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Leibst
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Thu May 24, 2012 3:34 pm

After testing a new kind of turn duration, with 4 turns each month. It has been a good test. Nationalist achieve their historic objectives less Huelva(maybe with a road there it can be done, theres no REP garrison in Huelva) and the objectives of the nationalist columnas that marched to Madrid, this is not represented in the game atm but could be done with events.
In this test i played only Nationalist, leaving to the IA the Republicans. I have put more militias but most of them are static units in order to reflect that in the first months of the war the Republicans cant do real offensive actions. But there is the Miaja Columna and another from Almeria.
For now what is developed could work for the first turns until October. After this is needed to make events for the CTV and the International Brigades who took part in the battle in Porcuna in December 36 and in Malaga after this.

i have to thanks to the people that are offering his help in PM. There is already some people helping me but thanks anyway. :thumbsup:

This is the situation at the beginning of 4th week of august. Fog Of War is on.
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PhilThib
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Thu May 24, 2012 4:13 pm

Very nice work indeed... that's very promising :)
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Leibst
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Mon May 28, 2012 11:28 am

thanks! :thumbsup:
Now working in this new map. All new progress will be made over it. :cool: Its just a beta map.
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Leibst
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Tue May 29, 2012 3:56 pm

An small new one, detail of the Madrid area. Great battles have to be fought there!!! :dada:
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Leibst
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Fri Jun 01, 2012 2:06 pm

And the new version of the map. North of Africa will be added and Mahon, the Canary Islands will be a box.
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Baris
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Fri Jun 01, 2012 2:31 pm

Marvelous. I wish there will be a game about SCW.

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Leibst
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Sat Jun 02, 2012 10:31 pm

After working with Exmap with the new map this is the result of the first 25 regions.
Its a hard task Baris but i am detterminated to do this game. ;)
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PhilThib
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Sun Jun 03, 2012 10:19 am

We are here also to help this effort... :)

Miguel is an example to all, I wish there would be more of such project.... in the future, we'd like to give more tools for players who want to undertake these kind of things...

Stay tuned, more news will appear on our forums in the weeks to come :thumbsup:
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ERISS
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Sun Jun 03, 2012 3:55 pm

PhilThib wrote:We are here also to help this effort... :)
Miguel is an example to all, I wish there would be more of such project.... in the future, we'd like to give more tools for players who want to undertake these kind of things...

Very thank :) , but, is Paradox ok for this total mod??:
Usually the owner wants to control and restrict the products (as what has become to the TotalWar serie, using Steam as a control tool: no ThirdAge2 mod could be done with a future Medieval3TW...).
EDIT: I forgot RUS is not owned by Paradox..

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PhilThib
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Sun Jun 03, 2012 3:58 pm

Yes, no problem on that...the mod is just not allowed for commercial use, unless some agreement is found and the mod transformed into a good-level quality product...this is always something we are ready to discuss, as our final aim is to allow players access to as many good games as possible.. For instance I know you were once interested in a Turkish Civil War game...on RUS engine plus recycling the WW1 map of OE, this can be done quite easily...
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Baris
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Sun Jun 03, 2012 6:25 pm

Thank you Phillipe this is wonderfull news.
Actually me and Narwhal interested in Turkish civil war but I guess Eriss interested too.
My questions:

RUS map does have barely Turkey in it. Do you mean other map(napoleonic map) you posted in other thread needs arrangement(to get bigger) ?
I think about Turkish-Greek wars or balkan wars or maybe ww1 which ones should I research for OOB? RUS mechanics should just fit fine.

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Leibst
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Mon Jun 04, 2012 10:28 pm

The map is growing.... :cool:
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Leibst
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Mon Jun 11, 2012 2:34 pm

...and getting shape
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Leibst
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Tue Jun 12, 2012 1:12 pm

Land Regions completed and added to the game.
Time to work in the grand areas definitions and weather etc...
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Matto
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Tue Jun 12, 2012 1:23 pm

Hmm, looks really nice, keep your high morale and continue ! :thumbsup:
Napoleon days in Austerlitz 2011 - photo gallery
My Czech pages agout AGEOD: AGEOD games, RoP AAR - Prussian side
My AGEOD games: WoN, TYW, EAW, CW2, AJE, PoN, NCP, ROP Gold, RUS Gold and BOA2

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Leibst
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Wed Jun 13, 2012 5:04 pm

Matto wrote:Hmm, looks really nice, keep your high morale and continue ! :thumbsup:

Thanks Matto for the support! ;)

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Leibst
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Wed Jun 13, 2012 5:06 pm

Sea Regions Added and Africa.

North

Center

South
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Carnium
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Thu Jun 14, 2012 11:39 am

Fantastic stuff Leibstandarte!!
SCW is something that I always wanted to be done under the AGE engine. Will follow this closely!

