McNaughton wrote:Hi there, I would just like everyone to know that my project is NOT dead. I have been working on it consistently since the release of the initial version. There are A LOT of additions, changes, and fixes to the models and units, as well as some other extras...
Here are some previews...
#1. National units. Each major nation (and many of the minor nations) will have units that are composed of different numbers of elements. For example, a German Infantry Corps has two attached light cavalry regiments, an Austrian Corps has one cavalry regiment, while Russia has no attached cavalry. Sizes of forces are also different. A British Cavalry Division is composed of 6 Cavalry Elements, while an Austrian Cavalry Division is composed of 4 Cavalry Regiments. All is based off of historic OOB. In this way you wil get a different experience in the formations of each nation.
#2. New Force Pools. Matching what the nations fielded at their maximum size (basically up to 1914 levels), each nation will have a historic level of forces that they can raise, and the main limitation being that of available manpower. Nations like the United States will no longer have access to Corps unless they are at war with a major power (including the CSA).
#3. Many little hidden issues of unit construction and upgrades tidied up.
#4. Support elements (Engineers, Pioneers, Medical, etc.) and units for newly released nations (Belgium, as well as support troops for the ever popular Spain).
#5. A variety of new element graphics for the majors, and many minor European nations.
Just to name a few changes..
McNaughton wrote:Hi there, I would just like everyone to know that my project is NOT dead. I have been working on it consistently since the release of the initial version. There are A LOT of additions, changes, and fixes to the models and units, as well as some other extras...
Here are some previews...
#1. National units. Each major nation (and many of the minor nations) will have units that are composed of different numbers of elements. For example, a German Infantry Corps has two attached light cavalry regiments, an Austrian Corps has one cavalry regiment, while Russia has no attached cavalry. Sizes of forces are also different. A British Cavalry Division is composed of 6 Cavalry Elements, while an Austrian Cavalry Division is composed of 4 Cavalry Regiments. All is based off of historic OOB. In this way you wil get a different experience in the formations of each nation.
#2. New Force Pools. Matching what the nations fielded at their maximum size (basically up to 1914 levels), each nation will have a historic level of forces that they can raise, and the main limitation being that of available manpower. Nations like the United States will no longer have access to Corps unless they are at war with a major power (including the CSA).
#3. Many little hidden issues of unit construction and upgrades tidied up.
#4. Support elements (Engineers, Pioneers, Medical, etc.) and units for newly released nations (Belgium, as well as support troops for the ever popular Spain).
#5. A variety of new element graphics for the majors, and many minor European nations.
Just to name a few changes..
McNaughton wrote:I have removed the ability to capture HQs and Artillery...
McNaughton wrote:I have removed the ability to capture HQs and Artillery, which means that you will no longer collect your enemie's corps HQs and Artillery.
McNaughton wrote:...the primary difference I have seen in European vs European conflict is that you no longer get massive casualties on both sides in an 'even' or 'somewhat even' fight. However, forces will become erradicated should you vastly outnumber them (had an entire force wiped out because it was against 10:1 odds)...
yellow ribbon wrote:i have "tested" the blue-blue combat behavior with the 1850 GC American Civil War for weeks, even with armies not larger than 80K, and had still the ridiculous numbers...
yellow ribbon wrote:well, your linked battle is the prime example for McNaughtons work, three salvos at a range closer than 200 meters, having the effect of surprise.
one more reason to adjust the stats![]()
once more the major problem arises from the 15days time you cannot take command in between, or not.
one day such casualties is acceptable, 3 times in 15days and then loosing all equipment either is not.
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