Some observations on the Shenandoah in AACW:
AACW details so many things extremely well, some even brilliantly I am sure many would agree; however it falls rather flat on a few issues and the Shenandoah is one of them I think. The problem is that the Confederates have no real reason to contest anything within the valley other than the strategic cities of Winchester and Harper’s Ferry in the north. And of course, the Valley actually never had any importance to the Union as an invasion route; the whole point was to deny it to Confederacy.
I am sure my knowledge of 19th century Virginia demographics is rather limited, but it strikes one as odd that Charlottesville (a city that was largely ignored throughout the war) is a Strategic City while Staunton, a very important city (in fact the RR supply hub for Lee’s entire Gettysburg campaign for example) during the war, is not. But also the southern Shenandoah Valley has little of any value. You can see the designers attempted to cover this in part with the depot that is automatically built under Joe Johnson's army at the very beginning, but most games see the South destroying this depot and abandoning the Valley early on for the most part.
Some possible changes to better cover the Shenandoah:
--Make Staunton a size 1 or 2 city and revert Charlottesville to a reference city.
--Warren VA (with city of Strasburg) a Strategic Location.
--Redo the map to more effectively divide the valley off from the east by making Clarke, Page and Augusta VA regions (north to south) Impassable Mountain regions with roads or tracks through them, much as the Cumberland Gap is depicted out west.
--Tie the occupation of the valley into the victory point equation by either giving 5 VPs a turn for the occupation of Warren VA, or alternately divide it up for the three Strategic Locations of Harper’s Ferry, Winchester, and Warren (north to south) @ 2 VPs each.
The idea is to make it harder to get in and out of the valley, except at each end, as well as provide some real incentives to be there. I haven’t tried the one-week turn mod yet but in conjunction with these changes one might even be able to model Jackson’s campaigns there decently.