie in army creation work (appropriately so, since there are no playable countries in the scenario design and few events so it is basically a resource area by design and circumstance). They are, however, among the countries most likely to raise low-mobility forces for political, financial and strategic reasons.

I think I'll offer a prize of some kind for a Latin American garrison forces script developed along the lines explained by Pocus, if that is OK with management.

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bjfagan
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Mon May 13, 2013 6:47 pm

So, it looks like Egypt is still controlled by Lindi. I thought it was going AI. If I had known that I would have demanded a peace settlement when I occupied the entire country.

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Kensai
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Mon May 13, 2013 7:04 pm

Sir Garnet wrote:I think I'll offer a prize of some kind for a Latin American garrison forces script developed along the lines explained by Pocus, if that is OK with management.

Well, in theory, it should not be so difficult. I guess it all depends on giving a limited force pool for the units in questions (for the nations in question). If you want to research it, be my guest. But please do it for all 24-playable nations (minus the major or those that already have it, obviously). I don't want to stop you or anything, I just consider it superfluous myself.

In the pipeline, I personally have to do the following:

- fix Turkey's bogus CPs and "national region" tags (and in other places as well, if you report them to me)
- unlock Guard unit of Constantinople
- present you with an enhanced scripted event for a 1879 War of the Pacific with CBs, updated objective regions, a couple of scripted units for Peru and Bolivia (poor nations, I suspect they have almost nothing due to the fact they never got some human player love)

---
Late July 1877
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Lindi
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Tue May 14, 2013 9:52 am

bjfagan wrote:So, it looks like Egypt is still controlled by Lindi. I thought it was going AI. If I had known that I would have demanded a peace settlement when I occupied the entire country.

and I not accept that also =)

I said not peace for you and me in this place not with your proposition, the fight continue!

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Kensai
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Tue May 14, 2013 12:07 pm

Citizen X, I checked your script, it is accurate on most issues. And congrats on finding the shortcuts. The only corrections I would make are the following:

- start it as CMN event so it shows up to all, this is a little convention we have so everyone knows what goes in as added script.
- add for better referencing a date between parentheses

So it would be:

Code: Select all

// Header as always
SelectFaction = $CMN
SelectRegion = $Syria
StartEvent = Fixing Turkish colonial issues and unlocking of Guard unit (1877)|1|1|NULL|NULL|$Syria|NULL

//Starting to do stuff
Actions
//For Great Britain do: ...
SelectFaction = $GBR
//... select the region with the alias $XY...
SelectRegion = $Mugla
//...and set its colonial penetration to zero.
//ChgColonialPen = -101 can be used also and someone had indeed posted such a solution...
//...but for me the other way seemed more straightforward.
SetColonialPen = 0
//Rinse and repeat
SelectRegion = $Burdur
SetColonialPen = 0
SelectRegion = $Ankara
SetColonialPen = 0
SelectRegion = $Kilikya
SetColonialPen = 0
SelectRegion = $Urfa
SetColonialPen = 0
SelectRegion = $Syria
SetColonialPen = 0
SelectRegion = $Rutbah
SetColonialPen = 0
//Set the Colonial status of Damascus (and thus for entire Lebanon & Syria) to unclaimed
SetColStatus = 800;-1
//For Russia do:...
SelectFaction = $RUS
SelectRegion = $Ankara
SetColonialPen = 0
//For Prussia do:..
//Repeated four times with both the alias of Prussia and Germany and...
//... their respective UID because at first it didn't work. However now when I run it it does work. ...
// ... No clue why this happened.
//Havent checked though which one of those actually triggers.
SelectFaction = $PRU
SelectRegion = $Urfa
SetColonialPen = 0
SelectFaction = 177
SelectRegion = $Urfa
SetColonialPen = 0
SelectFaction = 81
SelectRegion = $Urfa
SetColonialPen = 0
SelectFaction = GER
SelectRegion = $Urfa
SetColonialPen = 0
//For the Ottomans do:...
SelectFaction = $TUR
//... set the CP of the following regions to their original values of 1850
SelectRegion = $Aleppo
SetColonialPen = 75
SelectRegion = $Dayr
SetColonialPen = 75
SelectRegion = $Rutbah
SetColonialPen = 75
SelectRegion = $Hims
SetColonialPen = 75
SelectRegion = $Liban
SetColonialPen = 75
SelectRegion = $Palmyra
SetColonialPen = 75
//Colonial status for all other regions in the area Ebanon & Syria is set to colony.
//...here I didnt target the capital of the colonial area because it didn't work well with the above.
//...in fact I did neither touch Latakia nor Damascus for the Ottomans at all. There were to many mix ups.
SetColStatus = 802;2
SetColStatus = 803;2
SetColStatus = 804;2
SetColStatus = 805;2
SetColStatus = 801;2
SetColStatus = 798;2
//Select any Unit in Constantinople with any Turcish guard model in it...
SelectSubUnits = Region 232;Models 3341 332 3343 3344 3345 3346
//... and lock the entire list for 0 rounds
//(Quite proud of this two-liner for I couldn't find such a solution anywhere and had to figure out myself :) )
AlterCuSubUnit = ApplyToList;SetParentGroupFixing 0
EndEvent


