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Jim-NC
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Wed Feb 20, 2013 12:05 am

The conditions were wrong (Phillipe noted that the Spanish army needed to be less than 100 elements, not the Carlist army). The conditions were fixed by him, but I don't know if that made to our game, which should have fired peace between the Carlists and Spanish.

And Kensai's right, the Concert of Europe won't work when the great powers are fighting each other.


PS - Please vote on the Ottoman Empire and the Peace Treaty in the Drop box (only 4 people have voted so far).
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

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coolbean
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Wed Feb 20, 2013 2:57 am

Kensai wrote:coolbean, make sure you look at Maine area (group of regions) after this turn as the 100% immigration event fires by this turn for that area. We should see calculate with historical accuracy if that number grows realistically enough. I believe the game is balanced but I wouldn't want to see USA's growth compromised by other factors.



I didn't notice any change in Maine, or any of the other states in New England. I did however get an event for New York City, it said that the province received +40 population in immigrants. That was the only increase in immigrants the USA received. Currently, in province New York, the total countryside population is 1537 and the urban population is 2471, for reference and in case you want to compare with other European cities in the game :) .

Also, I pulled the population and growth rate statistics for the city of New York for another reference... You can see it has an overall higher growth rate than the USA during this period, but not by much.

1850 696,115 +78.0%
1860 1,174,779 +68.8%
1870 1,478,103 +25.8%
1880 1,911,698 +29.3%
1890 2,507,414 +31.2%
1900 3,437,202 +37.1%
1910 4,766,883 +38.7%
http://en.wikipedia.org/wiki/New_York_City

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Jim-NC
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Wed Feb 20, 2013 3:11 am

Did the population actually increase is the question? Was the population 1537 and 2471 last turn?
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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coolbean
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Location: USA

Wed Feb 20, 2013 3:30 am

Yes, the total population of the province increased by exactly 40, like the event said. Last turn = 1520 countryside, 2448 city. This turn = 1537 countryside, 2471 city. There were no other increases anywhere else in the country.

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Kensai
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Location: Freiburg, Germany

Wed Feb 20, 2013 6:07 pm

Apologies, coolbean, you should check THIS turn (I believe). So after the process of tonight. We also have a newer .exe from Pocus, hopefully this will be alright.

Sir Garnet, the previous wrong scripts was this, I only noticed it now... we need to fix the KOR although I guess they should be rather few so it could be negligible:

Code: Select all

Line 314:  ------------------------------
Line 321:  Started processing event: 1873 Late June Prisoner Return from Brazil-Dutch War
Line 321:  Event already referenced, current occurences 4 Max allowed: 4   >>Sleeping<<
Line 322:  Too many occurences for event 1873 Late June Prisoner Return from Brazil-Dutch War further processing aborted.
Line 325:  SelectFaction, selected: Brazil
Line 332:  SelectFaction, selected: Netherlands
=> Unknown keyword at line 336 ChgPrisoners - KOR; -10
Line 339:  SelectFaction, selected: Great Britain
Line 341:  SelectFaction, selected: Korea
Line 343:  SelectFaction, selected: China
Line 347:  Finished processing event: 1873 Late June Prisoner Return from Brazil-Dutch War
Line 347:  ------------------------------


PS. Forget about it, I will correct it myself (it's easy after all!) together with the Java bases of Philippe (as a plugin):

Code: Select all

SelectFaction = $CMN
SelectRegion = $Soerabaya
StartEvent = 1874 Java Bases|1|1|NULL|NULL|$Soerabaya|NULL

Actions
SelectFaction = $HOL

SelectRegion = $Soerabaya

  CreateStruc
  SetType = $COALING
  SetLevel = 1
  SetName = Soerabaya Station
  Apply

SelectRegion = $Djakarta

  CreateStruc
  SetType = $NAVALBASE
  SetLevel = 6
  SetName = Batavia Naval Base
  Apply

EndEvent


Ojo, the Carlist event won't fire before the end of 1874 so be patient, your NM will probably fall further.

