Fri Jul 27, 2012 12:43 am
OK, whether it's that useful or not (all observations are AFAIK/IIRC):
* Everything else being equal, it's better to have a Leader. In the docs, there's a statement about leaderless units having move/fight penalties; perhaps slight or modest ones, but, EEBE, a 'led' unit will perform a bit better.
* Army (I think) and Corps (pretty sure) commanders can benefit from an Aide de Camp, but the Aide has to be a 4 Strat, I believe. Gives a boost. The Aide cannot be a Div or Bde commander.
* CPs! Even without a Div or Corps stack, double up (or triple up - or more) your * Leaders to form "loose Divs" with little or no CP penalty. ** leaders can form "loose Corps". No, these are not true Divs or Corps and accrue no associated benefits, but you can whittle down CP penalties with more than one Leader, and **/*** do very nicely in this role. Note that there is a limit to this, diminishing returns operate here.
And remember, EEBE - yes, there are definitely times when a leaderless stack has advantages and don't hesitate to use them, but, in general, EEBE, your'e slightly better off with a Leader.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster
[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898
RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.
