Ech Heftag wrote:As I've said, I'd like to try my best with Japan. Thanks for already putting me in the list!
The 1880 scenario is fine by me, but I don't have objections against the 1850 scenario, either.
The idea with the diplomatic relations as a limitation for possible diplomatic actions sound good to me. Here are some of my ideas for house rules:
1. Only one guard corps per nation. Should be pretty much self-explanatory.
2. The success chance of the prospector colonial action should be upped. There's already a chance that it will fail in the first round, so the final success chance of 20% or something is really hilariously low. Should be upped to 50% or something.
3. Perhaps a rule that only 1 structure per 2 resource points is allowed (meaning you can build 1 structure in province if you have 1 or 2 resource points, and 2 if you have 3 or 4, and so on). This will limit the exploitation of the home territory and make colonial areas and their resources more important, especially later in the game. It will also make the prospector card more interesting and meaningful. Last but not least, it should also encourage players to trade more. Starting economic structures are exempt from this rule.
3.
A. With this rule you will destroy the possibilities of all the small Nations and give a huge advantage to Russia and USA, increase the price of the buildings is a best option.
B. The best way to increase the commerce is make possible the reduction of the prices under 2, no one will buy coal at 2 if he can easily produce it at 1 capital per 1 coal produced, this will also reduce our national market income and will slow our economies and military waste.
C. I used the neutrality of Belgium and created a big economy with a small national market and the commerce was the base of this growth, renounce to the commerce is a bad Idea.