So to the second half of 1867. Increasingly the idea of leaving Milan to the Austrians becomes the unspoken policy of the leadership, as the lure of colonial ventures and the half glimpsed glimmer of a new Roman Empire starts to seduce those in charge.
Of course, first we have an economy to run.
Manufactured.
As before I’ve put the indicator of how much capital is involved in production on the right hand side. The leap at the end is due to the final luxury goods factory coming on line.
State cash is being run down partly due to investment in research (I’m pushing an education tech that will in turn give me a lot more research) and partly as I’m trying to keep taxes low (for the happiness impact).
Manufactured goods are being run down as all the colonial activity (below) is using them up. Its no worry as there is so much available on the international market I can buy what I need when I need it.
Non-Manufactured.
Less to say here, if I have a goal it is in keeping the stocks more or less level. Again the decline in Wood is no real concern, if it continues I can either create a new timber cutting facility or buy as much as I need on the world market.
Every turn in the report you get quite a detailed economic report. This contains all the individual transactions (bought and sold internationally) and a useful set of overviews. This is from late 1867, but shows why I am confident that if I need to I can always buy more than I am at the moment.
As you can see, I am buying 480 worth and selling 732 internationally. In turn, I am selling 160 goods to the domestic market worth 417 (so my total sales are 1150). In addition, these domestic sales in turn are taxed (various types, levels and impact) yielding the taxes that in turn form my state funds. This gives you some idea how the financial model in PoN works.
The net sales (1150) become private capital (I believe) that is then consumed in turn in production or can be stockpiled to allow the construction of new agricultural sites, industry or other structures.
Happiness
Not a huge amount to say there. It looks like the worst is over (I have the lowest level of unrest in 3 provinces).
Replacements
Events
In the horn of Africa, I start constructing a basic military infrastructure. A second port, this time on the Yemeni side, should ease switching troops back and forth. Of course a port, needs a fort, and a depot just makes it all so neat. And a bit later, just so the fort doesn’t feel lonely, a special garrison is raised.
Should add there is a second advantage to the fort. PoN has a mechanism sort of similar to that in Wars In America where forts have an automatic garrison when besieged. Its not that strong, but certainly good enough to see off tribal rebels. However Hoedeida and Djibuti are the cornerstones of my Empire so I want to be able to make them very hard to take. I’d also like to redeploy some fort and coastal artillery too (there is a bug about this that is being sorted out).
At Djibuti, I am building up the main naval base. Adding a new level roughly every 120 days.
Elsewhere I carry on making use of the bribery/treaty options. These are great for driving CP up to 35%.
And can add a worthless bit of sand to the south of Djibuti as my next Protectorate.
Of more value, Awsa joins my slowly growing colony.
I must confess, as in the response comments, I am a little less than sure just what the triggers are that shift a province from influenced to owned. In any case, I build a military outpost and then deploy one of my new colonial brigades to make it plain this is now an integral part of Italy.
A school is then built over in Aden.
At much the same time, somebody rebels, giving Garibaldi the chance to do the thing he does so well – get into a fight.
Which then means I can build another Opium field, after all one has to make the most of these things.
I’ve also marked up the various goods that exist across Yemen/Aden. So pretty useful, and both very selleable both domestically and internationally.
And then Gari has to go and protect the school, it seems the putative kids have been listening to too much Alice Cooper. Well we’ll soon put a stop to that.
In the meantime I have great fun shelling North Africa but decide it also needs that personal touch. The official bribers are despatched.
And this gives an overview of the Colonial situation. Note I am now paying colonial maintenance charges of £2 per turn, but then the regular shipments from my tradeposts more than covers that.
Should note, I could intervene quite significantly in Tunisia (I can even, for some reason, build a military outpost there). If I understand it correctly though, challenging another power in a colony can worsen relations and set off a crisis. I have no desire to annoy France at the moment.
I am also building up CP in Massawa (the Ottoman port to the north of Djibuti) and in Somalia.
And prestige. Well I am doing well, and I guess it must be largely down to the colonial actions (remember that every time I shell a camel or two I gain prestige). Number #7 in the world and 12% of the way to my target. All I really need is for the UK to have a catastrophic loss of prestige.
I am, and this is now official, bigger better and … whatever, than those whimps in Prussia. Take that Bismarck.