others will come

czert2 wrote:I have full MC over that regions, problem is with loayality - it is 100% to khiva and not me (so no generating prestige without garrisoned troops), need to garrison them with line make some sense, so that constrips/reserves will work ?
But where to get normal line troops ? All my regulat troops fighting enemys, it is posibkle to replace them with militia coprs, but this way my compat power suffer.
Moriety wrote:We discussed Khiva in the other thread, I'm sure it was you who told me that the loyalty will never change.
To get full control of a strategic city I think it must have regular troops stationed there.
Now,
My question, what exactly are the Military Police meant to do?!
Jim-NC wrote:1. Your ships (no matter how few) carry all your trade orders. A larger fleet in a MTB allows you a better chance to get the goods you want.
2. Currently you don't know (so you can waste a lot of prospector cards finding out).
3. You need to go to each region to make or cancel sales. The shift button allows you to change your buy or sell orders in 10 unit increments. The % sales is how much of your stock you are trying to sell to your population. The number of units is the amount you are selling (you see this when you hover over each commodity). You need to manually set up sales, the game won't set them up. You may or may not be meeting the needs of your citizens with what you are selling. Generally speaking, you don't satisfy their demands for luxury goods for example until you build cars/electrical/planes. When you hover over a commodity it says how many you are selling to your nation, and what group it belongs to, and how many of that group you are selling to your nation.
4. Larger size Naval harbor allow you to build bigger ships (they have a build limit). Regular harbors store supplies, a bigger harbor allows more supplies to store there.
Moriety wrote:I do think the Prospector card needs to be reworked. As we may say in the UK "It doesn't do what it says on the tin" ie: You'd expect a prospector to, well, look for resources and then report back if none are found![]()
new: Can't play prospectors in region where there is no hidden resources.
powloon1 wrote:I think they have already attempted to do something similar here is an extract from the 1.02 change log
Basically from the way I read it the region should not be highligted if the prospector card is chosen and no resources remain to be found. This is definately not working. In my current game My prospectors are in Ogaden in Somalia and all the surrounding regions are available for prospecting even though I know from examining the game files that over half of the surrounding provinces contain no resources.
Moriety wrote:Yep, it is definitely broken then. I've played the card about 15 times in just one province. (one of the Eastern Siberian provinces). You've just given me a handy heads-up on Somalia as well, I've got Russian troops with an explorer and prospector landing there next turn![]()
powloon1 wrote:Hope you are not expecting Somalia to turn up a bevy of riches it really is a barren wasteland in this game(other than the opium resource in Mogadishu and a smattering of hidden coffee). Interesting alternative reality with Russian troops landing in the horn of Africa are you playing the full or 1880 campaign?
Fun fact: it's less 'alternative' than you think. The Russians really did have a colony in the Horn of Africa, set up in 1889 at Sagallo on the Gulf of Tajura (modern Djibouti), with mostly Cossacks as the colonists. They had hopes of dominating the whole of East Africa the way an earlier generation of Cossacks had conquered Siberia.powloon1 wrote:Interesting alternative reality with Russian troops landing in the horn of Africa
StephenT wrote:Fun fact: it's less 'alternative' than you think. The Russians really did have a colony in the Horn of Africa, set up in 1889 at Sagallo on the Gulf of Tajura (modern Djibouti), with mostly Cossacks as the colonists. They had hopes of dominating the whole of East Africa the way an earlier generation of Cossacks had conquered Siberia.
Unfortunately for them, the French objected to their presence and sent gunboats to eject the Russians by force (five of them were killed). The Tsar disowned the colonists, claiming they were "unauthorised" - even though they'd been transported to Africa in a ship of the Russian Navy - and the colony was abandoned within a year of its foundation.
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