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Pocus
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---> (mini)Patch 1.01 <---

Mon Feb 27, 2006 11:39 am

http://www.ageod.com/download_patches/BoA_patch1.01.exe

README:

Birth of America quick-patch 1.01 readme

This patch is aimed at fixing an issue with NVidia video cards serie 6. Users with this card suffers from a random crashing bug.

Content:

Bugs
Putative fix for the NVidia serie 6 issue. Please report in the forum.
Tutorial bug fixed (clicking on a grayed out message button)

Scenarios fixes
Lake flotilla stopping its movement in the Champlain lake (Saratoga scenario)
Cornwallis being duplicated in some instances, in the Cornwallis scenario

Additions
The screen saver is deactivated when BoA is running.
A small delay has been added between each round of battle. A longer delay has been added when the battle finish.
In the end game screen, the VP score is shown for both side.
3 stars leaders cant die from 'stray bullet' test, in battle (they can be killed in other circumstances).
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Pocus
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Location: Lyon (France)

Mon Feb 27, 2006 11:41 am

It is very important that NVidia serie 6 users report in the corresponding thread (see Armory) if they still suffer from the bug, or if it appears they dont have it (play some hours before reporting you dont have the bug).

Thanks for your patience.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Dgold
Posts: 153
Joined: Thu Dec 29, 2005 8:03 pm

Mon Feb 27, 2006 11:35 pm

Please increase the combat delay between screens further - even with the patch installed on my computer the combat screens only last 1-2 seconds.

Thanks.

kgsan
Corporal
Posts: 42
Joined: Mon Feb 27, 2006 9:49 pm
Location: Louisiana, USA

Tue Feb 28, 2006 2:58 am

Would it be possible to allow users to select from different speed options (for instance, in Matrix Games' "War in the Pacific" users can choose the delay in seconds (or portions thereof) for message boxes to remain on the screen, or even to have it pause after each message).

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Queeg
Lieutenant Colonel
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Tue Feb 28, 2006 3:22 am

I'm thinking perhaps the simplest solution would be to pause the game when each message is received. Or at least at significant events, like the capture/loss of a city, opposing units entering the same province and sieges and battles.

As it is now, each turn lasts only a few seconds and I spend much of my time going back through the messages trying to figure out what happened. That's probably realistic for the period given that the CinC depicted in the game (i.e., a leader not in the field) wouldn't know everything until after the fact. But for gameplay, the speed makes the actual activity of each turn rather anticlimactic.

Great game aprt from this one isssue.

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Hell Patrol
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Location: California

Tue Feb 28, 2006 3:57 am

Yes, i agree. It is still way too fast, a pause before and after would be perfection. Hey, that's all we have to complain about...i am speechless.
@Queeg: I'm still looking for that "small graphic glitch" but it's bad enough @43 i need PC/Reading glasses let alone having to squint all day looking for a dot!!! :nuts: LOL
A couple days, no major bugs AND the Nvidia bug seems squashed: say no more...nudge, nudge.

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Pocus
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Tue Feb 28, 2006 5:11 am

yes we can add a variable delay during and after battle, its not a big deal. Next patch is for some more options when handling your save games & next/prev keys to browse through units.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Manie_de
Conscript
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Location: Munich, Bavaria, Germany

Tue Feb 28, 2006 7:15 am

After installung the mini-patch I have two questions:

In the tutorial message text there is still mentioned to click on the next arrow in the bottom-right corner (which isn't there in the third messagebox), but what you really have to do is click the next turn button to continue with the tutorial. Maybe the tutorial text should be changed.

Also it is said to capture "Charlotteville" instead of "Charlotte".

Typo in the message text or on the map (because there's another Charlotte in some way north-east of the tutorial mentioned "Charlotteville") ?
Don't know if this is right, because I'm from germany and geography is one of my weak spots :siffle:

Bye,

Martin

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Pocus
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Tue Feb 28, 2006 8:58 am

we will check that, thanks.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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PhilThib
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Tue Feb 28, 2006 9:47 am

Strange...we checked the text DB and only "Charlotte" appears in the tutorial text..

On the map, there are (according to the geography data we used) two "Charlotte", one in North Carolina and one in Virginia. "Charlottesville" also exists, and is in Virginia too..

If this makes too many charlottes :king: , we may change the names...May be some US player and historical geography expert could give us a hand in this :indien:

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Pocus
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Tue Feb 28, 2006 9:51 am

I think you have checked with the fixed localstrings file I sent you 10 mn ago. :)

it was wrongly Charlotteville in the previous file.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Manie_de
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Really strange

Tue Feb 28, 2006 10:06 am

I made a screenshot with the weird "Charlotteville".

Martin
Attachments
Charlotteville_x.jpg

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[FS] Feltan
Sergeant
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Tue Feb 28, 2006 5:09 pm

Playing British on 1775 Campaign, normal difficulty, V1.01 (with patch).

- It is currently January of 1778. I have not run into Washington anywhere.

- No French intervention yet.

- As compared to playing as the Americans, there are few British supply wagons (the Continentals seemed to have a lot more, which is odd considering historical actualities).

- Generally, I am rampaging across the map with little difficulty -- it is too easy. My gut feeling is that something isn't right. I should have run into Washington by now, I should not be able to easily capture every key city (except Pittsburgh) by mid-summer 1777.

I'll post more as I proceed on this scenario, but I suspect that the Continental AI is not spawning enough troops or key leaders. Like I said, it just doesn't feel right.

Regards,
Feltan
"Fishcakes" the other F-word.

