Moriety wrote:I'm with Jim on this, the never ending reinforcements of rebels are an incredible nuisance, as are rebels that simply retreat every single turn. Chasing 6 groups of rebels for 6-8 turns is not my idea of a good gaming experience.
Rebels need to start out fixed in the region they appear and destroying improvements should be disabled.
Another major negative experience is the lack of generals: in effect the programme is deciding how my force composition should be. Pointlessly removing choice for a player is never a good idea.
Having them retire is also a real major pain. In the real world one officer is automatically replaced by a new one, wherever the unit is.
The lack of the strategic redeployment mode for them exacerbates this already very annoying and very unrealistic "feature". Even if an OC or CO is killed in a battle then the 2iC takes over in the real world.
There seem to be major problems in attempting to get control in the disputed regions Russia has with China and Japan along with other issues in the Bukhara and Khiva regions.
I wrote this in another post:
I've gone down the friendly route with Khiva and Bukhara and both are protectorates. One problem though, I cannot send immigrants to any provinces and loyalty in all remain at 100% to these nations.
A pillaged province in the adjacent Agtau Russian protectorate, from 6 years ago, is still pillaged. I've never been able to send immigrants to it or another province (Kizil and Nuhus.)
In the disputed Amur region with China I've only ever had a full range of actions in one province (Ussuri). In all others I can only have a missionary and trading post. The SOI's, loyalty, MC and CP's in all never change although I've spent thousands playing colonial cards trying to. The same with the disputed Japanese provinces of Sakhalin and the Kuriles. Weirdly I can build industry in them though.
The 'Pressure China' card I played gives a response as a text-string so I've no idea what the outcome was, but it's certainly not changed anything in the region.
In one province I have 75% MC but the China flag flies!
To clarify: I had initial success in getting upto 35-37% CP in the China/Japan areas, since that point it has become resolutely stuck, no matter what card I play the values never change for any of the above.
It seems all provinces in these three regions, except Ussuri, have major bug problems, or serious issues at least.
- The UK keyboard ~ command for the console doesn't work.
lack of generals - game have set limits on how much you can have generals, if you have less (KIA), then you will get replacement, it dont look at how much you actualy need. Use as much only 1 general stacks, having 2+ generals on same stack dont add CP (unless general have trait for it).
for coloniting - LOOK as desription of them, you have writen here minimal/maximal limits in which they can be used - like min development of prov, min cp...etc.
for other colonial card - tehy have limits on min/max too

look at them.
you can send misionary to practicaly everwwhere, for playing other card you need at lest some CP. No card can affect SOI - it only improve with time.
If you look at description of cards better, you will see tahm MANY of them have max limit on 30-35 CP, in improving them, you can play them on 35% CP regions, but it will be only waste of money and resources.
Is here one "hack" which allow you to improve CP - build in these regions MILITARY OUTPOST - he have CP limit set on 75%

, after you build him, you get 5% CP bonus, and here comes "hack" DELETE him, after you build him, and play it again, you will get another 5% CP bonus, but be warned on some regions you CANT delete him after you build it (mainly in regions which another state have same/bigger CP).
For pressuring china - you did right, thing, after soem time you will get another decion in which you can press it again, and after if, you will get these regions (or it will be war, but in most cases, AI will give them).