Kensai wrote:coolbean, make sure you look at Maine area (group of regions) after this turn as the 100% immigration event fires by this turn for that area. We should see calculate with historical accuracy if that number grows realistically enough. I believe the game is balanced but I wouldn't want to see USA's growth compromised by other factors.
Code: Select all
Line 314: ------------------------------
Line 321: Started processing event: 1873 Late June Prisoner Return from Brazil-Dutch War
Line 321: Event already referenced, current occurences 4 Max allowed: 4 >>Sleeping<<
Line 322: Too many occurences for event 1873 Late June Prisoner Return from Brazil-Dutch War further processing aborted.
Line 325: SelectFaction, selected: Brazil
Line 332: SelectFaction, selected: Netherlands
=> Unknown keyword at line 336 ChgPrisoners - KOR; -10
Line 339: SelectFaction, selected: Great Britain
Line 341: SelectFaction, selected: Korea
Line 343: SelectFaction, selected: China
Line 347: Finished processing event: 1873 Late June Prisoner Return from Brazil-Dutch War
Line 347: ------------------------------
Code: Select all
SelectFaction = $CMN
SelectRegion = $Soerabaya
StartEvent = 1874 Java Bases|1|1|NULL|NULL|$Soerabaya|NULL
Actions
SelectFaction = $HOL
SelectRegion = $Soerabaya
CreateStruc
SetType = $COALING
SetLevel = 1
SetName = Soerabaya Station
Apply
SelectRegion = $Djakarta
CreateStruc
SetType = $NAVALBASE
SetLevel = 6
SetName = Batavia Naval Base
Apply
EndEvent
Kensai wrote:Apologies, coolbean, you should check THIS turn (I believe). So after the process of tonight.
Kensai wrote:
I am recrunching the turn, I got some really weird graphic glitches with the new .exe including a stuck transparent and out of focus GUI. Has anyone test-played with it?
coolbean wrote:Just checked, got two events titled "500,000 immigrants have arrived in the USA this year."
you even have some Chinese in California...![]()
Kensai wrote:Yes, same issues here. Pocus has been notified through mail and may be also seeing this space directly. As we wait for a fix, please use the old executable I have uploaded in the Dropbox.
Code: Select all
SelectFaction = $GER
SelectRegion = $Brandenburg
StartEvent = Transfer of Ownership in Oberschlesien|1|1|NULL|NULL|$Berlin|NULL
Actions
SelectFaction = $GER
SelectRegion = $Oberschlesien
ChangeRgnOwner = RUS
EndEvent
Kensai wrote:It is amazing how nicely the USA is portrayed in the game with the population aspect. Its manpower and economic prowess will slowly grow. I guess the USA of the 90s will be a far cry from that of the 70s, and that of the 10s a superpower in respect to that of the 90s... Congrats for this design, Philippe. Genial! I think the USA more than any nation (even more than Japan) will be transformed by the immigrants arriving.
However, we should pay attention (all of us for our respective nations) to minor issues (both qualitative and quantitative) to make sure everything progresses in a (semi-)historical way. This is a great opportunity to read the history of the nation you are playing and perhaps confront it with the events as they have fired.![]()
SelectFaction = $CMN
SelectRegion = $Anglia
StartEvent = 1873 Payment with Peace Between Britain and Ottoman Empire|2|1|NULL|NULL|$Anglia|NULL
Conditions
TurnIndex = 0;6;12;18;24
Actions
SelectFaction = $GBR
SelectRegion = $Anglia
ChangeResStock = $merMoney;-1500
ChangeResStock = $merDiplomat;-1
SelectFaction = $TUR
SelectRegion = $Constantinople
ChangeResStock = $merCapital;1000
ChangePriceInc = 4
EndEvent
SelectFaction = $CMN
SelectRegion = $Anglia
StartEvent = Prisoner Exchange of 1874|4|1|NULL|NULL|$Anglia|NULL
Conditions
TurnIndex = 0;2;4;6;8;10;12;14;16;18;20;22;
Actions
SelectFaction = $GER
ChgPrisoners = $YAO ; -100
ChgPrisoners = $HAN ; -100
ChgPrisoners = $DUA ; -100
ChgPrisoners = $RYU ; -100
ChgPrisoners = $NAM ; -100
ChgPrisoners = $HER ; -100
ChgPrisoners = $BEN ; -100
ChgPrisoners = $SOK ; -100
ChgPrisoners = $GBR ; -898
SelectFaction = $RUS
ChgPrisoners = $GBR ; -205
ChangeResStock = $merConscript;91
ChangeResStock = $merOfficer;9
SelectFaction = $TUR
ChgPrisoners = $GBR ; -373
ChangeResStock = $merConscript;147
ChangeResStock = $merOfficer;14
SelectFaction = $ITA
ChgPrisoners = $GBR ; -15
ChangeResStock = $merConscript;10
ChangeResStock = $merOfficer;1
SelectFaction = $EGY
ChgPrisoners = $GBR ; -13
ChangeResStock = $merConscript;47
ChangeResStock = $merOfficer;4
SelectFaction = $GBR
ChgPrisoners = $ITA ; -10
ChgPrisoners = $RUS ; -91
ChgPrisoners = $TUR ; -147
ChgPrisoners = $EGY ; -47
ChangeResStock = $merConscript;1504
ChangeResStock = $merOfficer;150
EndEvent
Kensai wrote:There seems to be the opposite problem in Wielkopolska. That's why we need a more thorough solution. This shouldn't be a la carte.
Return to “PBEM and multiplayer matchups (all games)”
Users browsing this forum: No registered users and 2 guests