Just thinking out loud Philthib, but one thing I think would be cool to add to PoN-like AGEOD games in the future would be puppets/satellites. Was just thinking this morning that it would be a cool added dynamic for our e-mail games for peace treaties and such, like releasing countries, and making minor countries puppets. Just thinking out loud, sorry
Philthib, Just loaded the turn, but have a couple of questions:
1. Did you say we are limited to only one guard corps? Russia has one in the field, with the ability to raise four more. Is the one guard corps a rule or did I misread?
2. Russia has Finnish and Ukrainian (and of course the Cossacks!) units, but no ability to construct Finnish/Ukrainian ethnic units in the military build screen. I thought this was something that had to wait a turn process, but then I saw that the F3 screen does have replacement tabs for ethnic units and wanted to raise the issue to verify it's working.
3. In my SP games, and the other MP game, when I would declare a colony, the units belonging to that nation would join come under the declaring nation's command, this was the case for Yemeni units, and all of the American Native tribal units. In the game Bukhara and Khiva are Russian colonies, but still maintain their own military units. I don't mind not having the tribal units, my concern is more that are Khiva and Bukhara independent nations still, even though they don't technically have provinces, cities, or structures? If they are, Russia lacks treaties with them, but it would be pretty cool because it would be the closest to getting puppets/satellites. I'm thinking that most likely after the first turn process, the units will flip to Russian or declare war on Russia to re-take their homeland.
4. In other games, and the other MP game, I've noticed certain structures are not allowed to be built in colonies, one of which the industrial fortress. Russia has a level one industrial fort in Vladivostok. I thought it was a mistake, so I perused the map and noticed there are some other industrial fortresses in other colonies (Spanish Africa, Gibraltar, Malta). Is this a mistake or are industrial fortress allowed in the 1880 scenario? I don't want an edge, so I thought I would raise this issue. Although honestly I feel it is normal to have industrial fortresses in the places I listed above, I understand it would be weird to have one in Africa. What are your thoughts on this?
Will be sending the .ord file soon, after I poke around and play with the economy a little bit!
