Jim-NC wrote:During the 2nd battle (day 7), you took 27% hits for your force (which was over the 25% threshold, which forced an auto retreat). It appears that his entire force that fought was cavalry units.
PS - it appears that the number of men per hit is extremely low for the Chinese (so even though he takes a lot of hits, he has a lot of hits, and only a few *men* are killed)
De_Spinoza wrote:Regarding the battles this turn: I have yet to look at them in person, but looking at the the screenshots provided by Nemethand I am inclined to agree with Phil and Jim. In Gansu you were fighting a full cavalry force on clear terrain without adverse weather conditions: ideal situations for my cavalry to catch up on your retreating forces. This differs greatly from the battle in Ulan Baator: not only was the terrain not flat (but wooded hills), it was also raining heavily - that explains the fewer casualties on my side compared to your casualties in the aftermath of the Gansu battle. To me this all seems working as designed.
Jim-NC wrote:According to the screen shot, for that battle on day 7, even with all those hits he received, he did not take 25% damage. He took 14,016 men out of a starting force of 65,161 which equates to 21.5%. Your forces took 20,705 men out of a starting force of 71,849, which equates to 28.8% (these are not completely accurate, as there are slight differences in men between units in the same army - i.e. cavalry and infantry). We know that you retreated after suffering over 25% casualties (from the log). It furthermore appears that each of his hits equates to 25.6 men, while each of yours equates to 88.9 men (based on the casualties taken. Using that figure, you were actually outnumbered 3 to 1 (according to the number of hits in each army), as you had a starting army of 808 hits (71,849/88.9), while his army was 2,545 hits (65,161/25.6).
Jim-NC wrote:In the battle where the Chinese retreated, they lost 30,058 men out of 225,874 which was only 13.3%, while you took only 4,048 out of 173,835 which was 2.3% losses. I am not sure why the Chinese retreated (I would have to look at the log later tonight). I can say based on the casualties, that your average men/hit was 90.0, and China's was 49.7. Thus your starting army had 1,932 hits, and the Chinese army had 4,545. Thus you were outnumbered 2 to 1 for that battle (based on hits).
nemethand wrote:Thanks for your efforts, Jim. Now, the results start to make sense.
However, how does the number of hits you calculated relate to "power" (CP), as indicated by the battle screen, which ration was 2242:2344?
Reason for asking that I have thought that CP=total hits. It obviuosly not, based on your above explanation, so I should not have used relative CPs as a base for comparison.
EDIT: FYI - They retreated because the rolled the required number.
2:30:16 PM (Reporting) Checking combat stance for China in region 1220 Ulaan Baator
2:30:16 PM (Reporting) InCS %: 0 New Retreat Will %: 100
2:30:16 PM (Reporting) Ammo %: 100 New Retreat Will %: 100
2:30:16 PM (Reporting) Weighted average of Trench levels: 0
2:30:16 PM (Reporting) Power of opponents compared to us: 341.28 % Base Retreat Will: 100.00 %
2:30:16 PM (Reporting) Dice rolled: 39
2:30:16 PM (Reporting) => We will try to retreat
2:30:16 PM (Reporting) Dice rolled: 46
2:30:16 PM (Reporting) Army of Xinjang succeeded in retreating
2:30:16 PM (Reporting) Army of Xinjang will take 16 hits while retreating (though no hits can be done on round 0)
2:30:16 PM (Reporting) Army of Xinjang is retreating toward Dalandzaggad
Jim-NC wrote:For those who are interested, there is no craftsmen production of Electrical. My factory has come on line, and I have some in inventory, but no craftsmen production.
Jim-NC wrote:I blame the GermansThey must have a secret factory somewhere producing these things by the million! (this is a joke!)
Jim-NC wrote:I seem to have a problem. The region of Sorong in New Guinea shows a Dutch flag, but it says it is 100% British Controlled. It even has a red line separating it from the rest of British New Guinea. However, I can't play colonial cards there as I don't "own" the region. Is there a way to fix this? The game shows me and the Dutch as owning (depending on which measure you look at). For example, it's red when the military control key is used, and hovering over it shows 100% British MC. But it has a Dutch flag, and I can't play certain cards.
How do I fix this?
Kensai wrote:It's a military outpost that's blocking the deal. What about doing a war to take it? Or buying it out? Most nations (that can do anything in this game) are played by humans after all. Discuss and come to terms.![]()
coolbean wrote:There's going to be some incongruities in the Chesapeake trade area in the coming days. For reasons beyond my understanding I've been bleeding coal the past few turns, despite not changing anything. Even after trying to stem it by shutting down a lot of coal eating buildings, I somehow managed to use up a few hundred units of coal in one turn and now have -112.
I haven't experienced anything like this and have never had a problem with managing amount of materials from turn to turn until now. I'm just going to take the hit and let all of my coal burning buildings shut down for next turn, and try to see what's going on with a clean slate.
I just wanted to give everyone a head's up, and hopefully I will have all of my buy/sell orders back to normal soon.
Return to “PBEM and multiplayer matchups (all games)”
Users browsing this forum: No registered users and 1 guest