Hinkel wrote:I think epidemics are quite historical.
From 600,000 americans died in the civil war, only 200.000 died by combat action. 400.000 died by diseases, epidemics etc.
DEL wrote:Does anyone else think that epidemics are just totally devastating not just in their effect but also frequency? Ex. In my current July 61 campaign I've had it strike 4 times so far (bedtime has prevented me from seeing if it would happen a 5th time) to my CSA forces in Harpers Ferry causing more than 90% losses and draining my replacements at an incredible rate. Also, do medical units have any effect on stopping epidemics?
Pocus wrote:Epidemics have a tendency to be on the same troops, and they are perhaps a bit numerous... we will tweak numbers down, while trying to stay historical.
Second, we will reduce the amount of health lost (casualties) while keeping at a fair level the amount of cohesion lost, so that a medic is very important if you want to speed up recovery (the medic must be in the same stack).
Epidemics can never entirely kill an element, this would have led to unwanted side effects.
you da man as usual.
Pocus wrote:Epidemics have a tendency to be on the same troops, and they are perhaps a bit numerous... we will tweak numbers down, while trying to stay historical.
Second, we will reduce the amount of health lost (casualties) while keeping at a fair level the amount of cohesion lost, so that a medic is very important if you want to speed up recovery (the medic must be in the same stack).
Epidemics can never entirely kill an element, this would have led to unwanted side effects.
Pocus wrote:[...]Second, we will reduce the amount of health lost (casualties) while keeping at a fair level the amount of cohesion lost, so that a medic is very important if you want to speed up recovery (the medic must be in the same stack).[...]
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