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Egg Bub
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Help forcing war

Mon Jan 14, 2013 10:09 pm

Well, after two years of preparation on my behalf (GBR) the Crimean war never actually happened. The casus belli between Russia and the Ottomans expired and everyone calmed down. So I have restored a couple of turns and hope that it will be possible to force the war using the console.

1) Should I be using the ChangeFaction or the SwitchFaction command?

2) Do I need to end turn after declaring war or simply save and end turn as GBR again?

3) What will happen to GBR if I end turn as another nation?

4) Will a war like this that was artificially started last?

P.S. I would also like to bring the French into this too for some backup against the 1,000,000 man Russian army.

Thanks for any tips.

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loki100
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Mon Jan 14, 2013 11:43 pm

I think you have two options. Write a script that gives you and France a defensive alliance with the Ottomans and then make Russia attack them. That in turn should trigger your alliances and you have a more or less historical set of protagonists.

If you want to do it by console switching I've found it quite complex. Lets say you want your war etc in 1st June 1853 turn. Run 2nd May as normal (as GBR). Make a new save game with 2nd may, use the faction switch for next turn 1st for Russia, then France, copy the Russian and French order files that will result into your June save file. Then in the June turn, use the console switch (in turn - not 'for next turn') to create the DOW and your alliance structure. Since I am not sure if the Ottomans can be made to offer/accept a defensive alliance using this option, I'd go for the scripted option.

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Sir Garnet
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Tue Jan 15, 2013 3:14 am

You can just script a war, or CB.

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Egg Bub
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Tue Jan 15, 2013 10:20 pm

I have had a look in the Crimean crisis file the events folder and it seems there is a whole set of events relating to this war. So I am apprehensive about manually starting a war if it will mess up this event chain. However, in my game Russia has been given a casus belli but not declared war. The casus belli expired so I have paused playing.

Could the devs possibly tell me if the Holy Land crisis might flare up again or whether this is not just going to happen by itself? Thanks.

(I guess I'm unlucky with scripted event sequences e.g. Indian mutiny :wacko :)

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Pocus
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Wed Jan 16, 2013 8:47 am

Do you think peace probabilities are too low for the AIs? Again send me an example so I can see what's going on.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Egg Bub
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Thu Jan 17, 2013 9:48 pm

Hello Pocus,

I started a grand campaign as Great Britain so that I could fight the Crimean war. I received a message which said that Russia and the Ottomans were arguing over the "Holy Land question". Russia received a short term casus-belli against the Ottomans, but when I resolved a few turns it expired and they didn't declare war. Is it possible for this war not to happen, or will it just happen later? I would like to know this in case I have to manually trigger the beginning of this war with a script (and potentially messing up the event chain). I have attached my save shortly before expiry of the CB.

Thanks for your time.

[ATTACH]21342[/ATTACH]

[ATTACH]21343[/ATTACH]
Attachments
Backups.zip
(4.26 MiB) Downloaded 192 times
Great Britain V2~GBR.zip
(2.11 MiB) Downloaded 193 times

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Egg Bub
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Thu Jan 24, 2013 11:13 pm

Getting quite eager to resume playing here :siffle: . Can anyone tell me if and if so how I can get this event chain to work (with the Crimean war taking place) without it getting messed up? Playing only a couple of years in this game is a real time commitment so would really appreciate any help.

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Pocus
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Fri Jan 25, 2013 10:18 am

According to what I was told, there is only war if both parties choose the right choices in some events (but the AI has a strong tendency to choose the historical choice). In addition it seems you had a CB, so odds were even higher to trigger a war. If opportunities are now gone, baring a little script to force a war, I don't quite see what you can do. Bother Kensai about the script, he is doing that in the big PBEM game he is in :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Kensai
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Sat Jan 26, 2013 8:50 pm

Egg Bub, what exactly do you want to abstract? Tell me and I will author it in "script language". You want Russia to declare war on the Ottomans, you want a state of war already? You simply want a longer CB and hope the AI takes advantage of it? Nonetheless, it is perfectly normal for the AI (as a player) to make choices that are not the same as the historical, if the situation is not exactly the same... This opens up new possibilities.

You should consider moving on. Actually a forced event is more gamey than what happened, think about it. Perhaps the AI Russia decided it was not strong enough or ready to take on the Ottomans. Given that in other instances the same event has led to war, you could say that in your alternate reality they simply weren't interested.
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Egg Bub
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Sat Jan 26, 2013 9:32 pm

Kensai wrote:You should consider moving on. Actually a forced event is more gamey than what happened, think about it. Perhaps the AI Russia decided it was not strong enough or ready to take on the Ottomans. Given that in other instances the same event has led to war, you could say that in your alternate reality they simply weren't interested.


Thanks for the suggestion, but the Crimean war really was the biggest war of the 19th century (-Napoleonic) and I'm quite keen on fighting it. Nice of you to offer help with scripting, but I found in the console the "add diplo item" command. Could you tell me where I might find the relevant DiploUID to start a war? Also is it possible that there could be problems with using this command, e.g. side-effects?

P.S. I believe it is highly possible that Russia decided it couldn't beat me if we went to war, as following from my previous experiences with Russian doom-stacks I have enlarged them considerably this time. Home forces = 150,000 men. :cool:

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Egg Bub
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Sun Feb 03, 2013 1:45 pm

Egg Bub wrote:Could you tell me where I might find the relevant DiploUID to start a war? Also is it possible that there could be problems with using this command, e.g. side-effects?


Yeah, I could still use some help with this. I've checked the wiki and I can't find anything telling me what the DiploUID is for war. Sorry if this is getting annoying as it's not directly relevant to the wider community, but I figured someone here might be able to give me a link or something. :)

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Egg Bub
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Thu Feb 07, 2013 7:43 pm

Seriously guys, where are the damn DiploUIDs?! :wacko:

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