
Kensai wrote:Late January 1874
Btw, guys, Spinoza told me that he might be able to continue with China and since joe came into contact with him already, it could as well be from next turn. I dunno. Please vote on the new feature we will be adding (shipyards for minors).
coolbean wrote:I can keep an eye on it. Most provinces in the West have become national territories already. The ones that haven't are very sparsely populated. I just have a hard time believing that such a disparaging difference in consumption can occur from literacy rates. I want to say the U.S.A. literacy rate is about 70%? Not even terribly high. I will keep an eye on the situation going forward, because it is certainly troubling to me.
Soulstrider wrote:I still would like an answer for the screenshot I posted in the last page.
coolbean wrote:Well I did have enough diplomats. 8 I think. But if the USA took a hit from not declaring war on Italy who just declared war on Austria, only because something was wrong and by the DA with Austria the USA never got a casus belli on Italy, why is the USA being penalized for not doing something when it never had the chance of doing it?
Ech Heftag wrote:I had the same situation when Spain declared war on France. Since I was still allied to both countries, I got a CB, but was still unable to use it against Spain (got the message, but couldn't declare war in the diplo screen). I believe in our case (US-Italy), the issue was that we still had a peace treaty in effect between our nations, which prevented you from declaring war on me. It's annoying, yeah, but it's plausible from a game mechanics point of view.
Sir Garnet wrote:FYI,
Portugal has 13 000 pop points, 87 internal market (would be 108 with medium 50% tariffs. This is the 3 Iberian regions only.
Brazil has around 34 000 pop points with 157 internal market (179 if tariffs were raised from zero to maximum 25%) which has a little more than doubled since I took over in 1863. Population has increased as well from the mid 20s - including substantial immigration.
Each pop point is supposed to be a thousand middle aged or work capable people, so does not count everyone.
Population numbers and urban/rural breakdowns in game would be interesting, but Britain at near 1200 internal home market (probably quite low tariff) sounds generally in line as does the US - " U.S. grew from 110 to 631 (a multiplier of 5.73)" and France "from 441 to 1631 (a multiplier of 3.75)" as a more mature country. From my notes above, tariffs probably don't move the number by more than a third - though commercial techs that affect market penetrations will add up.
Here are two fixes for PON, that should correct the issues reported last month on the costs of ships when built. This can also be helpful for Steve to know what it is about:
1 - Ships will now show the correct elements before being built (and you'll pay the correct cost). Issue is that some units are not upgraded but their models within are obsolete. Now the cost will only use the most recent model.
2 - If a unit has a chain of tech or train upgrade and some models are from various generations, before the code would be lost (the unit was a kind of hybrid)... Now the code will adapt and can seek several generations of units to find the one which is the more appropriate to upgrade to.
coolbean wrote:A couple of questions; for the total pop points did you just scroll over all regions and add them up? Also, how do you see the change in demand with respect to tariffs? Did you change the tariffs then see an immediate change in the F6 screen?
Sir Garnet wrote:Please advise when those fixes are ready!
Soulstrider wrote:How neat, start playing as Belgium and discover that next September I will go study 5 months in a Belgian University. I guess now I really must give it all in this game for my future host country
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