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lukasberger
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Wed Mar 13, 2013 3:59 pm

Ojodeaguila wrote:I am with the turn right now but have 1 problem, can I deactivate factories?, if not I will not have M. Parts at the beginning of turn 2.


Darn, knew I forgot something. Same with GB and mech parts, only I forgot to deactivate any factories.

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PhilThib
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Wed Mar 13, 2013 4:25 pm

OK, we could exceptionnally add a T2 bonus of 25 parts to all nations as part of a 'poor memory' compensation, if everyone agrees... :mdr:

PS: The Spanish force pool indeed misses the colonial units, they will be added as a fix on T2 hosting. Can other smaller powers check this (HOL, BEL) too? Thanks
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lukasberger
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Wed Mar 13, 2013 4:28 pm

Still can't combine troops and generals with the new build/turn

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lukasberger
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Wed Mar 13, 2013 4:30 pm

PhilThib wrote:OK, we could exceptionnally add a T2 bonus of 25 parts to all nations as part of a 'poor memory' compensation, if everyone agrees... :mdr:


Mech Parts are actually ok for GB, for some reason the game thought I'd use much more than I did. Still if anyone else needs a boost that's fine with me.

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lukasberger
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Wed Mar 13, 2013 4:32 pm

So we should set up a dropbox folder like CIE has. Unless someone would prefer something other than dropbox?

Only I'm not sure how to set permissions/send invites. Does anyone know how to set it up? If so would you set dropbox up? If not I'll figure it out and report back.

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Jim-NC
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Wed Mar 13, 2013 5:20 pm

You create a folder (called WinC for example) in dropbox, then invite people to it. I could do it after work today (that will be in approximately 8-9 hours from now)
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

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Ojodeaguila
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Wed Mar 13, 2013 5:38 pm

PhilThib wrote:I would say roughly like that, subject to debate

> 0, Trade Agreement
> 10, Give Support
> 20, Defensive Alliance
> 50, Offensive Alliance

Comments ?


Probably a too rigid system make less insteresant the diplomacy of the game.

Must be a relation zone where a player can sign an alliance or DOW without penalties, the most important thing is avoid the turncoats no to block the diplomacy.

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lukasberger
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Wed Mar 13, 2013 5:49 pm

Have a problem with a British unit, that I must've missed when checking stuff out earlier. The Pacific Squadron (think that's what it's originally called, the game renamed some commands on me) based in Nanaimo. It includes the 7th Battle Division, of battleships. The battleships show up last in the fleet, instead of first, as they should. More importantly, the unit card for the battleships only half shows up, and any attempt to drag the unit out of the squadron results in a CTD.

The 855CP Guards Corps in the main British Army in London also shows up way down the unit listing in the army now, behind some 24CP cav brigades. It was ok the turn before. No other problems with this unit though, it can be handled without causing a ctd.

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lukasberger
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Wed Mar 13, 2013 5:53 pm

Ojodeaguila wrote:Probably a too rigid system make less insteresant the diplomacy of the game.

Must be a relation zone where a player can sign an alliance or DOW without penalties, the most important thing is avoid the turncoats no to block the diplomacy.


No indeed, it makes the diplomacy more interesting imho. Now you actually have to concentrate on in game diplomacy to achieve your aims, rather than ignoring in game diplomacy and just doing whatever enters your head.

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bjfagan
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Wed Mar 13, 2013 6:04 pm

PhilThib wrote:That's historical. Germany is NOT a major colonial player till later, but a very strong industrial power (and later commercial too). The German colonial pool will stay low till the 'KolonialVerein' event occurs in the late 1880's (it will be broadcasted to all later)... it's a different gameplay than CinE mod (unrealistic IMHO), you won't see the Kaiser's flag everywhere here... :cool:


I rather like seeing the Kaiser's flag everywhere.

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lukasberger
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Wed Mar 13, 2013 6:06 pm

Would say there might be something wrong with the local strings file too, not only have commands been renamed but factories are not correctly named. f.e. a coal factory in Newcastle is named "Fiji Mangos". Nitrates pit in Carlisle is named "Pakistan Cotton" and so on ad infinitum. Is this likely due to an incorrect installation on my part, or something others are noticing too?

