I am well into my Union campaign (Dec 62), and have noticed that even with the usual War bonds, Money printing and exceptional taxes injection. I still always have way more War materials and conscription available than money.
You need money for everything and from what I see there are several ways of obtaining cash:
A) Basic taxation from each state - each turn
B) War Bonds - Once a half-year
C) Exception Taxes/Money Printing -Once a half-year (with negative economic effects)
D) Blocade (50,000) -Once a half-year (potential to aggravate foreign powers)
E) Merchant Shipping in Shipping Box - each turn
B,C,D you can order occasionally and provide an immediate cash injection but some economic or political penalties may occur.
My question are re. A, E:
Can you increase the basic taxation from each state?
I have tried putting industries in the states that currently show the money generation(NY and Penn) as part of their output, but I have noticed I only get new factories increasing my war materials or general supply amounts(not needed usually by the Union). Of course these industry investments cost mucho-denaro so (except for my testing I have not done too much) are very revenue-negative overall. I have not found what if anything is effective in raising state income generation.
What about increasing transports to Shipping box??
I have noticed increased money coming in from merchant activities and we all know that this is a requirement to increase supply to coastal harbours/regions/forts. I havent noted the numbers yet but I will do so upcoming, cost of transports vs. revenue increase over time. Seems like this is somewhat revenue neutral but the amounts and ROI (return on investment) will need investigating.
My final question is what are the best strategies to increase income for either sides. I have only played Union so far in the 2theatre campaigns.
Is it possible to even tweak the state production to increase money generation or somehow trade war materials for cash?
Ideas??
thanks,
John