---

Early March 1874

I am recrunching the turn, I got some really weird graphic glitches with the new .exe including a stuck transparent and out of focus GUI. Has anyone test-played with it?
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Boernes
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Wed Feb 20, 2013 11:31 pm

How comes people already upload their turns? I don't even have the .hst file Oo

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Kensai
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Wed Feb 20, 2013 11:38 pm

That's because you don't really need it. Only the host does and that will be in not less than 22 hours from now! :p
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Boernes
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Wed Feb 20, 2013 11:46 pm

What?? My whole life is a lie now ....... all those wasted hours of waiting :D

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Sir Garnet
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Thu Feb 21, 2013 12:00 am

Got the new exe file. What are the exact changes in the new GC sct file from the prior one?

What's awry with the hst file?

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coolbean
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Thu Feb 21, 2013 12:23 am

Kensai wrote:Apologies, coolbean, you should check THIS turn (I believe). So after the process of tonight.


Just checked, got two events titled "500,000 immigrants have arrived in the USA this year." I would have to check every province to see exactly how many pops that was, but the F6 screen says demand went up by exactly 2. I don't know if that was from the event, or if I have to wait until next turn to see the increase in the F6 screen.

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bjfagan
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Thu Feb 21, 2013 5:46 am

Kensai wrote:
I am recrunching the turn, I got some really weird graphic glitches with the new .exe including a stuck transparent and out of focus GUI. Has anyone test-played with it?


Yes, I had the same problems with the F4 and F3 screens.

I need to run a script that transfers the structures in Breslau from Russia back to Germany. I don't understand why everything else is returned to an ally, except for the economic structures. I will try to create the script later before the turn is processed.

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Kensai
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Thu Feb 21, 2013 8:54 am

500000 immigrants? That's a lot, right? Please let us know if they were distributed to Maine area. Guys, I am worried by the fact that Captnhowdy has not submitted orders for AUS these past two turns. We should probably hold off processing the turn until we have clarified what is going on or we have found a trusty substitute for the days he will be missing. Anyone in contact with Captnhowdy?!
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PhilThib
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Thu Feb 21, 2013 9:05 am

coolbean wrote:Just checked, got two events titled "500,000 immigrants have arrived in the USA this year."


From 1870 till 1890 this is normal, the flow of immigrants yearly to USA is half a million. WAD. 370,000 will be transferred to various states (except the most central ones of the Rockies), on average 3-5,000 each, with a large chunk going to the Eastern seabord (MA & NY). Then the balance will go to major cities.

BTW, I think I found a bug in the event, where Massachussets gets ten times more inhabitants than it should...can you investigate if there is a weird increase in that state?
Image

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Kensai
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Thu Feb 21, 2013 9:38 am

It is amazing how nicely the USA is portrayed in the game with the population aspect. Its manpower and economic prowess will slowly grow. I guess the USA of the 90s will be a far cry from that of the 70s, and that of the 10s a superpower in respect to that of the 90s... Congrats for this design, Philippe. Genial! I think the USA more than any nation (even more than Japan) will be transformed by the immigrants arriving.

However, we should pay attention (all of us for our respective nations) to minor issues (both qualitative and quantitative) to make sure everything progresses in a (semi-)historical way. This is a great opportunity to read the history of the nation you are playing and perhaps confront it with the events as they have fired. :)
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PhilThib
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Thu Feb 21, 2013 10:52 am

Thanks...Immigration is also in the game for other key countries (e.g. Canada, Australia, NZ, SA, Brazil, Argentina, Chile) and regions (French in Algeria, Russians in Siberia)...you even have some Chinese in California... :mdr:
Image

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coolbean
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Thu Feb 21, 2013 11:53 am

Very cool, i'll check massachusetts when I get home tonight and try to get a better idea on exactly how many pop came in.


I'll keep an eye on it going forward for transparency.

As for Austria, I would love to handle its economy until a new player can be found. However if anyone raises concerns of bias because they are still technically at war and i'm not willing to give up the usa, I can wait until they are at peace or not do it at all. For the record the usa is not at war with anyone but I still can sympathize if people are uncomfortable with it.

Sent from my droid, sorry for grammar and spelling.

