coolbean wrote:Bjfagan, I really had my heart set on playing Russia. I'm reading War and Peace right now and am on a huge Russia kick. I was really looking forward to managing the Russian economy and hoping to try and bring Russia into the industrial era. I'm really surprised nobody has taken Prussia. I would really like for you to join our game though, so see if anyone else wants to switch, and if no one really wants to I may consider switching.
coolbean wrote:I think limiting structure pools or increasing base consumption was something we needed in our other game, but it may be too early to tell if we need it for the new game. We should probably wait until we start and see how things go in that regard. In the previous game, those problems didn't manifest themselves until much later, like 15 years in game later, and I think it was largely because we had so many people playing two or three nations and managing all of their economies to be self-sufficient. But if we do run into those problems in our game, I think the smartest way we can tackle it would be increasing base consumption (i.e, increase by a percentage what each type of pop demands, I think Kensai showed how to do it somewhere) over limiting structure pools because it is more fair to everybody, small and large nations alike, because it is more universal. What I mean by that is everything else will remain the same - resources in provinces, structure amounts, resources in colonies - it will just be harder to satisfy your population, people will have to act more strategically to acquire resource sites and negotiate commercial agreements for construction instead of just deciding, "Well I have 20 coal deposits but only 3 coal mines I can build, so whatever." Either way, I think we should wait for that because the conditions may be different in our game judging by how many people play, and we won't even know until 1865 or so anyway.
PhilThib wrote:Personally I would prefer 1880 start for a change, but won't mind 1850 provided all colonial actions are severely limited (to avoid delirious situation found in Conflict in Europe game).
PhilThib wrote:A thousand percent in agreement wiht you on that
One thing I could do is some kind of "Specially resticted" decisions before 1870-1875 with less chance of success, higher costs and higher risks (especially vs natives reactions), and including a geographical limitation, in such a way for example not to hamper GBR in India/Asia or FRA in Algeria, or TUR in Middle-East, or USA in Continental USA, but restrict action everywhere else (namely Africa) till date or event occurs... It would take a little time to prepare, but it's possible (the alternative being that if we play 1880, we don't have to worry about that)..
I was also thinking on including back (it was removed for lack of time) the Embassy structure. If that was so, what would be the effects...I was thinking something like a small annual relationship improvement with host nation, and may be an extra diplomat or so at random over the course of time (i.e. 30% chance every 3 months, that would make on average 1 per year and per embassy). Embassies placement would be restricted to the capital cities of the playable foreign nations
Ojodeaguila wrote:Probably we need some military fixes, like ships and more forts for some minors.
PhilThib wrote:(unecessary if we opt for 1880, allowing me to do better things instead)
coolbean wrote:I think limiting structure pools or increasing base consumption was something we needed in our other game, but it may be too early to tell if we need it for the new game. We should probably wait until we start and see how things go in that regard. In the previous game, those problems didn't manifest themselves until much later, like 15 years in game later, and I think it was largely because we had so many people playing two or three nations and managing all of their economies to be self-sufficient. But if we do run into those problems in our game, I think the smartest way we can tackle it would be increasing base consumption (i.e, increase by a percentage what each type of pop demands, I think Kensai showed how to do it somewhere) over limiting structure pools because it is more fair to everybody, small and large nations alike, because it is more universal. What I mean by that is everything else will remain the same - resources in provinces, structure amounts, resources in colonies - it will just be harder to satisfy your population, people will have to act more strategically to acquire resource sites and negotiate commercial agreements for construction instead of just deciding, "Well I have 20 coal deposits but only 3 coal mines I can build, so whatever." Either way, I think we should wait for that because the conditions may be different in our game judging by how many people play, and we won't even know until 1865 or so anyway.
lukasberger wrote:I doubt this is needed since we won't have human players for the minors.
I believe the current consensus is to leave the economic system alone.
Colonial decisions should be limited if we're playing 1850, if 1880 then there's probably no need.
EDIT: I think PhilThib might take care of dealing with decision limits himself, that's the impression I got from him.
EDIT again: see below!
As to diplomatic limits, I'll just repeat my idea from the start of the thread:
"An idea for a possible house rule, that might keep national policy from changing too quickly even if players change. Use the in game relations to limit diplomatic options. So you'd have to have a relationship of +20, or whatever, with a nation in order to offer them an alliance. Or you can only go to war with a nation with whom you have, say, -20 or worse relations.
Thus national policies couldn't change in a day or week, they'd have to be planned and worked for ahead of time and could take years to come to fruition, as irl."
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