stormbringer3 wrote:I hope a designer or beta team member will give a definitive answer to the question, if a leader in a stack goes inactive with an attached combat unit will the unit be affected in combat?
Thanks.
i can only say that i suppose that nothing has changed, as it is from the engine, not from the game:
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Units and Forces commanded by Inactive Leaders may still move and engage in combat during the up-coming game turn, but they do so with penalties applied.[/color]
since there is a huge loss on cohesion, i think most units will be slower from cohesion and you barely see the penalty from inactive commanders.
i am using the Explanation from a different AGEOD game, the devs can correct me here:
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Inactive Leaders may only assume a Defensive or Passive Posture (not applicable for Naval Leaders). In addition, the following restrictions are placed on Inactive Leaders:
Inactive units or Forces suffer a 35% reduction in their movement ability (i.e. speed).
Inactive units or Forces suffer up to a 35% reduction in their combat efficiency if they engage in combat in hostile territory.
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...not paid by AGEOD.
however, prone to throw them into disarray.
PS:
‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘
Clausewitz