Snoob wrote:That's what I've been trying to do. However, I'm not quite sure how many replacements I need for newly comissioned or mobilized units. Looking at some of my notes, the 1st Division of the newly mobilized Union army in Alexandria is missing roughly 6,300 men from Line Infantry Units, almost 700 cavarly and about 300 men to bring its light artillery units to full strength.
So, my question is this: to gain access to those 300 men for the artillery units, how many "envelopes" do I need?
Is there some rule of thumb? For example, 1 envelope corresponds to, say, 500 men or something like that?
It appears to me that each replacementpoint(or envelope if you will)represents a variable number of men, up to what ever percentage the replacement rate is for the
element that needs replacements. The more men replaced by the point the higher the chance that the point will be used up in the replacement. Here's an example.
You have a brigade with three line infantry elements. 1st elements full strength is 2000 men. 2nd and 3rd elements full strength is 1000 men. The actual number of men in each element is as follows.
1st infantry element:1500men
2nd infantry element:500men
3rd infantry element: destroyed
You are the Union player and the brigade is in a lv2 city with a depot so your replacement rate is 17.5%. 1000 x 17.5% = 175( x2 for 1st element). This is the number of men each element will replace this turn. So at the end of the turn, strengths will be as follows.
1st infantry element:1850men
2nd infantry element:675men
3rd infantry element:175men (1000men)
edit:It appears that destroyed elements are replaced at full strength,not a percentage
(Note that returning stragglers,recovering wounded and other factors
could possibly tweak this number up or down a significant amount)
The number of replacement points used is trickier and the precentage chance is influenced by fixed and random factors that I am not privy to but for this example we will just pick an arbitrary number.
1st infantry element:30% chance to use one replacement point
2nd infantry element:20% chance to use one replacement point
3rd infantry element:Reconstructing a destroyed element automatically
uses one replacement point
So you will have gained 700( maybe up to 1000 when all is said and done?) total men at a minimun cost one/maximum cost three replacement points.
Please note that this is pure conjecture on my part and I came to this conclusion from reading other posts and refering to the manual. But I think I'm on the right track and this is the gist of it.
Pocus?