lukasberger wrote:The 400 in reserve would barely run my economy for two turns. So it's hardly a big reserve, rather the opposite.
lukasberger wrote:That's kinda a silly statement to be honest. Liberia doesn't and never would have the same potential to GB as it doesn't have the same access to raw material. That's really the limiting factor, access to raw materials. I suspect the structure pools are more meant for single player games than multi so that a player doesn't overpower his economy compared to that of the rest of the world.
And it's not like we'd be overruled at a parliament level. Everyone needs coal, getting more would be a parliament's top priority right now.
Kensai wrote:Regarding the coal crisis: there is no coal crisis atm and that's a fact (prices in the game cannot lie). If you cannot build in your own country then ask another country do it or build yourself in another country. If you have maxed out your structure pools (kind of crazy so early in the game, then you need to stop expanding or even refold by slowing down your economy, disbanding your industry, army, etc). This is all normal in the game: we have had price fluctuations in the past and if memory serves people panicked again in the other way (just look at our discussion with Vezina).
Code: Select all
SelectFaction = $CMN
SelectRegion = $Oesterreich
StartEvent = Return of PoWs from the Austro-Russo-German War (1877)|4|1|NULL|NULL|$Oesterreich|NULL
Conditions
TurnIndex = 0;4;8;12;16;20
Actions
SelectFaction = $AUS
ChgPrisoners = $GER ; -82
ChgPrisoners = $RUS ; -6
ChangeResStock = $merConscript;725
ChangeResStock = $merOfficer;72
SelectFaction = $GER
ChgPrisoners = $AUS; -339
ChangeResStock = $merConscript;82
ChangeResStock = $merOfficer;8
SelectFaction = $RUS
ChgPrisoners = $AUS; -386
ChangeResStock = $merConscript;6
ChangeResStock = $merOfficer;1
EndEvent
lukasberger wrote:Doesn't look like it triggered this turn. At least I'm not seeing it and didn't get the conscripts.
lukasberger wrote:Kensai, your arguments convinced me that we don't need to eliminate the coal mine caps.
I think you're right and things are just fine, even good, how they are. We really should have to face some challenges in the game and this is a pretty realistic problem to have especially as it was caused by the over expansion of the economies of some of the major nations.
Kensai wrote:The missionary card should work if you have it. If it doesn't we need to set the structure pool for Missions, as we've done for Greece.
Kensai wrote:The missionary card should work if you have it. If it doesn't we need to set the structure pool for Missions, as we've done for Greece.
Kensai wrote:Guys, we are reaching 1878 fast... I will be offering a proposal for a War in the Pacific soon... nothing too extravagant: a scripted event with F10 regional goals, ability to annex, some CBs... The rest will be up to the countries of Latin America to make reality. It could also be a possibility for major nations to be involved in case they want to be on the winning sides and secure lucrative commercial agreements. Alas, the USA might get angry (Monroe Doctrine)...
Early May 1877
Kensai wrote:Citizen X, two turns ago we saw a very close cooperation between TUR and CLM, please keep that limited to the point you benefit both nations equally without sacrificing the chances of each: for example one should not sacrifice his secondary nation economically to benefit his primary one. Please bear that in mind.
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