Kensai wrote:There are two problems with these explanations:
(1) let's say you wanted to kill (!) Abraham Lincoln. So far, you could kill a current ruler in a running game by changing his AbsEndDate to the present or the past. The game would then bring up the next in line (seniority). But if his AbsEndDate is already in the past as in our case... does this mean we are stuck with him?!
(2) negative values do not apply even if the co-ruler has more than the minimum 2. My Greek PM has a negative value but it is added to the 5-5-5 of the King giving a final result of 6-6-6... as if whatever the numbers, they always round to 1-1-1 if zero or negative.
the designer might correct me but the idea of negative values is related to a fixed basis value all normally "AI lead countries" have, independent from what else happens. all AI lead countries have a value on which the positive / negative is added. while the whole number of playable countries comes from the parliament and the leaders.
help me out, but as far i remember there are no multiple cabinets/parliaments for no-player-nations in the DB, thus only a fixed value plus/minus the leaders stats. or i get it wrong.
(on the other hand, you have that much fumbled around with the script that i lost oversight at P. MP thread)
for 1.) as far i saw it, no premature death of anyone by this date.
you stick with the highly probable ruler, his scripted alternatives from events or the highly impossible counterpart from the voting. As said, for 1.02 the AbsEnddate was simply ignored from PON, as well when Lincoln died, as well as when i manually implemented another ruler for no new ruler was not placed in automatically
in all my games i saw only two times any a-historical leaders, Scott if i recall, USA that agrgessive that i invaded Mexico. while the AI lead counties had many problems of ignoring even the historical lifespan. (Baden and other countries, wasnt it so)
...not paid by AGEOD.
however, prone to throw them into disarray.
PS:
‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘
Clausewitz