I looked up the USA Events.sct file and found the following three entries...
Code: Select all
Actions
DescEvent = evt_desc_USA_LincolnCallVolB1861
ChangeWSUPool = 50
ChangeConscriptPool = 75
SelectRegInArea = $MD;OwnedVPCities
GenMsg
SelectFaction = $USA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 3
SetName = Maryland Volunteers
Apply
CreateUnit
SetType = $uni_USA_VolBde
FlavorName = Col.J. Amherst
SUFlavorName = 1st MD Vol.|2nd MD Vol.|Maryland Rifles
SetName = 1st MD Brigade
Apply
SelectRegInArea = $PA;Squared;OwnedVPCities
GenMsg
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Actions
DescEvent = evt_desc_USA_LincolnCallVolB1861
ChangeWSUPool = 50
ChangeConscriptPool = 75
SelectRegInArea = $MD;OwnedVPCities
GenMsg
SelectFaction = $USA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 3
SetName = Maryland Volunteers
Apply
CreateUnit
SetType = $uni_USA_VolBde
FlavorName = Col.J. Amherst
SUFlavorName = 1st MD Vol.|2nd MD Vol.|Maryland Rifles
SetName = 1st MD Brigade
Apply
SelectRegInArea = $PA;Squared;OwnedVPCities
GenMsg
Code: Select all
SelectFaction = $USA
SelectRegion = $Baltimore, MD
StartEvent = evt_nam_USA_MartialLawMaryland1861|1|2|evt_txt_USA_MartialLawMaryland1861|Event-img_USA_MartialLawMaryland1861|$Baltimore, MD|128
Conditions
MinDate = 1861/05/13
MaxDate = 1862/01/01
Actions
DescEvent = evt_desc_USA_MartialLawMaryland1861
ChangeLoyalty = $MD;-15
ChangeWSUPool = 5
ChangeConscriptPool = 20
SelectFaction = $USA
SelectRegion = $Baltimore, MD
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = _genName
Apply
CreateUnit
SetType = $uni_USA_VolBde
FlavorName = Col. M. Twain
SUFlavorName = 1st & 2nd MD Vol.|3rd & 4th MD Vol.
SetName = 1st MD Brigade
Apply
So, it seems that the game can (and does) trigger three Maryland Militia Brigades, each having a mix of 1st and 2nd Maryland Volunteers (with the last brigade having a slightly different makeup of forces and a different commander), along with all other units incorporated in these two first events.
I believe that there are two series of events due to the two starting points of the 1861 grand campaign. Since one starts in april, the other in june, there have to be events in place to create these militia units. If you start in June, you don't see the extra units (since the game has already gone by the expiry date of the event), yet, if you start in April 1961, you get the April trigger for militia units, but, when June comes around, you get the June trigger as well, effectively doubling your volunteer militia force.
There are a couple of fixes for this.
#1. Remove the June entry of units, and apply these units to the starting forces in the June 1861 scenario (instead of as reinforcements).
#2. Remove the April entry of units, and just rely on their arrival in June. You lose these units for 4 turns, and this is more of a quick player fix (for those of us who don't want to have free units given to us).
#3. Move the April entry of units into the 1861 April Event file. Move the June entry of units into the 1861 June Event file.
*Part of the conditions to the April event are "Probability = 50", so I can see that the idea is that chances are you may get the units in April, but definitely in June/July. However, the June/July trigger does not look to see if the units are already on the map if the event successfully triggered in April (50% probability is very high, as I have always seen it trigger).