I repeated tests to see what has changed regarding battle mechanics in official 1.01 patch. My overall impression is very positive. Some weaknesses has been fixed but unfortunately some other problems emerged (which are hopefully easy to fix).
What is good:
1.) As you may see from above tables leaders now have their merit in battle. Contrary to beta, now it is obvious that leaders have important impact on battle results. Before we had weirdness that troops without leader had lighter losses then those with leader. That is not a case anymore. From test results you may see that Populares legion without leader has on average 70% more losses compared to Optimates legion. With 3-2-2 leader that difference drops to 0%. When you attach defensive genius (Marius, 6-3-5) it reverses situation causing Optimates to have 30% more losses. Also, pay attention that average Populares losses are more or less constant. It's Optimates losses which are increasing depending on what commander is on opposite side.
2.) No more consistent retreats when one side has a good commander. In beta, I couldn't finish Marius test as Optimates almost always retreated before melee phase. That has gone. Yes, they will be able sometimes to break contact (approximately 1 in 4 times) but it is not a serious problem anymore.
What need to be fixed ASAP:
1.) I really don't get how victory is credited to Optimates in some of the above battles. I circled these battles for easy reference. For example, 11th battle in Marius test (I have save for this one if needed). In this battle Optimates lost badly. They suffered 4.797 infantry casualties while Populares suffered only 2.706. That is a huge difference! Also, Optimates lost entire cavalry while Populares didn't lose a single horseman. By all standards this is a clear Populares victory but still, they retreated and Optimates were declared victorious. As you may see, this is not a single outlier but systematic phenomenon. I appeal to devs to fix this promptly as it is unfair and kills enjoyment (especially if someone is playing against human opponent).
What I would like to see fixed if possible (or just better represented):
1.) IMO opinion there is still problem with marginal unit stats difference having too much impact on battle outcome. This is evident from down-left table where only 10-20% difference in discipline and assault stat leads to 70% difference in losses (higher than in beta). At moment, I realize this is something characteristic to AJE and I'm not sure if Devs are able to fix it without too much rebalancing. However, maybe it would be enough just to somehow represent it more clearly via pwr estimation. In that way players would have approximate idea how unit is strong without need to memorize stats for various unit types.
All in all, 1.01 is huge step forward, at least in battle mechanic segment. Congratulation

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