If you want a gameplay feature, then we will propose much more historical options than in ACW1

caranorn wrote:I'm not sure a fast mover army commander should give his bonus to subordinate commanders. Just think of Lee and Longstreet at Gettysburg (yes it's a tactical situation, but still a good example), nothing Lee did could prod Longstreet to move faster and get his flank march under way. If you want fast corps you will need fast corps commanders...
richfed wrote:Here's something I asked for a long time ago ... it was considered, but not ever implemented. Can we have an on map visual identification that a division [alone on the map] is a DIVISION and not just a stack? It would also be maybe a good idea to make divisions in a Corp who are detached have some sort of ride to the sound of the guns feature if the Corp gets engaged in an adjacent region. Just thinking.
Captain_Orso wrote:Maybe because historically 'forts' built during the war were actually fortifications built around towns which were of strategic importance, with a couple of exceptions. Building a Civil War Maginot Line would be rather unhistorical.
DrPostman wrote:The only problem with that I can see is political appointments. There were many who
got promoted because of their political affiliations and that was reflected in the war. I
hope there is a way to preserve that because it would be terribly unrealistic to simply
promote or not for every general. I would also love to see an option to randomize traits,
like fast mover or dispirited leader, just to really mix things up.
wraith wrote:lastly, a more detailed/scrollable battle report window. Maybe with tabs for "leaders", "forces", combat rounds/casualties, modifiers, etc. And newer rules for what constitutes "victories" or "defeats". I've been whupped in several (most, honestly) battles, but always wound up with my forces in control of the area in question. This has strongly irritated my opponent because he thinks he's going to be set, but then finds out that he has once again been shoved out of alexandria, or my forces are still besieging him in new orleans.
Captain_Orso wrote:From my understanding on the AI side a lot of good leaders (Grant, Sherman, Meade, Jackson, Longstreet, etc) will be promoted by events that only trigger successfully for the AI side.
I think what DrPostman and Jerzul are talking about are the auto-promotions on the side of the human player of, off the top of my head, Sumner, Franklin, Wallace, French and maybe a few others. They are far from outstanding leaders and their promotions stand in the way of promoting better leaders when those have earned the opportunity through battle.
Captain_Orso wrote:From my understanding on the AI side a lot of good leaders (Grant, Sherman, Meade, Jackson, Longstreet, etc) will be promoted by events that only trigger successfully for the AI side.
Jerzul wrote:I completely agree about the political appointments. Maybe there should be a trait or some other noticeable marker to show who the "political" generals are so that we know those ones will get promoted first.
Although, I sort of believe that the "Politicals" are already taken care of as several political generals are listed as having high seniority in the game to begin with.
There is no perfect system, but it's just feels forced as is.
Pocus wrote:A major change is that we are reworking a lot of windows and panels so they are faster to display and that they look more understandable. I know that for some of you, it is not really a feature, but still, this is quite important to refresh ACW on that!
If you want a gameplay feature, then we will propose much more historical options than in ACW1![]()
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