Thanks

Code: Select all
SelectFaction = $CSA
StartEvent = evt_nam_MyNoSuddenDeathModCSA|1|0|NULL|NULL|$Richmond, VA|NULL
Conditions
MinDate = 1861/04/01
Actions
SetMoraleLevels = 0;500
EndEvent
Code: Select all
SelectFaction = $CSA
StartEvent = evt_nam_MyNoSuddenDeathModCSA|999|0|NULL|NULL|$Richmond, VA|NULL
Conditions
MinDate = 1861/04/01
Actions
SetMoraleLevels = 0;500
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_MyNoSuddenDeathModUSA|999|0|NULL|NULL|$Washington, PA|NULL
Conditions
MinDate = 1861/04/01
Actions
SetMoraleLevels = 0;500
EndEvent
GlobalExplorer wrote:I think it works now, if I add it to Various Events.sct, it worked with a new game and with an older savegame.
Also it appears the event fires only when I end another turn, not when I load a savegame, is this correct?
GlobalExplorer wrote:Thanks.
I just thought it was strange, because when I start a new game, it seems to fire instantly.
But anyway, it this works for savegames at the end of the turn, all is fine.
Perhaps Sudden Death could be added as a future option, but I know this would be a lot of extra work.
And it's the first time that I ever realized I would need it, so perhaps it's not that important for many people.
Code: Select all
SetMoraleLevels = 0;500
lodilefty wrote:You can also use:
http://www.ageod.net/agewiki/RulSuddenDeath
Which is often used in the Scenario setup, but can be added via event too.
It can, and must, be set separately for each playing Faction...
Code: Select all
SelectFaction = $CSA
StartEvent = evt_nam_MyNoSuddenDeathModCSA|999|0|NULL|NULL|$Richmond, VA|NULL
Conditions
MinDate = 1861/04/01
Actions
SetMoraleLevels = -100;500
RulSuddenDeath = 0
EndEvent
SelectFaction = $USA
StartEvent = evt_nam_MyNoSuddenDeathModUSA|999|0|NULL|NULL|$Washington, PA|NULL
Conditions
MinDate = 1861/04/01
Actions
SetMoraleLevels = -100;500
RulSuddenDeath = 0
EndEvent
Code: Select all
SetMoraleLevels = -100;500
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