User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Penalty outside of home area

Mon Nov 05, 2012 8:14 pm

I see certain leaders get a penalty in the Severus scenario if they leave the eastern world or oriental world. Is there any way to know what regions these areas consist of?

Cheers,
Chris

User avatar
yellow ribbon
Posts: 2245
Joined: Sun Jun 26, 2011 5:42 pm

Mon Nov 05, 2012 9:15 pm

in game or outside?

outside

[color="#FF0000"]gamedata/areas.ini[/color]
...not paid by AGEOD.
however, prone to throw them into disarray.

PS:

‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

Clausewitz

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Mon Nov 05, 2012 9:21 pm

yellow ribbon wrote:in game or outside?

outside

[color="#FF0000"]gamedata/areas.ini[/color]


I'm none the wiser yellow - there are no areas called eastern. :confused:

Soulstrider
Major
Posts: 222
Joined: Fri Sep 14, 2012 11:22 pm
Location: Northern Lusitania

Mon Nov 05, 2012 9:38 pm

Just wondering, if the leader isn't the leader of the stack does the penalty still apply to the whole stack?

User avatar
yellow ribbon
Posts: 2245
Joined: Sun Jun 26, 2011 5:42 pm

Mon Nov 05, 2012 9:40 pm

Hobbes wrote:I'm none the wiser yellow - there are no areas called eastern. :confused:


1.) there are the recruitable regions (old way, dont know for AIE for sure)

2.) look out for

// *** THEATERS ***

// Area of Areas: Grand Regions & Theaters of Operations


defining the home areas region to get a grand total

3.)

look for


// ***** Areas for HomeArea of units (new AreaBound feature) - version 1.00

// Area #233, AreaBound - Oriental World
{Area}
UID = $HomeArea_OrientalWorld
Name = HomeArea_OrientalWorld
Hierarchy = -1
ListParams = §$Theater_Oriens|§$Theater_Mesopotamia
{/Area}

OR


[color="#FF0000"]// Area #226, AreaBound - The East
{Area}
UID = $HomeArea_TheEast
Name = HomeArea_TheEast
Hierarchy = -1
ListParams = §$Theater_Asia_Minor|§$Theater_Oriens|§$Theater_Mesopotamia|§$Theater_Aegyptus|§$Theater_Caucasus
{/Area}[/color]


// Area #227, AreaBound - Greek World (Alexander's Successors, not West)
{Area}
UID = $HomeArea_GreekWorld
Name = HomeArea_GreekWorld
Hierarchy = -1
ListParams = §$Theater_Asia_Minor|§$Theater_Oriens|§$Theater_Macedonia_Graecia|§$Theater_Thracia|§$Theater_Aegyptus|§$Area_Chersonesus
{/Area}
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

User avatar
yellow ribbon
Posts: 2245
Joined: Sun Jun 26, 2011 5:42 pm

Mon Nov 05, 2012 9:49 pm

List as follows until public beta patch (updated)


// ***** Areas for HomeArea of units (new AreaBound feature) - version 1.00

// Area #226, [color="#FF0000"]AreaBound - The East[/color]
{Area}
UID = $HomeArea_TheEast
Name = HomeArea_TheEast
Hierarchy = -1
ListParams = §$Theater_Asia_Minor|§$Theater_Oriens|§$Theater_Mesopotamia|§$Theater_Aegyptus|§$Theater_Caucasus
{/Area}


// Area #227, AreaBound - [color="#FF0000"]Greek World[/color] (Alexander's Successors, not West)
{Area}
UID = $HomeArea_GreekWorld
Name = HomeArea_GreekWorld
Hierarchy = -1
ListParams = §$Theater_Asia_Minor|§$Theater_Oriens|§$Theater_Macedonia_Graecia|§$Theater_Thracia|§$Theater_Aegyptus|§$Area_Chersonesus
{/Area}


// Area #228, AreaBound - [color="#FF0000"]Hispanian World[/color]
{Area}
UID = $HomeArea_HispanianWorld
Name = HomeArea_HispanianWorld
Hierarchy = -1
ListParams = §$Theater_Hispania
{/Area}


// Area #229, AreaBound - [color="#FF0000"]African World[/color]
{Area}
UID = $HomeArea_AfricanWorld
Name = HomeArea_AfricanWorld
Hierarchy = -1
ListParams = §$Theater_Africa
{/Area}


// Area #230, AreaBound - [color="#FF0000"]Gallic World[/color]
{Area}
UID = $HomeArea_GallicWorld
Name = HomeArea_GallicWorld
Hierarchy = -1
ListParams = §$Theater_Gallia|§$Theater_Alpes|§$Theater_Hispania|§$Theater_Britannia|
{/Area}