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Sir Garnet
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Thu Feb 21, 2013 12:24 pm

With the new PON.exe installed, I am physically unable for any country to respond to or take diplomatic actions if an "OK" is required or the button is after the 8th in the list. My Foreign Ministry screen is situated in the lower right corner with the area near the left edge and everything below the 8th diplomatic entry off screen so the response buttons are inaccessible. It does not seem to drag as have the B, T, F4 and other windows. B now still drags but jumps part way back with every drag, making it a 5 drag rather than 1 drag process to get it snug on the left side of the screen. T has the same problem with getting into the lower right corner. F1 F2 F3 F5 F7 F10 F11 seem fine and draggable, though F1 drags with difficulty with the title section gone. F4 has lost background, though the sea works OK for viewing. its click response is unusually delayed (beyond the usual few seconds) as is the delay when using the button to bring it up. F1 simlarly lost background. F6 has graphics problems and its button on the top bar does not work. F8 are not draggable at all. F6 is not really draggable with most of the title section gone.

On the positive side, the tooltip mouseover response on B is very fast now, without delay.

Anyone else affected by this?

Is there a hotkey for "OK" in the F9 window? Should we script any diplomatic actions for the time being?
Add: BRZ sent SVs last turn to GBR POR SPA SWE RUS
Can't get F6 to show up for BRZ.

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Kensai
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Thu Feb 21, 2013 2:06 pm

Yes, same issues here. Pocus has been notified through mail and may be also seeing this space directly. As we wait for a fix, please use the old executable I have uploaded in the Dropbox.

coolbean, I think you are neutral enough to handle A-H for the peace arrangements. If the others agree fine by me. But when did Captain depart? I missed that. :(
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Kensai
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Thu Feb 21, 2013 2:10 pm

you even have some Chinese in California... :mdr:


Hehe, jokes apart... a minor but significant number of Japanese and Chinese nationals indeed went to the West of the US of A. Sounds like a good opportunity for a custom event. But if you have extra time/will to add custom events, Philippe, the Pacific War in South America is better. ;)
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Sir Garnet
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Thu Feb 21, 2013 8:06 pm

Kensai wrote:Yes, same issues here. Pocus has been notified through mail and may be also seeing this space directly. As we wait for a fix, please use the old executable I have uploaded in the Dropbox.


Do you know and can you say what line items in the 1850GC.sct have changed? The other event files are not recent save dates so will not have changed.

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bjfagan
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Thu Feb 21, 2013 8:46 pm

I believe this will work as a script to give back the German structures in Oberschlesien.


Code: Select all

SelectFaction = $GER
SelectRegion = $Brandenburg
StartEvent = Transfer of Ownership in Oberschlesien|1|1|NULL|NULL|$Berlin|NULL

Actions

SelectFaction = $GER
SelectRegion = $Oberschlesien
  ChangeRgnOwner = RUS

EndEvent


BTW, I used the updated PON exe from Pocus. While the F4 screen is no longer transparent, the game still slows down and becomes choppy when the F4 screen is open. Even the "B" screen is choppy when trying to move it around.

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Kensai
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Thu Feb 21, 2013 9:56 pm

It would be better to make structure exchanges when the war is over or at least when you are in the finishing strokes. Is it?

Late March 1874
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bjfagan
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Thu Feb 21, 2013 10:03 pm

Kensai wrote:It would be better to make structure exchanges when the war is over or at least when you are in the finishing strokes. Is it?


No I need them now. They should have been returned by the game system after Russia took the province from the Austrians. This is a problem with the game.

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Kensai
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Thu Feb 21, 2013 10:29 pm

There seems to be the opposite problem in Wielkopolska. That's why we need a more thorough solution. This shouldn't be a la carte.
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coolbean
Major
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Location: USA

Fri Feb 22, 2013 1:38 am

Kensai wrote:It is amazing how nicely the USA is portrayed in the game with the population aspect. Its manpower and economic prowess will slowly grow. I guess the USA of the 90s will be a far cry from that of the 70s, and that of the 10s a superpower in respect to that of the 90s... Congrats for this design, Philippe. Genial! I think the USA more than any nation (even more than Japan) will be transformed by the immigrants arriving.

However, we should pay attention (all of us for our respective nations) to minor issues (both qualitative and quantitative) to make sure everything progresses in a (semi-)historical way. This is a great opportunity to read the history of the nation you are playing and perhaps confront it with the events as they have fired. :)



I took down the exact numbers for the two "500,000 immigrants settle in the USA" events.

I looked at every North Eastern province in the three turns around the event, and here is the info.

Image

I'm not quite sure if it is the equivalent of one million immigrants, but I'm not sure how it is supposed to work. I'm just putting it up here for transparency and so people can tell me if it's working.



