Here is an AAR of the Ager Gallica scenario in Birth of Rome, with me as the Romans and bob. as the crafty Gauls.
I’m posting these AAR moves with a 6 turn delay; in other words, our actual game is advanced 6 months from what you all are seeing here. That way Alex (aka bob.) is free to come into this thread, and even comment if he likes! It’s unlikely he’ll see anything here he does not already know; the only thing is, I will have to avoid taking about my grand strategy in this scenario (assuming I have one).
Rome has 6 objective cities in this scenario:
Volaterrae (in Etruria, neutral at start): 5
Felsina (in Boii, also neutral): 5
Sena Gallica (Gallic capital): 15
Placentia (in Boii): 5
Ariminum (2nd Gallic city just to the north of their capital): 5
Arretium (controlled by Rome, right on the border with the enemy): 5
Things begin with my two consular armies in Rome, facing a big Gallic army led by their champion Britomaris in Sens Gallica. Both of our forces have a total of 4 “green dots” on our unit bases, so things are evenly matched, numbers-wise. Of course I’m sure my 4 Roman legions are higher quality than the Gallic heavy infantry they are matched against (and my Socii legions aren’t bad either). Total power ratings for both armies are listed on the map (908 and 1089).
Counter-balancing this are my leaders, two unwarlike senatorial bureaucrats who I’d rather not see running this war right now. The first consul, Tucca, is a 3-1-1 leader, and the second consul Denter is a 3-1-2 leader with the Dispersed Move and Reckless traits. He’s also student of a School of the Offensive, which does not really go well with his 1 Offensive rating. His biography lists him as having been “defeated and killed by Britomaris at Arretium” which does not exactly inspire me with confidence.
Another big problem is that there are other neutral but hostile powers lurking about. The Etruscans have a medium sized army poised just north of Rome, and the Boii in the north have a large mob of barbarian that look eager to come down south. And then there are the treacherous Greek cities in the far south. One glimmer of hope is I do have some potential allies north of the Boii, which we may have an option to activate at a later date.
So, on to this turn. Tucca’s army is locked for a turn, and I certainly don’t want to divide my army up within marching distance of Britomaris combined mob. Plus, Denter is inactive this turn on top of that, so, the prudent move for me this turn is no move at all. We’ll just sit in Rome for a turn and see what the barbarians do. I expect he’ll either move on Arretium (most likely, as it is an objective and he can storm it, as it’s only a level 1 fort) or Perusia. I’ve marked these speculative Gallic moves with dotted green arrows on the map.
We do build some new allied cavalry in Rome, however, which should be ready in a couple months, and a supply wagon in Perusia, to help it withstand a Gallic siege if need be.
We also have two options we can choose, Praetor and More Money, neither of which we currently need, so we will pass on them for now.