Another issue: Libanon and Syria are setting the whole area to "Turkish non-national region". Shouldn't it be colony, Citizen X? If yes, then one final correction is needed: to revert the colonial penetration of Latakia and Damascus to 75 and then fire it up. Could you do this please?
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Kensai
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Tue May 14, 2013 1:31 pm

Anyway, it was not so hard, so I did it myself. God, I would do miracles with scripting if the process times were a little bit shorter. :p oke:

Code: Select all

// Header as always
SelectFaction = $CMN
SelectRegion = $Syria
StartEvent = Fixing Turkish colonial issues and unlocking of Guard unit (1877)|1|1|NULL|NULL|$Syria|NULL

Actions
SelectFaction = $GBR
SelectRegion = $Mugla
SetColonialPen = 0
SelectRegion = $Burdur
SetColonialPen = 0
SelectRegion = $Ankara
SetColonialPen = 0
SelectRegion = $Kilikya
SetColonialPen = 0
SelectRegion = $Urfa
SetColonialPen = 0
SelectRegion = $Syria
SetColonialPen = 0
SelectRegion = $Rutbah
SetColonialPen = 0
SetColStatus = 800;-1
SelectFaction = $TUR
SelectRegion = $Syria
SetColonialPen = 0
SelectRegion = $Latakia
SetColonialPen = 0
SetColStatus = 800;-1
SelectFaction = $RUS
SelectRegion = $Ankara
SetColonialPen = 0
SelectFaction = $PRU
SelectRegion = $Urfa
SetColonialPen = 0
SelectFaction = GER
SelectRegion = $Urfa
SetColonialPen = 0
SelectFaction = $TUR
SelectRegion = $Aleppo
SetColonialPen = 75
SelectRegion = $Dayr
SetColonialPen = 75
SelectRegion = $Rutbah
SetColonialPen = 75
SelectRegion = $Hims
SetColonialPen = 75
SelectRegion = $Liban
SetColonialPen = 75
SelectRegion = $Palmyra
SetColonialPen = 75
SelectRegion = $Syria
SetColonialPen = 75
SelectRegion = $Latakia
SetColonialPen = 75
SetColStatus = 799;2
SetColStatus = 800;2
SetColStatus = 802;2
SetColStatus = 803;2
SetColStatus = 804;2
SetColStatus = 805;2
SetColStatus = 801;2
SetColStatus = 798;2
SelectSubUnits = Region 232;Models 3341 332 3343 3344 3345 3346
AlterCuSubUnit = ApplyToList;SetParentGroupFixing 0
EndEvent
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Citizen X
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Tue May 14, 2013 2:31 pm

Kensai wrote:Anyway, it was not so hard, so I did it myself. God, I would do miracles with scripting if the process times were a little bit shorter. :p oke:


That correction can be done better, codewise, however it might not work. I had intentionally left Damascus alone for it had some funny effects when I involved Damascus and I suspiced that it might have to do something with revoking the non-national status on a capital. Your solution to first set its CP to zero might do the trick
Test this one. It sets colonial status first and only for the capital region Damascus (because it sets the same for the entire region) and then set the proper CP because SetColStatus on the capital overwrites SetColonialPen in all subordinate regions with the minimum standard value (50) wich we don't want.
The 1850 value of Syria is 85.

