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Hobbes
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Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Sun Mar 03, 2013 6:01 pm

bob. wrote:If I recall correctly (since the patch I don't use tradeposts anymore, too high VP cost imho) then this "have started setting up" actually means "the tradepost has been set up and you have received your money". I was confused by the wording myself.
Of course if you have set up the tradepost the turn before then my explanation doesn't make any sense.


Thanks bob! That must be it then - the text just confused me! :blink: 'have set up a trade post' might be better (it would avoid the confusion and also improve the English). One or two EP rather than five VP would also make more sense.

Cheers,
Chris

bob.
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Joined: Thu Oct 04, 2012 6:56 pm

Sun Mar 03, 2013 7:42 pm

Yeah I guess it kind of depends of what the tradepost decision actually represents. I don't think the decision as a whole makes a lot of sense since usually you can only set up tradeposts in the territory of your enemy. And why does it cost victory points to set up a tradepost?

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Hobbes
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Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Sun Mar 10, 2013 9:16 pm

It seems that you can see if an enemy garrison is present even in an enemy region in fog of war. However this doesn't help me much in the Mithridatic War scenario as every location eligible to build a trade post has an enemy garrison so there is no point in attempting to build one anywhere if I understand this correctly? If this is correct then maybe trade posts should not be destroyed by locked enemy units? But as Bob says - what do they really represent?

Cheers,
Chris

bob.
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Joined: Thu Oct 04, 2012 6:56 pm

Sun Mar 10, 2013 10:43 pm

Are you sure that garrisons destroy trade posts? I always just dropp them randomly and I never noticed them getting destroyed - after all usually EVERY city has a garrison no?

I think the "hostile population has destroyed trade post" message (or something like that) is just if it randomly fails since there's a chance of failure every turn.

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Pat "Stonewall" Cleburne
General of the Army
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Tue Mar 12, 2013 9:46 pm

Garrisons have nothing to do with tradeposts iirc. I'm pretty sure they get randomly destroyed on a roughly 10%/turn chance.

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Bohémond
Posts: 2810
Joined: Wed May 14, 2008 8:47 pm

Wed Mar 13, 2013 1:44 am

Merchant can be randomly destroyed (10 %)
Tradepost can be randomly destroyed (5%).

Regards
Marco, perché vai così forte in salita?» «Per abbreviare la mia agonia.

barkmann44
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Joined: Tue May 01, 2012 2:41 pm

Thu Mar 14, 2013 12:33 am

Am playing long 1st punic war and am having money problems.Suprised to see that the "sell prisoners"decision is'nt available.

pantsukki
Brigadier General
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Joined: Mon Aug 20, 2012 8:38 pm

Thu Apr 04, 2013 4:16 pm

Are the three decisions on dealing with chiefs and circumvallation currently in use? Haven't seen them ever.

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Bohémond
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Joined: Wed May 14, 2008 8:47 pm

Thu Apr 04, 2013 5:21 pm

pantsukki wrote:Are the three decisions on dealing with chiefs and circumvallation currently in use? Haven't seen them ever.


Decisions with chiefs are not in use and would not work (some DB changes are needed).
Circumvallation decisions is not in use but should work.

Regards
Marco, perché vai così forte in salita?» «Per abbreviare la mia agonia.

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