I did a beginner's corner at the end of this AAR, with the siege rules :
http://forum.paradoxplaza.com/forum/showthread.php?632034-The-Hero-The-Traitor-and-The-Barbarian-an-AJE-PBEM-Beginner-AAR/page3
Here is a copy :
Beginner’s corner – Sieges, or how to take structures
Sometimes, your target is hidden behind high walls. There are several ways to take them.
- Assault
Assault is the fastest method, but also the messiest. The defenders will have a bonus of defense, and will fight with despair as they have no way out. Hence, it is to avoid if you don’t have numerical absolute superiority.You can give the order to your troops to assault the enemy structure, but there are conditions :
- It there is no fort, or a fort level 1 only, the structure can be assaulted at any time (except by cavalry)
- If there is a fort level 2 or more, then
o Either the leader of the stack has the assaulter trait, or
o The fort has as many levels of breach as its level (2 for a level 2 fort,̷)
But how do you make these breaches ? Well, that’s the second way to take a city : siege.
- Sieges
A siege has two objectives :
A. Starve the city,
B. Prepare for assault or even force the opponent to surrender
A. When you are sieging a city, the city does not receive supplies (except from its port if it is not blockaded). To see if the city is receiving supply, hover the mouse on it. For instance, this city does not receive any :
Generally speaking, if a player has less than 10% military control in an area, his structures will not receive any supply.
B. In addition to starving the defenders, having a city under siege allows for a “siege roll” at the start of every turn.
OK. I lied, it is actually two rolls (12-faces dices), one for the attacker, one for the defender. The difference between those two rolls is then modified :
o By leader traits, if any (for attack or for defense),
o By the power of the artillery available for either side,
o By the level of the fort minus the number of breaches.
o By a massive additional malus if the structure is breached, the defender is out of supply and is weaker than the attacker.
The final result is the Siege Roll Value (SRV). Depending on the SRV (from worse to best), the following events can occur :
- The defenders close a breach
- The defenders receive hits
- The fort receives a breach – provided that the attacker has some artillery in his stacks
In addition, if the SRV is above the defending units average discipline, the defenders will directly surrender, except if they have not empty supply wagons (fixed or not – magazine units are enough), in which case they only have 10% of chance to surrender.
- Blockade
You can siege without blockading, but if you want to starve your opponent efficiently, you have to blockade his port (if any). For this, you only need to drop enough combat ships in front of his port.
- A last note about siege weapons
AJE is unlike any previous AGEOD game in that your armies do not typically bring artillery with them. Yet, you need them to do breaches, so they are extremely strategic. There are two “models” :
- Roman legions can build siege machines whenever they finish their turn on an enemy structure (up to one per legion at any time). Those machines will be destroyed when the legions move out.
Here is a Roman legion that just built its ballistae :
- Everyone else has to carry their siege machines the difficult way – from their home province. They slow their stacks, cannot go everywhere, and are generally a pain. Moving them by ships (the AI does it) can save a lot of time !
End of beginner’s corner