Vezina wrote:It more than likely adds one to the pool of battleship squadrons you have. That's the way the direct upgrade techs usually work.
lukasberger wrote:Opened a new thread, attempting to recruit a new player to take over the OE and relieve Sir Garnet from his extra duties.
Also added threads to the main PON forum publicizing the openings in this game and the new game.
http://www.ageod-forum.com/showthread.php?28576-Players-Wanted-New-PON-Multiplayer-Game-quot-World-in-Conflict-quot
http://www.ageod-forum.com/showthread.php?28575-New-Players-Wanted-For-The-Massive-PON-PBEM-quot-Conflict-in-Europe-quot
Vezina wrote:It more than likely adds one to the pool of battleship squadrons you have. That's the way the direct upgrade techs usually work.
Kensai wrote:IIRC (from the one turn I played GBR not long ago), the British had tons of money (state funds) to invest on all R&D projects at once. I have no idea how the next player(s) played that potential. Also, sometimes it is sheer luck as "ideas" (that unlock "techs" to be invested) become known by mere chance and some nations have a head start in investing new branches of technology.
Sir Garnet wrote:1. According to the official tooltip, the Ottoman Empire trains 0 diplomats twice per year, and can keep a maximum of 5. Though a great imperialist, the Sultan's diplomacy and administration are too low so the OE will have no diplomats for the lifetime of the current ruler. Much like China's situation until remediated by script, which with some ironic element eneabled China to start the war putting the OE in this position.
Was there any resolution on allowing a scripted response to triggered CBs for countries without any diplomatic allocation? Otherwise the OE is somewhat stuck.
Code: Select all
SelectFaction = $CMN
SelectRegion = $Prague
StartEvent = Return of Russian Gem's mine (Aug 1874)|1|1|NULL|NULL|$Prague|NULL
Actions
SelectFaction = $AUS
SelectRegion = $Boehmen
RemoveStructure = ByDefUID $Gems2;RANDOM;SINGLEFAC
SelectFaction = $RUS
SelectRegion = $Boehmen
CreateStruc
SetType = $Gems2
SetName = Bohemian Finest
Apply
SelectFaction = $RUS
ChangeResStock = $merDiplomat;-1
EndEvent
Sir Garnet wrote:1. According to the official tooltip, the Ottoman Empire trains 0 diplomats twice per year, and can keep a maximum of 5. Though a great imperialist, the Sultan's diplomacy and administration are too low so the OE will have no diplomats for the lifetime of the current ruler. Much like China's situation until remediated by script, which with some ironic element eneabled China to start the war putting the OE in this position.
Was there any resolution on allowing a scripted response to triggered CBs for countries without any diplomatic allocation? Otherwise the OE is somewhat stuck.
Could the host pls run the follwoing script (return of a gems' mine in Prague)
Kensai wrote:I may have lost count how many times I have run a similar script. What's the current relations value between AUS and RUS?
Kensai wrote:If it is -50 we should not run it as the probability of going back to Austrian with such bad relations is extremely high. As a general rule, we should not pass any kind of "swap" unless the relations are cordial (+25) and above with a tendency of rising... unless one of the parts is trying to create an incident!![]()
Jim-NC wrote:I have noticed that a lot of structures appear to flip after a peace. For some reason, it appears that the game engine "captures" (I am not sure what term to use) former enemy structures in your lands as part of peace. When I was Spain, and fought Austria, they got my tradeposts in Arabia when we declared peace, and only when we declared peace (they were scripted back to me). Now, the Russians have gained a mine after peace is declared. As Spain, when I had the phony war with America, I lost a tradepost after peace. I have further noticed that the structure is not necessarily captured during the war. In fact sometimes it is not captured at all.
This may be a way for the game to return "captured" enemy structures, and probably is a WAD. For example, France is holding quite a few German territories in the current war. If peace happened right now, the German lands would become German again (and France would have to leave). The game would switch all French structures to Germany in the German territories (even those that we not captured by the French in the war).
This means that you can only invest in countries that you plan to never go to war with. If you go to war with them, you will lose your structure.
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