czert2 wrote:found one "small" bug - mwhen russia get even abolising of selfdorm, it correcty convers serviles to farmers (prevously it was broken, thank fox fixing it) BUT id do it only for mainland, and not for his colonies (read siberia). Pls make it posible that it will convers serviles in colonies too (not need for instand as in mainlaind, but at some resonable rate).
Yes, I noticed that as well.
New immigrants to the Siberian colonies still appear as Serviles as well, adding to the problem. It would be great if all were converted when the 'Abolish Serfdom' Act is passed.
I currently have Afghanistan as a Russian colony but the British still own the town in the Khyber Pass province, and have a Military Outpost and mission as well. They have missions in a few other Afghan provinces as well. How come they weren't destroyed when I declared a Colony? They are blocking many colonial cards from being played.
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I also noticed a few more things playing as Russia:
1) Russian National Light Cavalry has never upgraded and also has no replacement chits (it's now 1882 in the game and they are still the 1840-50 model).
2) Attack and defence values of all units (Russian and Rebel) are still exactly 1/1 despite multiple tech advances............
3) Game missions: Three were set in 1850 (to 1860) and that was it, no more offered.
4) The 1890-1920 Mixed Expedition model became available in the 1870's and has no graphic image on the unit card (it does on the unit map tile though).
5) The Peking Treaty is also displayed as a text string (so is the other China treaty/demand), along with the result.
6) No Polish regional units are available when regional units become available in 1875, part of the Colonial problem discussed before about Japan and Russia I guess?
7) All RUS national Brigade sized infantry units (excepting Marine and Lt Inf') vanish after 1875 (Or after a key technology was reached in this year!). As these Inf' and Militia brigades are ideal garrison units it's a tad frustrating.
8) Russian troops cannot be placed in Korea, except for the Capital, despite being under both Russian and Chinese influence, but owned by neither.
9) Russia is completely unable to send immigrants outside of Siberia and Alaska. (I have the Gilbert Islands as an uncontested colony but cannot send any there) Is this WAD?
10) The Treaty between Russia and Japan resolves the Sakhalin Dispute in favour of Japan. Being a nice Russian Autocrat I removed all remaining Russian structures that the AI failed to take over/destroy, but yet Russia is still getting an automatic CB against Japan over this now supposedly resolved dispute.
11) National morale is still always snapping back to 100%, despite playing University cards etc.
Three other weird things;
French Diplomacy AI:
France is constantly getting the "random" event "tensions between these two countries has degenerated into a major incident". Generally 1 or 2 per turn, but rarely getting them against an actual nation in play.
It's had them against (for example) Poland, Czechoslovakia, Slovakia, Slovenia, The Ukraine, Georgia, Texas, The Lebanon, Deseret (where is that?!) etc, despite none of these nations actually being in existence at the time.
Germany and Italy:
I'm often getting notifications that the German or Italian government has issued a new medal, or refused a new telecoms network etc. You guessed it, neither nations exist yet....
The USA;
Received a CB against the CSA, despite having annexed them upon victory, two years prior.
One final thing, a question!
Does everyone else have 2½ minute to 5 minute turn processing times? I've got a new PC so I'm guessing it's unfortunate but normal? (I have disabled giving the AI more time).
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Pocus and Kensai,
Thanks for the info on the railways.
I'll see if I can learn how to do it by trying to create the mainline between Stockholm and Helsing
fors (Helsinki). The Finnish part of the line stops dead at the province of Nikolaistad.

"Whether it's the best of times or the worst of times, it's the only time you've got" Art Buchwald, U.S. Journalist and humourist