[FS] is the tag for the Mighty Free Soldiers on-line gaming clan. Visit at http://www.freesoldiers.net

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Pocus
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Tue Feb 28, 2006 5:13 pm

wrap me your save so that I can check the american side. Perhaps they are waiting for the french (or you beat the AI to death)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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PhilThib
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Tue Feb 28, 2006 6:56 pm

Apart from what may have gone wrong, a few key elements

A - French Intervention: it will start from April 1778 onwards only (even if the alliance is signed in February of that year), roughly with 15% chance (increasing by 5% each month till it reaches 75%).
In addition, for every grand area where the British controls every strategic city, the percentage of intervention drops by 15%... :sourcil:

So no surprise you did not see the French, they aren't that stupid :p leure: (i.e. with almost all strategic towns in your hands, it is -60% chance...imagine that)

B - Supplies: the US receive rougly 4 wagons per year in the first 3 years, plus some more when the French comes in. The British have roughly 2 per year, plus those that come with the big armies (and not so big) when they land in the Americas..

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kbrow06
Posts: 11
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Location: Göteborg (Sweden)
Contact: Website WLM

Tue Feb 28, 2006 10:30 pm

Hi,

Just downloaded the game this past weekend. Just wanted to say that I am very impressed so far. Great job!

And to comment on the Charlotte, North Carolina vs. Charlottesville, Virginia.

Yes, the Tutorial suggests you to move a Unit stationed at Salisbury, NC South to take Charlotte, NC - but the text says "Charlottesville."

This seems specific to the Tutorial and does not appear in the standard version of this scenario.

And being from Greensboro, NC originally (better known as Guilford) I can confirm that it is in fact Charlotte which is in the Carolinas :niark:

Still a very nice battlefield site in Greensboro where Gen Greene and Cornwallis met...

Thanks again and keep up the good work!

Pulaski
Conscript
Posts: 9
Joined: Tue Feb 28, 2006 3:45 pm

Wed Mar 01, 2006 7:46 pm

I was about to download the mini-patch and I see to other files Cursors.rar and BOA.sfx.exe are available there. Are they "offical" patches or updates?

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Pocus
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Wed Mar 01, 2006 8:39 pm

:)

cursors.rar are just slightly modified cursors that will be in the 1.02. Nothing astonishing here.

BOA.sfx.exe is a passworded archive for a player who had a bug, you will get it along with some other additions friday in the 1.02
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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[FS] Feltan
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Posts: 65
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Location: Kansas

Thu Mar 02, 2006 12:36 am

'[FS wrote: Feltan']Playing British on 1775 Campaign, normal difficulty, V1.01 (with patch).

- It is currently January of 1778. I have not run into Washington anywhere.

- No French intervention yet.

- As compared to playing as the Americans, there are few British supply wagons (the Continentals seemed to have a lot more, which is odd considering historical actualities).

- Generally, I am rampaging across the map with little difficulty -- it is too easy. My gut feeling is that something isn't right. I should have run into Washington by now, I should not be able to easily capture every key city (except Pittsburgh) by mid-summer 1777.

I'll post more as I proceed on this scenario, but I suspect that the Continental AI is not spawning enough troops or key leaders. Like I said, it just doesn't feel right.

Regards,
Feltan


Update.

The French showed up.

Washington showed up in December of 1779 in command of two dragoons laying siege to Pensacola.

Now January of 1780. Every objective has been under control for six months. No victory screen yet.

As compared to playing the Continentals, the British are very easy. Keep decent sized stacks, and munch on any rebels who cross your path. Garrison key cities only, and occasionally swap out depleted units in the field for full strength garrison regiments.

From first impressions, the AI seems to do a slightly better job controlling the British. There were a couple of challenges in that game. Playing as the Brits, it is an exercise in marching to and fro.

Regards,
Feltan
"Fishcakes" the other F-word.



[FS] is the tag for the Mighty Free Soldiers on-line gaming clan. Visit at http://www.freesoldiers.net

Reiryc
Posts: 561
Joined: Sun Feb 26, 2006 10:47 pm
Location: kansas

Thu Mar 02, 2006 1:26 am

I think just the nature of having not only inferior units but inferior numbers makes it seem as if the AI is giving one a hard time in the 1775 campaign as the US.

Thus one needs to keep putting out fires to keep up. So it isn't, in my view, necessarily the AI that's slowing a person down so much as it is inherently more difficult given the assets one has to achieve the necessary goals of the campaign.

I like the idea of controlling strategic towns to influence militia recruitment, but I'd like to see this spread out to each of the individual non-strategic towns as it would give them more purpose in the game and increase the strategy possibilities. Maybe having to attain a 75% loyalty rating per city before it could contribute to militia's being raised in a region with each city using it's city level to contribute X number of points towards the creating of a regiment of militia or something along those lines. Nothing too complex but something that would increase the strategy possibilities.

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Pocus
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Thu Mar 02, 2006 8:15 am

this is somehow factored Reiryc. Historically the British had to garrison the most important towns, this led to several raid against them. In the game, a player only get the VP of a town if either:
1. there is a regular regiment in the region.
2. the region's loyalty is 51% or above.

In 75, only Norfolk (perhaps Augusta too) qualify for the British eg.

Feltan, have the French arrived in your game?
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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[FS] Feltan
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Thu Mar 02, 2006 5:02 pm

Pocus wrote:...Feltan, have the French arrived in your game?


Yes they did. Too late to help the Rebels, but they did make it.

Regards,
Feltan
"Fishcakes" the other F-word.



[FS] is the tag for the Mighty Free Soldiers on-line gaming clan. Visit at http://www.freesoldiers.net

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