RobC04 wrote:I'm playing as Belgium and can't manage to get manufactured goods. To build something that produces manufactured goods you need 26 (which I don't have). It appears Luxemburg is producing 2 manufactured goods, but according to my Industry and Commerce window 2 are being used for unit maintenance.
Is there a way to determine what units need them for maintenance? Is there a way to not give the units the manufactured goods, or would I need to disband them? I wanted to build an Explorer unit so I can practice colonizing, but I need manufactured goods for that.
If I disband my military is that just asking to get attacked?
Edit: I did put a buy order in. It appears that I can only request 5 units of manufacted goods (from Cheasapeak).
Thanks
One of the tools that you have available for managing your economy is the
Economic Structures Information page. This is accessed with the F11 key.
The ESI page is very informative and versatile. One of its many uses is to idle production facilities which use specific resources, when you need to stockpile that resource.
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You can filter the page to provide a list of all production facilities which use or produce the resource(s) that you're interested in. In this example, we want to examine where manufactured goods are being used, so that we can idle non-critical production facilities.
First, I have performed a two step process to list only those facilities which use "Manufactured Goods". We want to filter out
all resources from the list, and then add "Manufactured Goods". The first step is to click the "x" at the top left of the page, beside the "Filter Options" label; the tool tip will read, "
unselects all merchandise filters". Doing so will deselect all of the merchandise icons, directly below. The second step is to simply select the "Manufactured Goods" merchandise icon.
Next, I have selected "Input" at the top right of the page. This will cause the ESI to list
only those production facilities which
use the resource in question. If we had selected "Output", then only those facilities which
produced the resource would have been listed.
We now have a list of all production facilities which use manufactured goods.
You can quickly tell how many units of a resource are used, by hovering your cursor over the resource icons for that facility.
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Because we're wanting to stockpile Manufactured goods, we want to find those production facilities that use large amounts, and idle them. As you can see from the illustration, luxuries factories use two MfgGds for the factory's luxuries output, and so this seems to be a good candidate for idling.
In the lower left corner of the first illustration, you'll notice that I have the Maybach Luxuries Factory in Brandenburg idled. You can easily tell that it is idled, by the red status icon beside the name of the factory. I have idled the factory by clicking on the control lever that is beneath the status icon.
I'll respond to the rest of your questions in a subsequent post.