I didn't notice this as a problem during turn 1.

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lukasberger
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Wed Mar 13, 2013 6:14 pm

bjfagan wrote:I rather like seeing the Kaiser's flag everywhere.


The British don't.

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PhilThib
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Wed Mar 13, 2013 6:21 pm

lukasberger wrote:Have a problem with a British unit, that I must've missed when checking stuff out earlier. The Pacific Squadron (think that's what it's originally called, the game renamed some commands on me) based in Nanaimo. It includes the 7th Battle Division, of battleships. The battleships show up last in the fleet, instead of first, as they should. More importantly, the unit card for the battleships only half shows up, and any attempt to drag the unit out of the squadron results in a CTD.

The 855CP Guards Corps in the main British Army in London also shows up way down the unit listing in the army now, behind some 24CP cav brigades. It was ok the turn before. No other problems with this unit though, it can be handled without causing a ctd.


OK, I'll look into CTD issue and see if I can solve it. Looks like Turkey has a similar issue...
As to the way the engine displays unit, don't ask me, it's weird and I never understood why and how...send a request to Pocus on this... :mdr:
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lukasberger
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Wed Mar 13, 2013 6:41 pm

PhilThib wrote:OK, I'll look into CTD issue and see if I can solve it. Looks like Turkey has a similar issue...
As to the way the engine displays unit, don't ask me, it's weird and I never understood why and how...send a request to Pocus on this... :mdr:


I don't really much care how the engine displays the unit, so won't bother Pocus. Simply mentioned it in case it was a symptom of a bigger problem. Since apparently it's not, I'm happy :)

Any idea on the weird renaming of the structures? Is this likely something I did wrong or a problem with the files?

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bjfagan
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Wed Mar 13, 2013 6:45 pm

Yes there is an issue. Just checking a few Italian units and what was a former supply wagon unit, for some reason got an infantry element added so it is now an infantry/supply wagon unit. Very odd. Also a naval transport squadron icon now looks like a infantry division. No infantrly element was added, but the icon looks like one and it cannot move anywhere, when I tried the game CTD.

I am going to try yesterday's strings file.

Nope, that did not solve the problem. I do not recall seeing these issues yesterday, so something must have happened while running the turn.

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PhilThib
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ISSUES - How to solve

Wed Mar 13, 2013 6:52 pm

OK, I checked the various things...there is indeed an issue, which seems to come from the fact the game version changed between the currently final and the one we all used for our Turn1 orders... There is no way to fix it now, the sole solution is to redo orders again...

[color="#FF0000"]Solution to Issues: please restart the game on turn 1 again with the latest installer, then do your orders once more and send them to me again
[/color]


I am sorry about this, but the positive thing is that soem of you can correct their errors, and I found out another minor bug (and will solve the Turkish North Pole objective, which should be Jerusalem instead :D :mdr :) .

Please note you can safely add the latest local strings sent by mail, it has no connection with the issues. And this will solve the display and CTD problems you all had on your ships...

My apologies :(
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bjfagan
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Wed Mar 13, 2013 6:55 pm

Also, while trying to read the information on the new Concessions colonial option, by using the shift key, the game CTD.

Just checked it with the new strings file and still CTD. Will now try a new game.

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lukasberger
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Wed Mar 13, 2013 7:05 pm

PhilThib wrote:OK, I checked the various things...there is indeed an issue, which seems to come from the fact the game version changed between the currently final and the one we all used for our Turn1 orders... There is no way to fix it now, the sole solution is to redo orders again...

[color="#FF0000"]Solution to Issues: please restart the game on turn 1 again with the latest installer, then do your orders once more and send them to me again
[/color]


I am sorry about this, but the positive thing is that soem of you can correct their errors, and I found out another minor bug (and will solve the Turkish North Pole objective, which should be Jerusalem instead :D :mdr :) .

Please note you can safely add the latest local strings sent by mail, it has no connection with the issues. And this will solve the display and CTD problems you all had on your ships...

My apologies :(


No need for apologies. We appreciate everything you've done to make this game happen for us. Thanks :thumbsup:

So, should we do turn 1, like we did the first time? No purchasing units, diplomacy etc. Just changing the economy really.

