powloon1
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Garibaldi and his Expedition of the Thousand

Thu Nov 15, 2012 4:57 pm

Would it be possible on the next quick fix to take a look at the Garibaldi unification event chain for Sardinia-Piedmont?

The issues I believe that exist are:

1. There is not enough time for the "evt_nam_ITA_GaribaldiPalermo1860" event to fire. For the landing in Calabria to occur Garibaldi must capture Palermo between 01/04/1860 and 01/04/1861 (with a probability per turn of 50 for the next event if he does) which can be a squeeze if the landing in Sicily is delayed. I think the most likely result of this is a rebel Garibaldi sitting in Sicily ad infinitum which seems not quite right. I would suggest extending the maxdate condition to the end of 1861 (and possibly increasing the probability to fire to 75). It possibly also needs a clean up event so that if the chain does fail here that Sicily is passed to Sardinia-Piedmonts control and Garibaldi is removed from play.

2. When the above event does fire it does not delete the original Garibaldi (Sicily) stack meaning that when the landing in Calabria happens you are left with 2 identical Garibaldi stacks. The event is supposed to pass control of Sicily to S-P but instead passes control back to the Two Sicilies.

3. The evt_nam_ITA_GaribaldiCalabria1860 (Landing in Calabria) event does not remove SIC forces as it is supposed to and after Garibaldi lands the line AI.SetLocalInterest = $Napoli;300; does not seem to force the AI Garibaldi to move on Napoli he basically sits there turn after turn (I set this value to 999 which had the same effect). I would suggest writing another event here to force a move to Campania or increase the size of Garibaldis force as the event text suggests so that the AI evaluates it has a chance to capture Naples.

4. The evt_nam_ITA_GaribaldiNaples1860 (Capture of Naples) event does not remove the Rebel Garibaldi force and leaves Calabria as rebel held.

5. After the First Parliment event fires (which states that Italy is unified in the event text) you do not get all the extra colonial options, buildings etc from the evt_nam_ITA_Unification1871 because that event checks that you have control of Lazio (Rome) and has a minimum date to fire of 01/08/1862. In my opinion as Italy exists at this stage it should get all the extra options. I also think that at this stage Italy should get a Casus Belli on the Papal States and the Papal States should be given an alliance with France (possibly forcing a French Garrison)

6. The RomaOMort event (Garibaldis march on Rome) does not check if the player is at war with the Papal States or whether Rome has already been captured (basically why Garibaldi is marching on Rome in the first place)

I think these need to be addressed as I don't think any Italian player will ever have the chance to unify Italy in a vaguely historical fashion.

powloon1
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Wed Nov 28, 2012 4:30 pm

Just wanted to check is this the type of thing that will be dealt with in the various quick fix releases?

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Kensai
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Wed Nov 28, 2012 11:57 pm

It is unfortunate that this hasn't be fixed yet, although we managed to do this in our PBEM. The problem lies in the command to delete Garibaldi in Sicily as he spawns in Calabria. The kill command in Sicily has an incorrect ITA or REB tag for the units, we dealt with it in our PBEM game. Have a look at Paradox forum, multiplayer section of PON for the Garibaldi thread.
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powloon1
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Thu Nov 29, 2012 9:57 am

Thanks Kensai.

I already used your post to help me fix and move past this event in my game (See my S-P AAR on the paradox site here: A Newbie Blunders Forth shamless plug :) ).

Some of the fixes I used are buried somewhere in the 'Next Patch Bug List'. I was hoping that this was the type of thing which shouldn't require a large commitment in time to fix and would be included in one of the quick fixes. I also believe it is partly the reason why other players not playing S-P do not see a unified Italy occuring very often in a 1850GC

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McNaughton
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Sat Dec 01, 2012 4:01 pm

Part of the mod I am working on is revamping most of the key events (notably unifcation of GER and ITA).

In looking at this event, and reading up on the history of the conflict, Garibaldi should not have to take Naples to win (based upon the issue that Naples could not be defeated unless Italian troops could siege Gaeta and Capua). In the mod, Garibaldi purely surviving for a few turns in Calabria should suffice, with Italy having to go to war with both the Papal States and Naples as criteria for annexation (which would be historic). However, that is my mod and not the base game...

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Pocus
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Mon Dec 03, 2012 9:54 am

Kensai wrote:It is unfortunate that this hasn't be fixed yet, although we managed to do this in our PBEM. The problem lies in the command to delete Garibaldi in Sicily as he spawns in Calabria. The kill command in Sicily has an incorrect ITA or REB tag for the units, we dealt with it in our PBEM game. Have a look at Paradox forum, multiplayer section of PON for the Garibaldi thread.


So if you have fixed it in the PBEM, can you provide me with the files as we spoke about some days ago? :)
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powloon1
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Mon Dec 03, 2012 10:22 am

If it helps I did post some fixes here however as mentioned above there are more elements of this event chain other than the duplicate Garibaldi stacks which need looking at (in my opionion at least :) )

powloon1
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Mon Dec 03, 2012 10:31 am

McNaughton wrote:Part of the mod I am working on is revamping most of the key events (notably unifcation of GER and ITA).

In looking at this event, and reading up on the history of the conflict, Garibaldi should not have to take Naples to win (based upon the issue that Naples could not be defeated unless Italian troops could siege Gaeta and Capua). In the mod, Garibaldi purely surviving for a few turns in Calabria should suffice, with Italy having to go to war with both the Papal States and Naples as criteria for annexation (which would be historic). However, that is my mod and not the base game...


Thanks for this sounds like it will be an interesting mod! It would be a nice to have I think for basing the success or failure of the unification that Garibaldi has to at least win a battle although I can see this as being tricky to implement through a script.

powloon1
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Wed Dec 05, 2012 12:24 pm

Hi sorry if I am getting boring now! I identified another issue with the event evt_nam_ITA_Unification1871 (Garibaldi unification event). The following line is missing from the event whilst present in the other unification event

Code: Select all

ChgFacDisplayTag = ITA


I also think (will test it tonight) that the script to change the faction text is missing from both events

Code: Select all

SetFacDisplayNames = fac_Name_ITA|fac_ShortName_ITA|fac_Text_ITA|fac_AdjectiveM_ITA|fac_AdjectiveF_ITA|fac_PopName_ITA

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