And I totally agree that there should be a testing enviroment. Even with the limitations of this scripting language there could be some nice things be done.
What I would actually wish for as number one would be an update on the Wiki though, with the information where scripts should be entered to have them actually be run.

Researching and figuring out the code: 1h, looking fore where to put it: 3h :bonk: :neener:

Code: Select all

// Header as always
SelectFaction = $CMN
SelectRegion = $Syria
StartEvent = Fixing Turkish colonial issues and unlocking of Guard unit (1877)|1|1|NULL|NULL|$Syria|NULL

Actions
SelectFaction = $GBR
SelectRegion = $Mugla
SetColonialPen = 0
SelectRegion = $Burdur
SetColonialPen = 0
SelectRegion = $Ankara
SetColonialPen = 0
SelectRegion = $Kilikya
SetColonialPen = 0
SelectRegion = $Urfa
SetColonialPen = 0
SelectRegion = $Syria
SetColonialPen = 0
SelectRegion = $Rutbah
SetColonialPen = 0
SetColStatus = 800;-1
SelectFaction = $TUR
SelectRegion = $Syria
SetColonialPen = 0
SelectRegion = $Latakia
SetColonialPen = 0
SetColStatus = 800;-1
SelectFaction = $RUS
SelectRegion = $Ankara
SetColonialPen = 0
SelectFaction = $PRU
SelectRegion = $Urfa
SetColonialPen = 0
SelectFaction = GER
SelectRegion = $Urfa
SetColonialPen = 0
SelectFaction = $TUR
SetColStatus = 800;2
SelectRegion = $Aleppo
SetColonialPen = 75
SelectRegion = $Dayr
SetColonialPen = 75
SelectRegion = $Rutbah
SetColonialPen = 75
SelectRegion = $Hims
SetColonialPen = 75
SelectRegion = $Liban
SetColonialPen = 75
SelectRegion = $Palmyra
SetColonialPen = 75
SelectRegion = $Latakia
SetColonialPen = 75
SelectRegion = $Syria
SetColonialPen = 85
SelectSubUnits = Region 232;Models 3341 332 3343 3344 3345 3346
AlterCuSubUnit = ApplyToList;SetParentGroupFixing 0
EndEvent
"I am here already.", said the hedgehog to the hare.

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Sir Garnet
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Tue May 14, 2013 3:30 pm

Beware the non-national status - I think that was what created SOI reset to zero in Angola. Something to be fixed.

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bjfagan
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Tue May 14, 2013 5:34 pm

Sir Garnet wrote:Beware the non-national status - I think that was what created SOI reset to zero in Angola. Something to be fixed.


Same thing happened in Qatar/Bahrain.

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bjfagan
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Tue May 14, 2013 5:36 pm

Lindi wrote:and I not accept that also =)

I said not peace for you and me in this place not with your proposition, the fight continue!


Well as I said, I was under the impression you were dropping Egypt to take over Italy.

Now that I better understand the current situation, more troops are returning to Egypt. I guess I will have to turn it into a wasteland then.

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Lindi
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Location: Province de Québec (Montréal)

Tue May 14, 2013 5:59 pm

bjfagan wrote:Well as I said, I was under the impression you were dropping Egypt to take over Italy.

Now that I better understand the current situation, more troops are returning to Egypt. I guess I will have to turn it into a wasteland then.


Try that is your monye and your troop.

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Citizen X
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Tue May 14, 2013 8:54 pm

sir garnet wrote:beware the non-national status - i think that was what created soi reset to zero in angola. Something to be fixed.


soi ?
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