Sorry about not getting back to you sooner, I forgot about this thread. Good thing you bumped it. Below is a report of what you produced during the turn labeled backup 1. This shows that your f4 screen is not showing you what is actually happening. Your production is not going well. As near as I can figure, you are having coal problems. It appears that you need your entire structures expense at the beginning of the turn. If you don't have what you need at the beginning of the turn, your factories/farms shut down when you run out of the item. This can be seen from the fact that your screen shows that you will produce around 255 cereals, but you actually produced 0. Your sugar produced all 117 it could, but the sugar fields don't require coal. The same thing with your Rice (it produced 79 of a possible 79). Your fruits produced 21 units (vs. a possible of 165).
When I shut everything down, and only build coal for 1 turn, I got 560ish coal, then I processed another turn with only cereal and non coal production, and cereals are produced. I was able to produce 169 cereals, but then appeared to run out of chemicals. The coal only produced 365 before running out of mechanical parts on the 2nd turn. As a side note, only 8 sugar were produced as it requires Chemicals.
Line 385: SelectFaction, selected: Great Britain
Line 386: EvalStrucProduction: Great Britain production of Steel is 0 Evaluating 0 >= 0 : False
Line 387: EvalStrucProduction: Great Britain production of Coal is 553 Evaluating 553 >= 0 : False
Line 388: EvalStrucProduction: Great Britain production of Supply is 0 Evaluating 0 >= 0 : False
Line 389: EvalStrucProduction: Great Britain production of Ammunition is 0 Evaluating 0 >= 0 : False
Line 390: EvalStrucProduction: Great Britain production of Rubber is 0 Evaluating 0 >= 0 : False
Line 391: EvalStrucProduction: Great Britain production of Iron is 37 Evaluating 37 >= 0 : False
Line 392: EvalStrucProduction: Great Britain production of Minerals is 39 Evaluating 39 >= 0 : False
Line 393: EvalStrucProduction: Great Britain production of Nitrates is 1 Evaluating 1 >= 0 : False
Line 394: EvalStrucProduction: Great Britain production of Cereals is 0 Evaluating 0 >= 0 : False
Line 395: EvalStrucProduction: Great Britain production of Rice is 79 Evaluating 79 >= 0 : False
Line 396: EvalStrucProduction: Great Britain production of Fish is 23 Evaluating 23 >= 0 : False
Line 397: EvalStrucProduction: Great Britain production of Tropical Fruits is 0 Evaluating 0 >= 0 : False
Line 398: EvalStrucProduction: Great Britain production of Cattle is 29 Evaluating 29 >= 0 : False
Line 399: EvalStrucProduction: Great Britain production of Fruits is 21 Evaluating 21 >= 0 : False
Line 400: EvalStrucProduction: Great Britain production of Sugar is 117 Evaluating 117 >= 0 : False
Line 401: EvalStrucProduction: Great Britain production of Cotton/Wool is 53 Evaluating 53 >= 0 : False
Line 402: EvalStrucProduction: Great Britain production of Tea is 8 Evaluating 8 >= 0 : False
Line 403: EvalStrucProduction: Great Britain production of Coffee is 0 Evaluating 0 >= 0 : False
Line 404: EvalStrucProduction: Great Britain production of Wood is 24 Evaluating 24 >= 0 : False
Line 405: EvalStrucProduction: Great Britain production of Dyes is 113 Evaluating 113 >= 0 : False
Line 406: EvalStrucProduction: Great Britain production of Tobacco is 8 Evaluating 8 >= 0 : False
Line 407: EvalStrucProduction: Great Britain production of Petroleum is 0 Evaluating 0 >= 0 : False
Line 408: EvalStrucProduction: Great Britain production of Rum is 0 Evaluating 0 >= 0 : False
Line 409: EvalStrucProduction: Great Britain production of Wines is 0 Evaluating 0 >= 0 : False
Line 410: EvalStrucProduction: Great Britain production of Chemicals is 7 Evaluating 7 >= 0 : False
Line 411: EvalStrucProduction: Great Britain production of Manufactured Goods is 26 Evaluating 26 >= 0 : False
Line 412: EvalStrucProduction: Great Britain production of Textile is 0 Evaluating 0 >= 0 : False
Line 413: EvalStrucProduction: Great Britain production of Mechanical Parts is 0 Evaluating 0 >= 0 : False
Line 414: EvalStrucProduction: Great Britain production of Electrical Parts is 0 Evaluating 0 >= 0 : False
Line 415: EvalStrucProduction: Great Britain production of Silk is 0 Evaluating 0 >= 0 : False
Line 416: EvalStrucProduction: Great Britain production of Opium is 0 Evaluating 0 >= 0 : False
Line 417: EvalStrucProduction: Great Britain production of Luxury Goods is 0 Evaluating 0 >= 0 : False
Line 418: EvalStrucProduction: Great Britain production of Gold is 14 Evaluating 14 >= 0 : False
Line 419: EvalStrucProduction: Great Britain production of Gems is 18 Evaluating 18 >= 0 : False
Line 420: EvalStrucProduction: Great Britain production of Automobile is 0 Evaluating 0 >= 0 : False
Line 421: EvalStrucProduction: Great Britain production of Aviation is 0 Evaluating 0 >= 0 : False
I am going to say that the important information is that you need your inputs for your farms/factories to produce, and new production goes into stockpile, not into running existing farms/factories.
As to why you don't sell enough to your people, you are hitting the wall of not having enough variety to sell to them. They can only purchase so much of each commodity, so if they can only satisfy 30% of their demand with fish say, at 1,000 requested per turn, you can only sell them 300, no matter how many you have on hand. Even if you have 1,000 fish, and are trying to sell them 800 per turn, they will only buy 300.
Considering your predicament, close as many factories as you can. Make sure you crush those strikes so you can produce. Maximize your coal amount (so you have enough to run your factories). You also need mechanical parts and chemicals to get your food. Build a base to get them up to where you need to be. Buy as much as you can for those, and pay extra as you need. In the meantime, import as much as you can without destroying the world's economy (remember, everyone else needs to buy those same items, or they will have strikes and such, and not be able to buy from you in the future). Follow loki100's advise on stopping conversion, and upping happiness.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]