Jim-NC wrote:By the time of 1.16 the rules have been tweaked on raiding. Early calvary can not capture an enemy town (early cav turns into late cav in late 1862/early 1863). A depot is considered inside a town. An enemy town is where you don't have a high loyalty.
Thus a early cav only unit/division can't capture and blow a depot in a town unless it is in the native area (read has been controlled by your side for a while, and just recently lost).
To blow up depots behind the lines, you need men with the pillager ability (either general or unit). Note, they suffer the same can't capture enemy towns problem. Indians make good raiders in the early game as they have this characteristic, and they don't need much supply.
This was changed to prevent single unit cav raids in enemy territory (some considered this a gamey exploit) blowing up everything in sight (rails and depots).
So in the early years you'll need to bring infantry with you to take a town?
Also, does Horse Artillery allow you to take a town?
AND, in the case of the game described above, he (Wraith) should look to raid towns that have high Confederate loyalty? (MO, KY, MD?).
Thanks for the response Jim-NC!