// Area #231, AreaBound - [color="#FF0000"]Germanic World[/color]
{Area}
UID = $HomeArea_GermanicWorld
Name = HomeArea_GermanicWorld
Hierarchy = -1
ListParams = §$Theater_Gallia|§$Theater_Germania|§$Theater_Lugia|§$Theater_Moesia_Pannonia|§$Theater_Dacia
{/Area}


// Area #232, AreaBound - [color="#FF0000"]Parthian World[/color]
{Area}
UID = $HomeArea_ParthianWorld
Name = HomeArea_ParthianWorld
Hierarchy = -1
ListParams = §$Theater_Oriens|§$Theater_Mesopotamia|§$Theater_Persia|§$Theater_Caucasus
{/Area}


// Area #233, AreaBound - [color="#FF0000"]Oriental World[/color]
{Area}
UID = $HomeArea_OrientalWorld
Name = HomeArea_OrientalWorld
Hierarchy = -1
ListParams = §$Theater_Oriens|§$Theater_Mesopotamia
{/Area}


// Area #234, AreaBound - [color="#FF0000"]Balkanic World[/color]
{Area}
UID = $HomeArea_BalkanicWorld
Name = HomeArea_BalkanicWorld
Hierarchy = -1
ListParams = §$Theater_Macedonia_Graecia|§$Theater_Moesia_Pannonia|§$Theater_Dacia|§$Theater_Illyria|§$Theater_Thracia
{/Area}
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Mon Nov 05, 2012 10:33 pm

Many thanks yellow and good question soul. I don't know what the penalties are but I seem to have a huge movement cost when I try and move one of the type of units outside the area (might be due to some other reason). Is there a large movement penalty to move units with this restriction out of their home region? It would be a good way to understand the restriction if this is the case. However if I remove the leader who has this penalty from the stack I still see a huge movement cost.

Can anyone enlighten us?

Cheers,
Chris

User avatar
yellow ribbon
Posts: 2245
Joined: Sun Jun 26, 2011 5:42 pm

Mon Nov 05, 2012 10:48 pm

Hobbes wrote:Many thanks yellow and good question soul. I don't know what the penalties are but I seem to have a huge movement cost when I try and move one of the type of units outside the area (might be due to some other reason). Is there a large movement penalty to move units with this restriction out of their home region? It would be a good way to understand the restriction if this is the case. However if I remove the leader who has this penalty from the stack I still see a huge movement cost.

Can anyone enlighten us?

Cheers,
Chris


[color="#FF0000"]// *********************************************************
// ************ HOME AREA PENALTY/BONUS ****************
// *********************************************************
// see HomeArea at the model level

areaOutsideHomeAbi = -1 // -1 level to abies (can render them inactive)
areaOutsideHomeStr = -2 // Strategic
areaOutsideHomeOff = -2 // Offensive
areaOutsideHomeDef = -1 // Defensive
areaOutsideHomeTQ = -3 // TQ (and 5 time that to max cohesion)
areaOutsideHomeMR = 33 // Move Ratio Coeff (x0.33)
cohLocalAreaBonus = 10 // bonus to max cohesion if at home
[/color]
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

User avatar
yellow ribbon
Posts: 2245
Joined: Sun Jun 26, 2011 5:42 pm

Mon Nov 05, 2012 10:48 pm

PS:

AJE/Settings/GameLogic.ini
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Mon Nov 05, 2012 10:48 pm

yellow ribbon wrote:[color="#FF0000"]// *********************************************************
// ************ HOME AREA PENALTY/BONUS ****************
// *********************************************************
// see HomeArea at the model level

areaOutsideHomeAbi = -1 // -1 level to abies (can render them inactive)
areaOutsideHomeStr = -2 // Strategic
areaOutsideHomeOff = -2 // Offensive
areaOutsideHomeDef = -1 // Defensive
areaOutsideHomeTQ = -3 // TQ (and 5 time that to max cohesion)
areaOutsideHomeMR = 33 // Move Ratio Coeff (x0.33)
cohLocalAreaBonus = 10 // bonus to max cohesion if at home
[/color]


Easily moddable, as you can see... :cool:

User avatar
yellow ribbon
Posts: 2245
Joined: Sun Jun 26, 2011 5:42 pm

Mon Nov 05, 2012 10:50 pm

as Ageod is known for and we are all grateful for it....
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Mon Nov 05, 2012 11:03 pm

:thumbsup:

Return to “Alea Jacta Est”

Who is online

Users browsing this forum: No registered users and 4 guests