Gatling wrote:Some questions about unit details panel changes in patch 1.16.
First I must say I skipped all the release candidates and jumped from 1.15 directly to 1.16 ie the changes could have been introduced for a while!
At the bottom of unit details panel cost per element are given now and I can't figure exactely what information they are all given:
For generals :
- you get a cost in VP and moral. When do these cost apply? Are they the cost applicable when you promoted a less ranked general?
For units :
- you also get VP cost. Is this the lost of VP if this unit is destroyed?
- Since now I have always seen moral cost = 0 for unit. Can this cost be greater than 0? If yes when do you pay this cost?
- Is this WAD that only the "money" cost is given for units and that "conscript" and "war supply" are are omitted?
I also notice sometimes new figures after money, CS and WS in the planned balance in the ledger (recruitment or economy pages). According to the name they are related to rail road and ship but are not same as the transport capacities given at the top of the display. What are these figures standing for?
Thanks in advance for your advices!
Cheers
Gatling
Gatling wrote:8<
- Since now I have always seen moral cost = 0 for unit. Can this cost be greater than 0? If yes when do you pay this cost?
Gatling wrote:- Is this WAD that only the "money" cost is given for units and that "conscript" and "war supply" are are omitted?
Gatling wrote:I also notice sometimes new figures after money, CS and WS in the planned balance in the ledger (recruitment or economy pages). According to the name they are related to rail road and ship but are not same as the transport capacities given at the top of the display. What are these figures standing for?
Thanks in advance for your advices!
Cheers
Gatling
Since you cannot built single elements the question is basically moot. To see what a 'unit' costs look in the Reinforcements Ledger. That's actually the only thing that matters.
The resources you see on the 'black board' at the top of your screen are the amounts of each at the beginning of the turn. The Transportation Assets & Capacity board to the left will change when you plot units to use rail and river movement. The wide chalk board will remain the same. To see what the approximate results of your turns planning, you have to look at the specific ledger. For Money, Conscripts and WS it is simplest to look at the Reinforcements or Replacements ledgers.
Ships repairs - they cost the same as that portion of the ship costs to build. So if a steam frigate with 20 hit points takes 10 HP damage and it costs $21 and 15WS to build, those 10 HP will cost $10.5 and 7.5WS to repair that damage. The halves are rounded up or down randomly. HP cost no conscripts to repair.
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