Bertram wrote:As Pompei I used Triumph very often - its costs are minimal, and the morale is welcome. The strange thing there is that you can't hold a Triumph if your popularity in your capital is to high.... so now I am on the other side of the scenario, Ceasar can't hold Triumph's in Rome - not even (or maybe especially not) after winning a battle against Pompei (while Pompei could hold a Triumph in Utica after loosing a btlle, even while camping in Asia).
jimwinsor2 wrote:Do Development increases do anything besides lowering movement costs in a province? The Clearing/Works/Urbae group don't seem to be worthwhile in this game (unless there's more to Development).
poweraxe wrote:EP sort of represents political influence, to get alliances, etc. It wouldn't be realistic if these things would have to be bought with money alone; such agreements often involved more than just that.
Hobbes wrote:I setup a few tradeposts in my game a year or so ago and I now notice that they are all back in the decisions view. This always seems to be the case.
They never seem to last long and I never see any money reported to have been generated by them. I also never see any reports that they have been removed - it's
always just a resigned nod that they are back in the pool after a few months. Now they cost 5 VP I don't think I will bother with them again.
Merchants last OK but I still don't get any reports of money generated (or am I somehow missing this?) Does anyone see benefits from tradeposts or merchants?
Cheers,
Chris
cwegsche wrote:I always get reports if tradeposts are destroyed or if they are succesful. Messegaes for merchants are just there the turn after you've placed them or if they are destroyed. In the meantime they just generate money. So for me they both work fine ...
cwegsche wrote:I always get reports if tradeposts are destroyed or if they are succesful. Messegaes for merchants are just there the turn after you've placed them or if they are destroyed. In the meantime they just generate money. So for me they both work fine ...
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