Also, I have no idea when Captnhowdy left. I haven't heard anything from him in a while. When I realized he wasn't submitting and saw Austria's situation on the map, I just kind of put two and two together.

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Jim-NC
Posts: 2981
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Location: Near Region 209, North Carolina

Fri Feb 22, 2013 1:46 am

I have 2 scripts to be run. The 1st is the peace payment from the British-Ottoman War (this was as voted on). The 2nd is the prisoner exchange/return from the British vs. the Alliance war. It also removes some minor POWs from the Germans so we can see what they have (for other prisoner exchanges).

SelectFaction = $CMN
SelectRegion = $Anglia
StartEvent = 1873 Payment with Peace Between Britain and Ottoman Empire|2|1|NULL|NULL|$Anglia|NULL
Conditions
TurnIndex = 0;6;12;18;24
Actions

SelectFaction = $GBR
SelectRegion = $Anglia
ChangeResStock = $merMoney;-1500
ChangeResStock = $merDiplomat;-1

SelectFaction = $TUR
SelectRegion = $Constantinople
ChangeResStock = $merCapital;1000
ChangePriceInc = 4
EndEvent


SelectFaction = $CMN
SelectRegion = $Anglia
StartEvent = Prisoner Exchange of 1874|4|1|NULL|NULL|$Anglia|NULL
Conditions
TurnIndex = 0;2;4;6;8;10;12;14;16;18;20;22;
Actions

SelectFaction = $GER
ChgPrisoners = $YAO ; -100
ChgPrisoners = $HAN ; -100
ChgPrisoners = $DUA ; -100
ChgPrisoners = $RYU ; -100
ChgPrisoners = $NAM ; -100
ChgPrisoners = $HER ; -100
ChgPrisoners = $BEN ; -100
ChgPrisoners = $SOK ; -100
ChgPrisoners = $GBR ; -898

SelectFaction = $RUS
ChgPrisoners = $GBR ; -205
ChangeResStock = $merConscript;91
ChangeResStock = $merOfficer;9

SelectFaction = $TUR
ChgPrisoners = $GBR ; -373
ChangeResStock = $merConscript;147
ChangeResStock = $merOfficer;14

SelectFaction = $ITA
ChgPrisoners = $GBR ; -15
ChangeResStock = $merConscript;10
ChangeResStock = $merOfficer;1

SelectFaction = $EGY
ChgPrisoners = $GBR ; -13
ChangeResStock = $merConscript;47
ChangeResStock = $merOfficer;4

SelectFaction = $GBR
ChgPrisoners = $ITA ; -10
ChgPrisoners = $RUS ; -91
ChgPrisoners = $TUR ; -147
ChgPrisoners = $EGY ; -47
ChangeResStock = $merConscript;1504
ChangeResStock = $merOfficer;150

EndEvent
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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bjfagan
General of the Army
Posts: 631
Joined: Sun Dec 30, 2007 11:03 pm
Location: Los Angeles, USA

Fri Feb 22, 2013 4:58 am

Kensai wrote:There seems to be the opposite problem in Wielkopolska. That's why we need a more thorough solution. This shouldn't be a la carte.



Wait, I have to lose out on my production in eastern Germany and lose production in western Germany to the French all at the same time? That is not fair and works as a definite handicap to Germany. The game engine was supposed to return everything in the province to Germany after Russia took it back from Austria, but the game did not do it.

I don't really feel like waiting around for an indefinite period of time until someone figures out how to fix the problem, unless we pause the game and do not process any more turns.

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bjfagan
General of the Army
Posts: 631
Joined: Sun Dec 30, 2007 11:03 pm
Location: Los Angeles, USA

Fri Feb 22, 2013 5:36 am

Now for a second problem... my armies in Cairo cannot move to Suez. For some reason I can move the combat units, but when I include the leaders they cannot move. My leaders are prohibited from moving and I get the message that they are going to "board" the Egyptian army besieging Suez. I need Pocus to look at this real quick before we process the turn.

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bjfagan
General of the Army
Posts: 631
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Location: Los Angeles, USA

Fri Feb 22, 2013 6:09 am

Third problem... the "+" and "-" buttons to combine leaders and units do not work under the updated exe file.

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Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Fri Feb 22, 2013 8:18 am

bjfagan wrote:Third problem... the "+" and "-" buttons to combine leaders and units do not work under the updated exe file.


I noted that too.

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