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Leibst
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Sat Jun 16, 2012 10:52 pm

Carnium wrote:Fantastic stuff Leibstandarte!!
SCW is something that I always wanted to be done under the AGE engine. Will follow this closely!

Thanks Carnium!! so you will have it, someday! :thumbsup: im testing this days the movement in the new map, its not easy to make it work, when you play an AGEOD game you cant imagine the time the developers have take to achieve all the regions are well connected and have their correct properties(terrain, ownership, rail etc,...)

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Leibst
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Sun Jun 24, 2012 11:54 am

Areas defined, now is time to work in the Weather i suposse i have to change a lot of the RUS weather definitions, it is a tough task imo but after it i will be tired but happy.
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Franciscus
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Sun Jun 24, 2012 12:59 pm

Amazing and hard work, Leibstandarte :thumbsup:

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PhilThib
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Sun Jun 24, 2012 1:29 pm

Yes, great work. You can have a look into AJE weather model/area definitions, it's improved compared to RUS...I guess you could do a similar work, and hopefully for you the areas covered are much smaller...
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Leibst
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Sun Jun 24, 2012 1:48 pm

PhilThib wrote:Yes, great work. You can have a look into AJE weather model/area definitions, it's improved compared to RUS...I guess you could do a similar work, and hopefully for you the areas covered are much smaller...

good idea Phillip! i will.

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Leibst
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Wed Jun 27, 2012 9:55 am

Weather is done.
Now im working in the DB files, the models definition, tough task but amazing.
Meanwhile i am preparing the 36 scenary for the north and i have begun with the Euskadi troops that i show you here.
I am testing a new color for the units, Euskadi troops will have a different color and probably Anarchist will have their own color at least in the Catalonian front. The CTV will have their own colour etc...
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ERISS
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Wed Jun 27, 2012 3:37 pm

Politically it could be a complex game, however less than RUS.
I'll see 6 main sides in the 'republicans', and 5 (including Germans and Italians) in the Franco' (this however only usefull for a 'what-if' where Franco would not early sucessfully take the lead).

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Leibst
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Thu Jun 28, 2012 6:25 am

In Franco's side there was only one side, but different origins of troops as you say 5. In the Republicans side was more complex the situation.
The idea is not about allowing to play more than two sides, Nationalist or Republicans. But give different colours to the differents armies of each side except Falange,Requetes and Army of Africa(this last im not sure).
So it will be a colour for Anarchists, another for armies of the north(Vasque, Asturians and Cantabrians) and International Brigades another one.

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PhilThib
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Thu Jun 28, 2012 8:31 am

In addition, if you make them separate factions, it will be a nightmare for the AI. The goosd thing to do is indeed only 2 sides, then you can have some special features that make some units poorly cooperate/command with others, therefore showing internal political strife... plus using the distinction between line and militia, you have more than enough tools to have a good representation of this...
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Leibst
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Thu Jun 28, 2012 8:54 am

Totally agree with you Phillip. But i have one doubt. I have represented other nations as Portugal, France and UK and make factions for them. But just with the idea of use the relantionships with them, also should be Germany, Italy and USSR. But when i execute the turn i see the IA bar for that nations and it is not my idea to give them that kind of representation. In the scenary they are not playable of course. I dont want to see any IA bar for them.

A new image for the militia, i prefer this and hope people reading this agree ;)
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PhilThib
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Thu Jun 28, 2012 12:19 pm

Leibstandarte wrote:Totally agree with you Phillip. But i have one doubt. I have represented other nations as Portugal, France and UK and make factions for them. But just with the idea of use the relantionships with them, also should be Germany, Italy and USSR. But when i execute the turn i see the IA bar for that nations and it is not my idea to give them that kind of representation. In the scenary they are not playable of course. I dont want to see any IA bar for them.


If the faction is in the game, it will have an AI bar...you can't avoid that. Now, you can decide those factions are passive (like GER in RUS Grand Campaign), in which case nothing much happens (you still see the bar a few split seconds, but that's all).
You can also trick: instead of one faction per nation, you can have only 3: Western Powers, Axis Powers, Soviet Union....and in the first two you discriminate the "nations" as kind of subfactions....you save bars this way...
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Leibst
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Thu Jun 28, 2012 12:47 pm

PhilThib wrote:You can also trick: instead of one faction per nation, you can have only 3: Western Powers, Axis Powers, Soviet Union....and in the first two you discriminate the "nations" as kind of subfactions....you save bars this way...

good idea, this could be enough. I have thought about via some options to boost the relationships between factions in order to trigger some events or options.
In that way some things wouldnt happen in every game the same time. Similar as you did in ACW with the french and british intervention.

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