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Ojodeaguila
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Wed Mar 13, 2013 8:52 pm

PhilThib wrote:OK, I checked the various things...there is indeed an issue, which seems to come from the fact the game version changed between the currently final and the one we all used for our Turn1 orders... There is no way to fix it now, the sole solution is to redo orders again...

[color="#FF0000"]Solution to Issues: please restart the game on turn 1 again with the latest installer, then do your orders once more and send them to me again
[/color]


I am sorry about this, but the positive thing is that soem of you can correct their errors, and I found out another minor bug (and will solve the Turkish North Pole objective, which should be Jerusalem instead :D :mdr :) .

Please note you can safely add the latest local strings sent by mail, it has no connection with the issues. And this will solve the display and CTD problems you all had on your ships...

My apologies :(


Must we use the local strings files of your last mail?

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PhilThib
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Wed Mar 13, 2013 9:00 pm

Yes, better
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PhilThib
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Wed Mar 13, 2013 9:01 pm

lukasberger wrote:No need for apologies. We appreciate everything you've done to make this game happen for us. Thanks :thumbsup:

So, should we do turn 1, like we did the first time? No purchasing units, diplomacy etc. Just changing the economy really.


Thanks...yes, exactly like last time with last installer + latest string file
Image

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Lemoni
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Location: Greece

Wed Mar 13, 2013 10:16 pm

PhilThib wrote:OK, I checked the various things...there is indeed an issue, which seems to come from the fact the game version changed between the currently final and the one we all used for our Turn1 orders... There is no way to fix it now, the sole solution is to redo orders again...

[color="#FF0000"]Solution to Issues: please restart the game on turn 1 again with the latest installer, then do your orders once more and send them to me again
[/color]


I am sorry about this, but the positive thing is that soem of you can correct their errors, and I found out another minor bug (and will solve the Turkish North Pole objective, which should be Jerusalem instead :D :mdr :) .

Please note you can safely add the latest local strings sent by mail, it has no connection with the issues. And this will solve the display and CTD problems you all had on your ships...

My apologies :(


No need for apologies.This is a very hard task and time consuming

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Jim-NC
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Wed Mar 13, 2013 10:50 pm

The only issue I have is all the fixing I did on the economy, which I will have to do again (the US is producing around 430 coal, and buring through that, as well as producing around 200 more mfg then I need). Oh well.

PS - There are no trade goods being offered to the US. I remember being able to buy stuff from Britain/Central America at least last time. I have ships, and the areas show as solid colored, but they are offering no goods.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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Matto
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Wed Mar 13, 2013 11:13 pm

Started again ... looking for next turn :cool:
Napoleon days in Austerlitz 2011 - photo gallery
My Czech pages agout AGEOD: AGEOD games, RoP AAR - Prussian side
My AGEOD games: WoN, TYW, EAW, CW2, AJE, PoN, NCP, ROP Gold, RUS Gold and BOA2

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PhilThib
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Wed Mar 13, 2013 11:36 pm

Jim-NC wrote:PS - There are no trade goods being offered to the US. I remember being able to buy stuff from Britain/Central America at least last time. I have ships, and the areas show as solid colored, but they are offering no goods.


They will for sure next turn.
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coolbean
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Wed Mar 13, 2013 11:40 pm

Ok am just catching up with everything - we re-install the program with latest link, instal the latest string file, then re-submit .ord file?

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PhilThib
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Thu Mar 14, 2013 10:56 am

Yes indeed :cool:
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lukasberger
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Thu Mar 14, 2013 11:24 pm

Will try to have my first turn in within 6-7 hours. Hope that's not too late!

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Jim-NC
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Fri Mar 15, 2013 12:19 am

I believe I have set up a drop box and invited everyone to it. If you would be so kind as to check your dropbox, or your email or whereever it sent it. Please respond in the forums with either YES, I can see the folder and the files, or NO, I can't see them.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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coolbean
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Fri Mar 15, 2013 12:21 am

Yes, just got it Jim, and thanks.

I couldn't see it in the dropbox right away, I had to open the automatic e-mail and click the link to view the file folder, then click on the top where it says "add to dropbox," then you have the option of signing in and adding it to your dropbox or signing up for dropbox and downloading the app.

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