Pocus wrote:Not planned right now, as PON issue is too long processing turn and it would require a major effort to change that significantly.
vaalen wrote:Ah, Pocus, you break my heart.
Many of us accept the turn processing time, because the rest of the game is so grand and beyond compare, and would love to see the kind of improvements that have been discussed on this forum, and more scenarios. We would happily pay to get them. Please consider this, I beg you.
Pocus wrote:Many people are vocal about this problem, plus it is our belief that this was what prevented PON to be the overwhelming success it deserves![]()
So that would be weird to propose a PON gold without at least significant improvements on this aspect. Now perhaps something can be done without multi-threading the AI, so let's not chalk out completely a Gold version. I'm not the only one to decide anyway!
enf91 wrote:Am I the only one who isn't bothered by long processing times? I just turn on the TV or find some other way to kill time while waiting.
>>Edit: post 666. MWAHHAHAHAHAHAHAHA
vaalen wrote:They do not bother me either. There are lots of things I can do for a couple of minutes between turns. I love this game.
Pocus wrote:So that would be weird to propose a PON gold without at least significant improvements on this aspect.
numdydar wrote:That's odd since I have no issue with scrolling at all and my PC is at least 3-4 years old. What are you running in the background and do you have the most update BIOS/drivers/etc.
Durk wrote:Like numdydar, I have no issues running on a laptop pc. takes less than a minute to run a turn.
I wonder why you get freezes in RoP, also.
I think there must be some issues with your settings or what is running in the background.
Kensai wrote:The problems of PON as I have experienced them in the past two years I've been playing it constantly are these:
- long turn process (the most obvious problem that most players hate...)
- database errors and bugs (these are small and vicious, difficult to eradicate in such a game, do not blame the small team here... it's our job as players who explore the thousand permutations of the game to find them and report them too... problems include unlinked research chains, unit upgrade chains, event conditions, etc)
- missing features (a scripted WW1, loan system, General-Admiral quotas for each decade, etc)
- balancing issues (this can become quite nasty in a long game... the economy generally works very well but there is still need for some help for the AI to not spiral out of contentment and into paralyzing strikes... as well as limit the policy playing cards and structure pools for all nations, etc)
Personally, as you can see in my personal AAR (link in signature) I do not mind, cause I can fix on the go most of the issues as I see fit... but the ideal game should NOT require human intervention. Anyway, Pride of Nations is a GEM and I really hope it gets the attention it deserves for a WW1 DLC next year (anniversary) together with a much needed v1.1 which brings some missing features (for example the loans), more realism (limited cards-structure-force pools), better balancing (with some help to the AI nations). But honestly, this could only make sense if there was an upgrade to the whole AGE engine for the slow turns... if these are not cut to under a minute, it should remain a no go.
Templer wrote:Someone with AGEOD has ruined a great, an outstanding game!
For this I am very disappointed – for this I am very angry.
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