Fri Apr 27, 2012 10:31 am
good lad, i trust in your competence, but...
i played the game from June to December 2011, the very game i played through was started with 1.01Oscar and ended with 1.02offcicial. yeap, i mainly played USA (thorugh), Russia and Nippon
as a economist i have been striven to understand and to solve problems in PON.
PON is known for very bad calculations, false rounding etc.
I can assure you, i did as you would have advised me, producing always a security amount, high enough. and i used the 5% margin only in case to build up stocks, as you would have advised either.
despite it i can assure you, i ran in plenty situations when 5% was set, overproduction given and the game sold a absolute number for the value of 11%, 14%, and even 27% of the HIGH stocks
(talking about 2000 and more).
its no linear effect, but as higher the stocks, while low demand or demand partially covered by other goods within the group of goods, as higher the mal-calculation.
so, i state again, the threshold means nothing if you have to low stocks/none but in case of large surplus amounts, which actually you advised not to produce if i got you right.
so dont waste time with maths, i did and went nuts to solve it with some fellows, and we did on private basis.....
****************
for your observations about the economy:
yes, coal is a tremendous problem:
first it needs a floating limit to store it
second oil and wood should be substitutes (transformation to "energy" with a low efficiency)
third, know, you misunderstand the situation:
a.) AI hesitates to add additional infrastructure, thus if Russia cant pay the infrastructure in the beginning, this is badly bugged. But Russia is also cooled down on purpose, to simulate its backward industries.
AI will add RR as close to the historical date as it makes sense
b.) you seem not to understand why the shortage in trade is there, the production of the AI, but for the very small states does meet the demand.
Players do overpower the economy, for the economy is already far too strong in the 1850s. to encounter it, longer construction times were introduced in game. but its drip on the hot stone.
as the price system is too simple, stabilizing it (and slowing down players) was done by setting huge amounts the AI shall keep in stock BEFORE IT TRADES then everything will be poured out which is available even if sell-able to national markets.
now AI also takes into accounts the margin it could earn by selling. it produces heavily in industries like steel, reaching the high amounts and sometimes selling 3000% more than world demand (which later in game is not enough to cover world demand, as you know). It neglects the building up of resource extraction thereby AND lacks the infrastructure before historical scripted date.
now a deadly bullet enters the game:
a.) the jumps in research are to long away, you can have 7 years of overproduction of coal before being able to upgrade the structures and then have to wait 10 years to be able to upgrade mines.
since the stock/waste relation is static as well as the security amounts of the AI, it kills trade. sometimes you dont need it, if technologies finally are there, you cant get the resources.
if the player researched techs, AI gets resource bonuses as well, compensation, thus you will see additional sudden jumps in world trade offered units of resources
b.) i.e. additional to this delay and tade mechanism, as USA i had a 30% breakdown of ALL production for 8 years, just for having the wrong president.
c.) the strikes are not the really problem, one can cover with it and has only the need to program a more often check of the status of the province on monthly basis.
the real pain in the neck is the fact, that even if needs are totally fulfilled, work given, education high, militancy low, you run into the often discussed problem with two values.
once contentment is below 20/25 its pretty hard to recover, even if not on strike they citizens even steel your goods. once below 8/10 its impossible.
As you said, some AI neglect selling/buying/producing and contentment drops fast, other Ai states dont even have market access. though they never recover even if high overproduction, high rate of sold goods etc
****as for RRs, you have to solve the problem first, that transport eats up coal, before it arrives for feeding the production of more coal or goods needed to produce coal...
...not paid by AGEOD.
however, prone to throw them into disarray.
PS:
‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘
Clausewitz