User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

AACW Patch 1.01 is up

Wed Apr 18, 2007 6:46 pm

You can download it from the direct thread here:

http://www.ageod-forum.com/forumdisplay.php?f=107

readme:

Gameplay
Pre war fort now enable units to get replacements
Epidemics toned down. Medics are useful to recover faster.
Each element lose one cohesion point each time it fires/assaults during battle (or sustain an assault).

User interface
Some States production did not show in the ledger

Bugs fixing
fixed: You could use an army HQ to build a fort (using the integrated artillery)
fixed: some artilleries where build outside cities.
fixed: Semmes and the Alabama can now be manipulated in London.
fixed: Porfirio Diaz (Mexican General) won't bother anymore when the Union promotes generals...
In some setups two leaders were added to a single unit. A clean up function now push outside the offending officer.

Data / Events / maps fixing and tweaks
Thomas and Crittenden won't have clones, despite the war.
Ironclad protection upped 50%
Army HQ will arrives progressively during the war, each year.
Norfolk script had another bug, fixed.
Fort Monroe now have a port.
You can now navigate with ironclads south of Hatteras

Modding
AllAI = 1, added in the general.opt file (settings directory) make the game play against itself (you must have the Error tracking option checked in the Options window)

AI
AI slightly more aggressive
AI will send more ships in blockades boxes.

Graphics
Sherman has his hair changed (major tweak)
4 new events images added
Map Key added (bottom right of the map)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Drew3077
Private
Posts: 25
Joined: Sat Mar 31, 2007 7:57 pm
Location: North Wales

Wed Apr 18, 2007 6:59 pm

Excellant!!

Boy you guys are fast at this!!!! :nuts:

Drew

Wilhammer
Captain
Posts: 198
Joined: Tue Mar 14, 2006 8:59 pm

Wed Apr 18, 2007 7:04 pm

"Sherman has his hair changed (major tweak)"

Hardy har har

DEL
Corporal
Posts: 54
Joined: Tue Apr 17, 2007 5:57 am
Location: New York City

Wed Apr 18, 2007 7:15 pm

Thanks for this little birthday present Pocus!!! :coeurs:

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pasternakski
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Posts: 341
Joined: Fri Feb 24, 2006 6:50 pm

Wed Apr 18, 2007 7:15 pm

Yeah, you know, Wilhammer? I think our lad Pocus has developed a certain eccentric, pawky sense of humor that may require subjecting him to a major tweak.

Thank you, Pocus (and all those who work so hard on behalf of us customers).

flintlock
Captain
Posts: 182
Joined: Sat Oct 07, 2006 9:20 pm

Wed Apr 18, 2007 8:57 pm

Pocus wrote:Graphics
Sherman has his hair changed (major tweak)

:niark:

cbclimber
Conscript
Posts: 11
Joined: Mon Mar 20, 2006 7:12 pm

Wed Apr 18, 2007 10:29 pm

Will the patch work with an existing/ongoing/saved Campaign?

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runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Thu Apr 19, 2007 3:47 am

Wilhammer wrote:"Sherman has his hair changed (major tweak)"

Hardy har har


He still looks like he needs to buy a comb.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Apr 19, 2007 5:05 am

yes you can continue your game with the new patch. Events which have not yet triggered will also be replaced by the fixed ones what is more. On the other hand people having started in 1.0b will get some additional army HQ, but not a big deal.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
jmlo
Colonel
Posts: 324
Joined: Thu Nov 10, 2005 12:54 pm
Location: France, VdM

Thu Apr 19, 2007 7:42 am

Fort Monroe now have a port.


Not in my game (it is a 1.00 game )
Reste à avoir bon coeur et ne s'étonner de rien (Henri II)

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Thu Apr 19, 2007 7:59 am

jmlo wrote:Not in my game (it is a 1.00 game )

Pocus commented in one of the AARs that the Fort Monroe-harbour isn't "backported" into savegames started with prior patches.

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jmlo
Colonel
Posts: 324
Joined: Thu Nov 10, 2005 12:54 pm
Location: France, VdM

Thu Apr 19, 2007 8:08 am

Ok thanks :)
Reste à avoir bon coeur et ne s'étonner de rien (Henri II)

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Apr 19, 2007 8:23 am

comprehensive readme:

==============================================================================
AGEod's American Civil War Update 1.01 Readme
Thursday, April 19, 2007
==============================================================================

This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.

==============================================================================
Bugs Fixes
==============================================================================
fixed: You could use an army HQ to build a fort (using the integrated artillery)
fixed: some artilleries where build outside cities.
fixed: Semmes and the Alabama can now be manipulated in London.
fixed: Porfirio Diaz (Mexican General) won't bother anymore when the Union promotes generals...
In some setups two leaders were added to a single unit. A clean up function now push outside the offending officer.

==============================================================================
User Interface
==============================================================================
Some States production did not show in the ledger

==============================================================================
Game Play, Rules Additions and Changes
==============================================================================
Pre war fort now enable units to get replacements
Epidemics toned down. Medics are useful to recover faster.
Each element lose one cohesion point each time it fires/assaults during battle (or sustain an assault).

==============================================================================
Data Changes
==============================================================================
Ironclad protection upped 50%

==============================================================================
Graphics
==============================================================================
Sherman has his hair changed (major tweak)
4 new events images added
Map Key added (bottom right of the map)

==============================================================================
Scenarios Additions and Changes
==============================================================================
Army HQ will arrives progressively during the war, each year.
Norfolk script had another bug, fixed.
Fort Monroe now have a port.
You can now navigate with ironclads south of Hatteras
Thomas and Crittenden won't have clones, despite the war.

==============================================================================
AI
==============================================================================
AI slightly more aggressive
AI will send more ships in blockades boxes.

==============================================================================
Various
==============================================================================
AllAI = 1, added in the general.opt file (settings directory) make the game play against itself (you must have the Error tracking option checked in the Options window)


******************************************************************************


==============================================================================
AGEod's American Civil War quick fixes 1.0a & 1.0b Readme
Tuesday, April 17, 2007
==============================================================================


==============================================================================
User Interface
==============================================================================
Too long messages in the Message panel now display in a tooltip too (low resolution settings problem)
Many historical events now have a tooltip depicting the in-game effect.

==============================================================================
Game Play, Rules Additions and Changes
==============================================================================
Combat chances in the blockades and shipping boxes lowered.

==============================================================================
Data Changes
==============================================================================
Weather is less harsh now.
Engineers don't have the militiaman ability anymore (bug)
Some texts corrected.

==============================================================================
Scenarios Additions and Changes
==============================================================================
Marion militia placed at the right place.
Gettysburg and Shiloh scenario setup tweaked (some divisions had 2 leaders each)
2 militias added for the CSA in April 61, near Norfolk and Winchester
The tutorial is always with a fair weather now .
Missing railroad in Delaware added.
Norfolk and Kentucky events fixed.
Winning level upped to 200 Morale in all scenarios.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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